{"id":9578,"date":"2018-01-06T00:50:00","date_gmt":"2018-01-06T00:50:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/312611"},"modified":"2018-01-06T00:50:00","modified_gmt":"2018-01-06T00:50:00","slug":"video-how-sunless-sea-devs-found-success-through-open-production","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/06\/video-how-sunless-sea-devs-found-success-through-open-production\/","title":{"rendered":"Video: How Sunless Sea devs found success through open production"},"content":{"rendered":"<p>Even if a small studio has a number of titles\u00a0under their belt, it doesn&#8217;t always mean it&#8217;s doing well financially. At the cusp of bankruptcy, it was time to look at alternative ways of producing games. &#8220;Money is always available from somewhere,&#8221; notes former\u00a0Failbetter\u00a0Games staffer Alexis Kennedy.\u00a0<\/p>\n<p>In this GDC 2016 session, Kennedy\u00a0goes over\u00a0how the\u00a0company used open publishing techniques to steer themselves away from bankruptcy and toward being financially stable with their\u00a0game, <em>Sunless Sea<\/em>.\u00a0<\/p>\n<p>The\u00a0talk discusses\u00a0how Kennedy incorporated\u00a0a &#8220;bundle of techniques&#8221; (which he dubbed as &#8220;open production&#8221;) used by other\u00a0successful indie studios during the development of <em>Sunless Sea,<\/em>\u00a0going over topics like Kickstarter\u00a0and interacting early with the community to establish a collaborative relationship.\u00a0<\/p>\n<p>Developers curious to see if open production is applicable to their projects can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=8s21Fk1w-1k\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><strong><em>.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Even if a small studio has a number of titles\u00a0under their belt, it doesn&#8217;t always mean it&#8217;s doing well financially. At the cusp of bankruptcy, it was time to look at alternative ways of producing games. &#8220;Money is always available from somewhere,&#8221; notes former\u00a0Failbetter\u00a0Games staffer Alexis Kennedy.\u00a0 In this GDC 2016 session, Kennedy\u00a0goes over\u00a0how the\u00a0company [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":9579,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-9578","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=9578"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9578\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/9579"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=9578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=9578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=9578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}