{"id":95821,"date":"2019-06-28T10:30:07","date_gmt":"2019-06-28T10:30:07","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2019\/06\/28\/how-to-create-a-switch-in-cinema-4d-part-2\/"},"modified":"2019-06-28T10:30:07","modified_gmt":"2019-06-28T10:30:07","slug":"how-to-create-a-switch-in-cinema-4d-part-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/28\/how-to-create-a-switch-in-cinema-4d-part-2\/","title":{"rendered":"How to Create a Switch in Cinema 4D: Part 2"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/final_image\/850x588_switch_color.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Nintendo Switch model to use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In the first part (<a href=\"https:\/\/cgi.tutsplus.com\/tutorials\/how-to-create-a-switch-in-cinema-4d-part-1--cms-32491\" rel=\"external noopener noreferrer\" target=\"_blank\">How to Create a Switch in Cinema 4D: Part 1<\/a>) of the two-part tutorial, I showed you how&nbsp;to:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the Switch<\/li>\n<\/ul>\n<p>In this, the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>Color in the Nintendo Switch Model<\/li>\n<li>Render the Nintendo Switch Model<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">16.<\/span>&nbsp;How to Create a New Material<\/h2>\n<h3>Step 1<\/h3>\n<p>Located near the bottom of the screen there is a material selection window. Click on&nbsp;<strong>Create &gt; New Material<\/strong><strong>&nbsp;<\/strong>to create a new material to use that you can edit.&nbsp;<\/p>\n<p>Materials are used to colour in the the Nintendo Switch.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select New Material from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-new-material.jpg\"><figcaption>Select New Material from the menu<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Double-click<\/strong> on the new material icon (displayed as a sphere). This brings up the&nbsp;<strong>Material Editor<\/strong>, where you adjust the various properties of the material such as the colour, transparency and reflectance.&nbsp;<\/p>\n<p>For this particular style you&#8217;ll only be interested in flat colour (Luminance).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Open the Material Editor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-default-material.jpg\"><figcaption>Open the Material Editor<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 3<\/span><\/h3>\n<p><span class=\"sectionnum\">Tick the button for&nbsp;<strong>Luminance&nbsp;<\/strong>and&nbsp;u<\/span>ntick the boxes for&nbsp;<strong>Colour&nbsp;<\/strong>and&nbsp;<strong>Reflectance<\/strong>. This will give the cel shaded look for the final image.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Luminance\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-select-luminancel.jpg\"><figcaption>Select Luminance<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 4<\/span><\/h3>\n<p>Colour the body of the Nintendo Switch by adding the material to the object. Drag and drop the material to the object using the mouse. You can also drag and drop the material onto the object listed on the right of the screen.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Drag new material on to the 3D model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-apply-material.jpg\"><figcaption>Drag new material on to the 3D model<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">17.<\/span>&nbsp;How to Adjust the Material Properties<\/h2>\n<h3>Step 1<\/h3>\n<p>In the&nbsp;<strong>Material Editor<\/strong>, click on the arrow button next to&nbsp;<strong>Texture&nbsp;<\/strong>and select&nbsp;<strong>Sketch and Toon &gt; Cel&nbsp;<\/strong>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Sketch and Toon and Cel from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-sketchandtoon.jpg\"><figcaption>Select Sketch and Toon and Cel from the menu<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Click on the new&nbsp;<strong>Cel&nbsp;<\/strong>button that appears next to&nbsp;<strong>Texture<\/strong>&nbsp;to bring up a new menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Cel button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-cel.jpg\"><figcaption>Click on the Cel button<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>In this new menu, adjust the settings as follows:<\/p>\n<ol>\n<li>Change the&nbsp;<strong>Diffuse<\/strong>&nbsp;to match the image at below. It should be grey scale with the colour getting light from left to right.<\/li>\n<li>Untick&nbsp;<strong>Camera<\/strong>.<\/li>\n<li>Tick&nbsp;<strong>Lights<\/strong>.<\/li>\n<li>Tick&nbsp;<strong>Shadows<\/strong>&nbsp;<\/li>\n<li>Select&nbsp;<strong>Multiply&nbsp;<\/strong>from the drop down menu.<\/li>\n<\/ol>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the settings in the editor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-shader.jpg\"><figcaption>Adjust the settings in the editor<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p><span class=\"sectionnum\">Select a colour by <strong>double-clicking<\/strong> on the colour option box .&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">The&nbsp;<strong>Material Editor<\/strong>&nbsp;gives many different options for choosing and picking colours. These include RGB, HSV and so on.&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">Choose whichever option you&#8217;re most familiar with as a flat colour.&nbsp;<\/span>Because of the&nbsp;<strong><\/strong><strong>Multiply<\/strong>&nbsp;shading mode, the different colour shades will also appear in the material.<\/p>\n<p><span class=\"sectionnum\">If the material has already been applied to the model, the colour of the model will automatically be adjusted to the new material colour. This is useful if you change your mind on a certain colour or a certain part of the Nintendo Switch model.&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">Choose the following colours for this tutorial:<\/span><\/p>\n<ul>\n<li><span class=\"sectionnum\"><strong>R: 84<\/strong><\/span><\/li>\n<li><span class=\"sectionnum\"><strong>G: 100<\/strong><\/span><\/li>\n<li><span class=\"sectionnum\"><strong>B: 153<\/strong><\/span><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a colour for the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-select-multiply.jpg\"><figcaption>Create a colour for the object<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Because you&#8217;ve already applied the material to the model, the colour of the Switch is automatically adjusted to the new material colour.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply the colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-apply-bluel.jpg\"><figcaption>Apply the colour<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">18.<\/span>&nbsp;How to Adjust the Shading<\/h2>\n<h3>Step 1<\/h3>\n<p>To get a&nbsp; better idea of the shading and how our render will turn out as we work on it, click and hold the&nbsp;<strong>Render Button<\/strong>&nbsp;and select&nbsp;<strong>Interactive Render Region&nbsp;<\/strong>from the menu.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Interactive Render Region\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-render-region.jpg\"><figcaption>Select Interactive Render Region<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the mouse to adjust the window so that it fits around the Nintendo Switch model. Look for the very small arrow on the right hand side of the window and use the mouse to drag it to the top right corner of the box (this increases the resolution).&nbsp;<\/p>\n<p>Decrease the resolution by moving the arrow down if you find that the performance is decreasing.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the resolution\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-render-region-resolution.jpg\"><figcaption>Adjust the resolution<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>To change the way the light source is facing go to&nbsp;<strong>Options &gt; Default Light<\/strong>.<\/p>\n<p>You can also add a light object to the scene if you are more comfortable working that way.&nbsp;&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select default light\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-default-light.jpg\"><figcaption>Select default light<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Change the light source in the&nbsp;<strong>Default Light<\/strong>&nbsp;window. Click where you&#8217;d like the light source to come from on the sphere and it will sync with the view port. Experiment with different lighting positions to come up with a lighting situation that you like.&nbsp;<\/p>\n<p>This can be adjusted at anytime so you can change the lighting again if you changed your mind.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Change the lighting direction\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-default-light-adjust.jpg\"><figcaption>Change the lighting direction<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">19.<\/span> Other Lighting Solutions<\/h2>\n<h3>Step 1<\/h3>\n<p>To set up the basic lighting, go to the&nbsp;<b>Floor&nbsp;<\/b>button located in the top menu bar.&nbsp;<b>Primary-Click-Hold&nbsp;<\/b>and then select&nbsp;<b>Physical Sky&nbsp;<\/b>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Physical Sky\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-physical-sky.jpg\"><figcaption>Select Physical Sky<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Make sure that&nbsp;<strong>Physical Sky&nbsp;<\/strong>is selected in the menu on the right, a new menu appears on the bottom right of the screen. Select the&nbsp;<b>Time and Location<\/b>&nbsp;tab and choose a time using the left and right arrow keys.&nbsp;<\/p>\n<p>This changes the lighting of the scene (according to the time of the day). Choose a suitable time to light up the scene. You&#8217;ll see how the lighting affects the scene in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select a Time \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-time.jpg\"><figcaption>Select a Time&nbsp;<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>To add a light to the scene, select the&nbsp;<strong>Add Light&nbsp;<\/strong>button in the top menu bar at the top of the screen.<\/p>\n<p>This creates a&nbsp;<strong>Light Object<\/strong>&nbsp;which you can move around the scene. Move the light object using the&nbsp;<strong>Move Tool&nbsp;<\/strong>to a suitable position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Add Light Button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-add-light.jpg\"><figcaption>Select the Add Light Button<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here you can adjust the&nbsp;<strong>Intensity, Light Type&nbsp;<\/strong>and even&nbsp;<strong>Colour.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Light Object adjustments\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-settings-light.jpg\"><figcaption>Light Object adjustments<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">20.<\/span>&nbsp;How to Colour the Switch Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>To create a new material we can duplicate the material by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard and then using the mouse to click and drag the material to the side.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-duplicate-material.jpg\"><figcaption>Duplicate material<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Double-click<\/strong>&nbsp;on the new material to open up the&nbsp;<strong>Material Editor<\/strong>&nbsp;and select&nbsp;<strong>Luminance<\/strong>. From there we can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 81<\/strong><\/li>\n<li><strong>G: 223<\/strong><\/li>\n<li><strong>B: 185<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose a new colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-screen-color.jpg\"><figcaption>Choose a new colour<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Apply the new material to the screen by clicking and dragging it directly onto the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-apply-screen-color.jpg\"><figcaption>Apply material to model<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">21.<\/span>&nbsp;How to Colour the Joy-Cons<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a new material. Duplicate a previous material in order to keep the settings from before.<\/p>\n<p><strong>Double-click<\/strong>&nbsp;on the new material to open up the&nbsp;<strong>Material Editor<\/strong>&nbsp;and select&nbsp;<strong>Luminance<\/strong>. From there we can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 61<\/strong><\/li>\n<li><b>G: 182<\/b><\/li>\n<li><b>B: 255<\/b><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a blue colour for the Joy-Con\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-blue-material.jpg\"><figcaption>Create a blue colour for the Joy-Con<\/figcaption><\/figure>\n<h3><b>Step 2<\/b><\/h3>\n<p><strong><\/strong>Duplicate another new material.&nbsp;<strong>Double-click<\/strong>&nbsp;on the new material to open up the&nbsp;<strong>Material Editor<\/strong>&nbsp;and select&nbsp;<strong>Luminance<\/strong>. From there we can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 255<\/strong><\/li>\n<li><b>G: 121<\/b><\/li>\n<li><b>B: 122<\/b><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a red colour for the Joy-Con\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-red-material.jpg\"><figcaption>Create a red colour for the Joy-Con<\/figcaption><\/figure>\n<h3><b>Step 3<\/b><\/h3>\n<p><strong><\/strong>Apply the materials to the relevant Joy-Con&#8217;s by dragging and dropping the colours onto the objects in the viewport.&nbsp;<\/p>\n<p>Use the list of objects in the object manager on the right of the screen.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new materials to Joy-Cons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-color-joycons.jpg\"><figcaption>Apply new materials to Joy-Cons<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">22.<\/span>&nbsp;How to Color the Switch Details<\/h2>\n<h3>Part 1<\/h3>\n<p>To color the details of the Nintendo Switch (such as the joystick and the buttons etc.) we are going to use the dark blue material which was the first material created to colour in the screen.<\/p>\n<ul>\n<li><span class=\"sectionnum\"><strong>R: 84<\/strong><\/span><\/li>\n<li><span class=\"sectionnum\"><strong>G: 100<\/strong><\/span><\/li>\n<li><span class=\"sectionnum\"><strong>B: 153<\/strong><\/span><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the first material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-details-color.jpg\"><figcaption>Use the first material<\/figcaption><\/figure>\n<h3>Part 2<\/h3>\n<p>Apply the material to the rail of the Joy-Con by dragging and dropping it onto the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to the rail\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-connector-color.jpg\"><figcaption>Apply material to the rail<\/figcaption><\/figure>\n<h3>Part 3<\/h3>\n<p>Apply the material to the four buttons of the Joy-Con by dragging and dropping it onto the button objects one at a time.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-buttons-blue-color.jpg\"><figcaption>Apply material to the buttons<\/figcaption><\/figure>\n<h3>Part 4<\/h3>\n<p>Apply the material to the joysick of the Joy-Con by dragging and dropping it onto the objects.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to the joystick\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-joystick-blue-color.jpg\"><figcaption>Apply material to the joystick<\/figcaption><\/figure>\n<h3>Part 5<\/h3>\n<p>Apply the material to the &#8220;-&#8221; button and the &#8220;home&#8221; button of the Joy-Con by dragging and dropping it onto the objects.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-extra-blue-color.jpg\"><figcaption>Apply material to the buttons<\/figcaption><\/figure>\n<h3><b>Part 6<\/b><\/h3>\n<p>For the remaining details, create a new material which should be a slightly darker colour than the first material that was created.&nbsp;<\/p>\n<p>Choose the following colours for this tutorial:<\/p>\n<ul>\n<li><span class=\"sectionnum\"><strong>R: 73<\/strong><\/span><\/li>\n<li><span class=\"sectionnum\"><strong>G: 87<\/strong><\/span><\/li>\n<li><span class=\"sectionnum\"><strong>B: 133<\/strong><\/span><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a darker material colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-new-blue-material.jpg\"><figcaption>Create a darker material colour<\/figcaption><\/figure>\n<h3><b>Part 7<\/b><\/h3>\n<p><strong><\/strong>Apply the new material onto the details highlighted in the image below.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to the details\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-new-blue-connector.jpg\"><figcaption>Apply material to the details<\/figcaption><\/figure>\n<h3><b>Part 8<\/b><\/h3>\n<p><strong><\/strong>For the last part of the Joy-Con, use the main blue colour and apply it by dragging and dropping it onto the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-light-blue-connector.jpg\"><figcaption>Apply material to the object<\/figcaption><\/figure>\n<h3><b>Part 9<\/b><\/h3>\n<p><strong><\/strong>Repeat the same steps for the second Joy-Con and replace the blue material with the red material.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply the materials to the red Joy-Con\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-red-material-joycon.jpg\"><figcaption>Apply the materials to the red Joy-Con<\/figcaption><\/figure>\n<h3><b>Part 10<\/b><\/h3>\n<p><strong><\/strong>For the final details of the Nintendo Switch apply the dark blue material as shown in the image below.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to the Nintendo Switch\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-dark-blue-screen.jpg\"><figcaption>Apply material to the Nintendo Switch<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">23.<\/span>&nbsp;How to Render the Nintendo Switch<\/h2>\n<h3>Part 1<\/h3>\n<p>Click on the camera button to return to the camera view. This should be the same composition used in the previous tutorial &#8216;<a href=\"https:\/\/cgi.tutsplus.com\/tutorials\/how-to-create-a-switch-in-cinema-4d-part-1--cms-32491\" rel=\"external noopener noreferrer\" target=\"_blank\">How to Create a Switch in Cinema 4D: Part 1<\/a>&#8216;.<\/p>\n<p><img decoding=\"async\" alt=\"Switch the camera on\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-camera-color.jpg\"><\/p>\n<h3>Part 2<\/h3>\n<p>On the top menu bar, click on the&nbsp;<strong>Render Settings&nbsp;<\/strong>button. This brings up the render settings window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Render Settings button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-render-button.jpg\"><figcaption>Click on the Render Settings button<\/figcaption><\/figure>\n<h3>Part 3<\/h3>\n<p>In the render settings menu, you can change the options to what you need. First, tick the&nbsp;<strong>Save Settings&nbsp;<\/strong>to select a file location, file format and alpha channel.<\/p>\n<p>Select&nbsp;<strong>Alpha Channel<\/strong>&nbsp;if you wish to keep the background see through.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Save settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-save.jpg\"><figcaption>Save settings<\/figcaption><\/figure>\n<h3>Part 4<\/h3>\n<p>In the&nbsp;<strong>Output Settings&nbsp;<\/strong>choose the resolution, height and width of the image.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Output settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-resolution.jpg\"><figcaption>Output settings<\/figcaption><\/figure>\n<h3>Part 5<\/h3>\n<p>To ensure that the render is nice and sharp go to the&nbsp;<strong>Anti-Aliasing&nbsp;<\/strong>settings. Select&nbsp;<strong>Cubic (Still Image)&nbsp;<\/strong>which can be found under Filter.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Anti-Aliasing settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-anti-aliasing.jpg\"><figcaption>Anti-Aliasing settings<\/figcaption><\/figure>\n<h3>Part 6<\/h3>\n<p>To create the final image, click on the&nbsp;<strong>Render&nbsp;<\/strong>button. Remember to select the right view in the viewport (front, right, left or perspective etc.) and that you&#8217;re happy with the camera angle.&nbsp;<\/p>\n<p>Choose a suitable angle in the viewport by navigating around the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Render button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-render.jpg\"><figcaption>Click on the Render button<\/figcaption><\/figure>\n<h3>Part 7<\/h3>\n<p>To create the final image, click on the&nbsp;<strong>Render&nbsp;<\/strong>button. Remember to select the right view in the viewport (front, right, left or perspective etc.) and that you&#8217;re happy with the camera angle.&nbsp;<\/p>\n<p>Choose a suitable angle in the viewport by navigating around the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Camera button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/switch-camera.jpg\"><figcaption>Click on the Camera button<\/figcaption><\/figure>\n<h2>The End Result<\/h2>\n<p>Wait for the final render to finish. Once the render is complete you can repeat the steps above and change the camera or the view port to create a new image from a different angle.&nbsp;<\/p>\n<p>Throughout the course of the project you have successfully learnt how to:<\/p>\n<ul>\n<li>Import Reference Images<\/li>\n<li>Prepare for Modelling<\/li>\n<li>Model a Nintendo Switch<\/li>\n<li>Create Materials<\/li>\n<li>Colour the Model<\/li>\n<li>Render the Nintendo Switch<\/li>\n<\/ul>\n<p>Feel free to share your own creations below. You can also export your image into&nbsp;<strong>Adobe Photoshop<\/strong>&nbsp;to enhance it further or to use it as part of a larger image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final Nintendo Switch render\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32714\/image\/850x588_switch_color.jpg\"><figcaption>Final Nintendo Switch render<\/figcaption><\/figure>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/32714\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32714\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32714\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32714\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Nintendo Switch model to use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques. In [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-95821","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95821","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95821"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95821\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95821"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95821"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95821"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}