{"id":95658,"date":"2019-06-25T10:30:19","date_gmt":"2019-06-25T10:30:19","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2019\/06\/25\/how-to-create-a-switch-in-cinema-4d-part-1\/"},"modified":"2019-06-25T10:30:19","modified_gmt":"2019-06-25T10:30:19","slug":"how-to-create-a-switch-in-cinema-4d-part-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/25\/how-to-create-a-switch-in-cinema-4d-part-1\/","title":{"rendered":"How to Create a Switch in Cinema 4D: Part 1"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/final_image\/switch_cover_850x855.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Nintendo Switch model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the Switch<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">1.<\/span>&nbsp;How to Import Reference Images<\/h2>\n<h3>Step 1<\/h3>\n<p>To use the reference image in this tutorial, you will need to switch your viewport to the&nbsp;<strong>Front View<\/strong>.&nbsp;<\/p>\n<p>Use the middle mouse button to click anywhere on the viewport. This will display all four views\u2014by default this will be perspective, top, right and front. From there, use the middle mouse button to select the&nbsp;<strong>Front View<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Cinema 4D 4 views\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-4-views.jpg\"><figcaption>Cinema 4D 4 views<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Attributes&nbsp;<\/strong>tab select&nbsp;<strong>Mode &gt; View Settings.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select View Settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-view-settings.jpg\"><figcaption>Select View Settings<\/figcaption><\/figure>\n<h3><strong>Step 3<\/strong><\/h3>\n<p>In&nbsp;<strong>Viewport [Right]&nbsp;<\/strong>select&nbsp;<strong><\/strong>the&nbsp;<strong>Back&nbsp;<\/strong>button and click on the button next to&nbsp;<strong>Image.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Back button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-ref-image.jpg\"><figcaption>Select the Back button<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the reference image from the finder and open it. In this tutorial I&#8217;ll use the front view of a Nintendo Switch to help me.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Imported Nintendo Switch image in Cinema 4D\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-ref.jpg\"><figcaption>Imported Nintendo Switch image in Cinema 4D<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Once the image is displayed in the background of the viewport, you can change the transparency of the image to your liking. This sometimes makes it easier to model from the reference image.<\/p>\n<p>You can also change the position and size of your reference image from here using&nbsp;<strong>Offset X, Offset Y, Size X&nbsp;<\/strong>and&nbsp;<strong>Size Y<\/strong>.<\/p>\n<p>Note that the reference image will only appear when selecting front view from the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the transparency settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-opacity.jpg\"><figcaption>Adjust the transparency settings<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">2.<\/span>&nbsp;How to Create the Base Model<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the main body of the Nintendo Switch, select the&nbsp;<strong>Cube&nbsp;<\/strong>object from the top menu bar. This will spawn a cube in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Cube object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-create-cube.jpg\"><figcaption>Select the Cube object<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the reference image of the Nintendo Switch in the&nbsp;<strong>Front View<\/strong>&nbsp;to help adjust the cube.<\/p>\n<p>Use the&nbsp;<strong>Scale Tool<\/strong>&nbsp;to make the shape of the cube match up with the shape of the Nintendo Switch in the image.<\/p>\n<p>Ensure that you use the other views\u2014front, left, right, perspective etc\u2014to check that the shape looks correct from every angle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the cube object to fit the reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-adjust-cube.jpg\"><figcaption>Adjust the cube object to fit the reference image<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>The shape of the cube should roughly fit the shape of the Nintendo Switch background image at this stage.&nbsp;<\/p>\n<p>Select the&nbsp;<strong>Move Tool.&nbsp;<\/strong>To duplicate this shape you&#8217;ll need to hold&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and then click and drag one of the arrows&nbsp;using the mouse. In this case I&#8217;ve used the red arrow to drag the new object along the x-axis.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-duplicate-body.jpg\"><figcaption>Duplicate object<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool<\/strong>&nbsp;to adjust the shape of the cube to match up with the shape of the blue Joy-Con in the reference image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the cube object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-blue-joycon.jpg\"><figcaption>Scale the cube object<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Use the Perspective View to move around the objects and make sure that the overall thickness of the base objects are correct. In the example below the objects are too thick, so the <strong>Scale Tool<\/strong> is used to reduce the thickness (click and drag along the z-axis).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the width of the cube objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-base-shape.jpg\"><figcaption>Scale the width of the cube objects<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">3.<\/span>&nbsp;How to Curve the Joy-Con Corners<\/h2>\n<h3>Step 1<br \/><\/h3>\n<p>Ensure you have the object selected and then click on the&nbsp;<strong>M<\/strong><strong>ake Editable<\/strong>&nbsp;button to make the object editable. Select the&nbsp;<strong>Edge Selection&nbsp;<\/strong>button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Make Editable and Edge Selection buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-boy-edges.jpg\"><figcaption>Select the Make Editable and Edge Selection buttons<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 2<\/span><\/h3>\n<p>Select the two left corners of the Joy-Con using the selection tool.&nbsp;The selected edges will be highlighted in orange.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-left-edge-select.jpg\"><figcaption>Select edges<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Once the edges have been selected, use the mouse to right click on the selected edges. In the menu that appears, find&nbsp;<strong>Bevel&nbsp;<\/strong>and select it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Bevel\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-bevel.jpg\"><figcaption>Select Bevel<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>In the adjustment window (usually located in the bottom right of the screen), play around with the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset:&nbsp;<\/strong>50 cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>20<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<p>Feel free to adjust the sliders and values until you are satisfied with the object&#8217;s appearance. You can also use the <strong>Front View<\/strong> and adjust corners to fit the reference image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_curve_corners.png\"><figcaption>Curve the corners<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>To make visualising the Joy-Con in the view port easier, switch off the screen object by clicking on the small round grey button (until it turns red). This is located to the right of the screen object in the object manager list view.<\/p>\n<p>Click on the button until it turns green (or grey) to make the object reappear again.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the red button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_off_screen.png\"><figcaption>Select the red button<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>With the screen object hidden from view it makes navigating around the Joy-Con a lot easier. Use the reference image in the front view to check the shape of the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_corners.png\"><figcaption>Curve the corners<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>Select the final two corners of the Joy-Con using the&nbsp;<strong>Edge Selection&nbsp;<\/strong>tool.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_inside.png\"><figcaption>Select the edges<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>Once the edges have been selected, use the mouse to right click on the selected edges. In the menu that appears, find&nbsp;<strong>Bevel&nbsp;<\/strong>and select it. Use the Bevel too to curve the two remaining corners of the Joy-Con.<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset: <\/strong>10cm<\/li>\n<li><strong>Subdivision: <\/strong>10<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_curve_inner.png\"><figcaption>Curve the corners<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">4.<\/span>&nbsp;How to Curve the Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>Select the screen object and click on the&nbsp;<strong>Make Editable&nbsp;<\/strong>button followed by the&nbsp;<strong>Edge Selection&nbsp;<\/strong>button.&nbsp;<\/p>\n<p>Ensure that the screen object is no longer hidden by clicking on the small round button in the object manager list view.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Make Editable and Edge Selection buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-boy-edges.jpg\"><figcaption>Select the Make Editable and Edge Selection buttons<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>To make visualising the screen object in the viewport easier, switch off the Joy-Con object by clicking on the small round grey button (until it turns red).&nbsp;<\/p>\n<p>This is located to the right of the Joy-Con object in the object manager list view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the red button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_off_joycon.png\"><figcaption><\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Once you click on the small round grey button the Joy-Con object should disappear from the viewport.&nbsp;<\/p>\n<p>Click on the button until it turns green (or grey) to make the object reappear again.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Front view adjustments\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_off_joycon_ref.png\"><figcaption>Front view adjustments<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the&nbsp;<strong>Edge Selection&nbsp;<\/strong>tool to select all four corners of the screen object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_corners.png\"><figcaption>Select the edges<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Once the edges have been selected, use the mouse to right click on the selected edges. In the menu that appears, find&nbsp;<strong>Bevel&nbsp;<\/strong>and select it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Bevel\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-bevel.jpg\"><figcaption>Select Bevel<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>In the adjustment window (usually located in the bottom right of the screen), play around with the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset: <\/strong>15 cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>10<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<p>Feel free to adjust the sliders and values until you are satisfied with the object&#8217;s appearance.&nbsp;<\/p>\n<p>You can also use the <strong>Front View<\/strong> and adjust corners to fit the reference image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_chamfer.png\"><figcaption>Curve the corners<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">5.<\/span>&nbsp;How to use Boole<\/h2>\n<h3>Step 1<\/h3>\n<p>To create the top corners of the screen, use the Boole tool. To get started with this select the&nbsp;<strong>Cylinder&nbsp;<\/strong>object from the top menu bar. This will spawn a cylinder in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Cylinder object button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder.jpg\"><figcaption>Select the Cylinder object button<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Rotate Tool&nbsp;<\/strong>to rotate the cylinder 90 degrees in the z-axis.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-cylinder_orientation.jpg\"><figcaption>Rotate the cylinder object<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to make the cylinder thinner.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the Cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_scale.jpg\"><figcaption>Scale the Cylinder object<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>In the front view, duplicate the cylinder and use the reference image to position the cylinders to the top corners of the screen object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the cylinder objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-cylinder_placement.jpg\"><figcaption>Place the cylinder objects<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Both cylinder objects should completely cover the corners of the screen. Use the perspective view to move the cylinders into position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move the cylinder objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_depth.jpg\"><figcaption>Move the cylinder objects<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>Once the cylinder objects are in position, select the&nbsp;<strong>Boole Tool&nbsp;<\/strong>from the top menu bar.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Boole Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_boole.jpg\"><figcaption>Select the Boole Tool<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>In the object manager list view, select both cylinder objects and group them <strong>(Alt-G)<\/strong>. This will create a &#8216;Null&#8217; group containing the selected objects.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Group objects together\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_group.jpg\"><figcaption>Group objects together<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>Move both the screen object and the Null object inside the Boole Tool. Make sure that the screen is positioned above the Null group.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place objects inside the Boole\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_boole_group.jpg\"><figcaption>Place objects inside the Boole<\/figcaption><\/figure>\n<h3>Step 9<\/h3>\n<p>Once the objects have been placed within the Boole Tool, the cylinder object will be subtracted from the screen object.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a cutout shape using Boole\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_boole.jpg\"><figcaption>Create a cutout shape using Boole<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">6.<\/span>&nbsp;How to Create the Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>To duplicate the screen object, select the it from the object list (found within the Boole tool). Press the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and click and drag the object you want to duplicate.&nbsp;<\/p>\n<p>Make sure that the new screen object is outside the Boole tool.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the screen\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_duplicate.jpg\"><figcaption>Duplicate the screen<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to make the new screen object smaller.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the screen\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_scale.jpg\"><figcaption>Scale the screen<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>In the front view you can use the reference image to help adjust the size of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Check the front view\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_ref.jpg\"><figcaption>Check the front view<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Once you are satisfied with the size of the screen, use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the object inside and just above the surface of the original screen object.<\/p>\n<p>You can also use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the thickness of the shape so that it becomes thinner.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the screen\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen.jpg\"><figcaption>Scale the screen<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">7.<\/span>&nbsp;How to Create Joy-Con Details<\/h2>\n<h3>Step 1<\/h3>\n<p>Isolate the Joy-Con object to make working in the viewport easier. One way you can do this, is by clicking on the small grey button next to the objects you wish to hide (as shown previously).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Joy-Con shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_isolated.jpg\"><figcaption>Joy-Con shape<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Click on the small back arrow on the Cube button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This will spawn a cylinder in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Cylinder object button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder.png\"><figcaption>Select the Cylinder object button<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Rotate the new cylinder object in the x-axis using the&nbsp;<strong>Rotation Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the Cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_cylinder.jpg\"><figcaption>Rotate the Cylinder object<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the right view in the viewport to check the size of the cylinder. Then use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the size of the object so that it can easily fit within the width of the Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the Cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_cylinder_scale.jpg\"><figcaption>Scale the Cylinder object<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>You can also use the object properties to adjust the size of the cylinder and also the amount of segments it has.<\/p>\n<ul>\n<li><strong>Radius:&nbsp;<\/strong>14 cm<\/li>\n<li><strong>Height:&nbsp;<\/strong>200 cm<\/li>\n<li><strong>Height Segments:&nbsp;<\/strong>1<\/li>\n<li><strong>Rotation Segments:&nbsp;<\/strong>36<\/li>\n<li><strong>Orientation:&nbsp;<\/strong>+x<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the object properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_cylinder_properties.jpg\"><figcaption>Adjust the object properties<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>With the new cylinder object selected, click on the&nbsp;<strong>Make Editable&nbsp;<\/strong>button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Make Editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-make-editable.jpg\"><figcaption>Select the Make Editable button<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>and combine it with the&nbsp;<strong>Points Selection Tool.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Move Tool and the Points Selection Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_point_tools.jpg\"><figcaption>Select the Move Tool and the Points Selection Tool<\/figcaption><\/figure>\n<h3>Step 8<br \/><\/h3>\n<p>In the options window, make sure that the box for &#8216;Only Select Visible Elements&#8217; is not selected. This will ensure that you will select all the necessary points.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Untick Only Select Visible Elements button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_select_visible.jpg\"><figcaption>Untick Only Select Visible Elements button<\/figcaption><\/figure>\n<h3>Step 9<\/h3>\n<p>Select the bottom half of the cylinder object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select half the Cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_select.jpg\"><figcaption>Select half the Cylinder<\/figcaption><\/figure>\n<h3>Step 10<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the selected points down and making the object longer.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust object shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_transform.jpg\"><figcaption>Adjust object shape<\/figcaption><\/figure>\n<h3>Step 11<\/h3>\n<p>Use the&nbsp;<strong>Selection Tool&nbsp;<\/strong>to select the curved corners on the right of the cylinder shape.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_corners.jpg\"><figcaption>Select corners<\/figcaption><\/figure>\n<h3>Step 12<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the selected points a little bit to the right to make the object slightly wider.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust object shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_wide.jpg\"><figcaption>Adjust object shape<\/figcaption><\/figure>\n<h3>Step 13<\/h3>\n<p>Click on the&nbsp;<strong>Model Mode&nbsp;<\/strong>button on the left of the screen and move the shape to the center of the Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_placement.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 14<\/h3>\n<p>In the perspective view, use the&nbsp;<strong>Move Tool&nbsp;<\/strong>and the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to adjust the shape so that it appears slightly above the side surface of the Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_placement.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 15<\/h3>\n<p>Create three more cylinder objects and move them into position using the&nbsp;<strong>Scale Tool&nbsp;<\/strong>and the&nbsp;<strong>Move Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create three additional cylinders\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder_details.jpg\"><figcaption>Create three additional cylinders<\/figcaption><\/figure>\n<h3>Step 16<\/h3>\n<p>Adjust the bottom cylinder using the&nbsp;<strong>Points Tool&nbsp;<\/strong>and the&nbsp;<strong>Selection Tool<\/strong>. Select the top half of cylinder and move the points up slightly.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the points\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_details_select.jpg\"><figcaption>Select the points<\/figcaption><\/figure>\n<h3>Step 17<\/h3>\n<p>Return to&nbsp;<strong>Model Mode&nbsp;<\/strong>and adjust the shapes so that they resemble the image below.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_details.jpg\"><figcaption>Adjust the shape<\/figcaption><\/figure>\n<h3>Step 18<\/h3>\n<p>Use the perspective view to move the cylinder objects into position using the&nbsp;<strong>Move Tool.&nbsp;<\/strong>The cylinders should be placed within and just above the surface of the Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move objects into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_details_placement.jpg\"><figcaption>Move objects into position<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">8.<\/span>&nbsp;How to Duplicate Joy-Con<\/h2>\n<h3>Step 1<\/h3>\n<p>Select all the objects related to the Joy-Con and group them&nbsp;<strong>(Alt-G).&nbsp;<\/strong>This will create a new &#8216;Null Group&#8217;.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Group objects together\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_group_joycon.jpg\"><figcaption>Group objects together<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Select the Null group containing the Joy-Con and duplicate it <strong><\/strong>(hold the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and use the&nbsp;<strong>Move Tool<\/strong>).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate grouped objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_duplicate.jpg\"><figcaption>Duplicate grouped objects<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Rotate the new Joy-Con object 180 degrees using the&nbsp;<strong>Rotation Tool.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate Joy-Con\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_rotate_joycon.jpg\"><figcaption>Rotate Joy-Con<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>In the front view, use the reference image to move the new Joy-Con into position (above the red Joy-Con).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place Joy-Con in the right position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_move.jpg\"><figcaption>Place Joy-Con in the right position<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">9.<\/span>&nbsp;How to Create Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>Select the&nbsp;<strong>Cylinder&nbsp;<\/strong>from the top menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a Cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder.jpg\"><figcaption>Create a Cylinder object<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>This will spawn a new cylinder object in the viewport. Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the size of the cylinder so that it is the same size of the buttons shown in the reference image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the cylinder object down\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_button_scale.jpg\"><figcaption>Scale the cylinder object down<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the reference image to move the cylinder object into position. Then duplicate the cylinder object to create the other three buttons.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_buttons_duplicate.jpg\"><figcaption>Create buttons<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the perspective view to move the buttons into position. The cylinders should be placed within and just above the surface of the Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_button_placement.jpg\"><figcaption>Place the buttons<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Group the buttons together&nbsp;<strong>(Alt-G)&nbsp;<\/strong>and duplicate the new Null object. Use the front view and use the reference image to move the new buttons into a new position above the red Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_button_duplicate.jpg\"><figcaption>Duplicate the buttons<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>Duplicate one of the cylinder buttons and place it into the <strong>Home Button<\/strong> position for the red Joy-Con. Once all the buttons have been placed correctly, unhide the red Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Unhide objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_more_buttons.jpg\"><figcaption>Unhide objects<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">10.<\/span>&nbsp;How to Create Joystick<\/h2>\n<h3>Step 1<\/h3>\n<p>Click on the small back arrow on the Cube button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This spawns a cylinder in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_cylinder.jpg\"><figcaption>Select the cylinder object<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the size of the cylinder so that it matches the size of the joystick.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_scale.jpg\"><figcaption>Scale the cylinder object<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the cylinder into position&nbsp;(use the background reference image in the front view to help with this).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_jostick_ref.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>In the perspective view use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the thickness of the cylinder object (click and drag along the z-axis).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_scale_axis.jpg\"><figcaption>Scale the cylinder object<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Duplicate the cylinder object and use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the size.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_duplicate_scale.jpg\"><figcaption>Scale the cylinder object<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>Once you are happy with the reduced size of the cylinder, use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to increase the length of the cylinder in the z-axis.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Increase height of the cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycon_stick.jpg\"><figcaption>Increase height of the cylinder<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>Move both cylinder objects into position above the surface of the Joy-Con. Once the joystick is in position, select the top cylinder and duplicate it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_duplicate_top.jpg\"><figcaption>Duplicate cylinder<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>Move the new cylinder object into position just above the surface of the Joy-Con. This will act as the base of the joystick.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_base.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 9<\/h3>\n<p>Duplicate one of the cylinders again and use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce its size. Place the smaller cylinder just above the top of the joystick.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_boolean_prepare.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 10<\/h3>\n<p>Use the&nbsp;<strong>Boolean&nbsp;<\/strong><strong>Tool&nbsp;<\/strong>to create a cutaway using the two top cylinder objects. Ensure the smaller cylinder is placed below the larger cylinder when viewed in the object manager list view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use Boole Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_boolean.jpg\"><figcaption>Use Boole Tool<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">11.<\/span>&nbsp;How to Create Extra Joy-Con Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>In the top menu bar select&nbsp;<strong><\/strong>the&nbsp;<strong>Cube&nbsp;<\/strong>to spawn a cube into the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a cube object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch-create-cube.jpg\"><figcaption>Create a cube object<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to adjust the cube to the same size as the <strong>Capture Button&nbsp;<\/strong>(use the reference image in the front view to help with this).&nbsp;<\/p>\n<p>Then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the cube into position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_cube.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Curve the corners of the cube using the&nbsp;<strong>Bevel Tool.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_corners.jpg\"><figcaption>Curve the corners<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to place the cube object just above the surface of the Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_placement.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Create a new cube object and curve the corners using the&nbsp;<strong>Bevel Tool<\/strong>. Click and drag using the mouse to adjust the size of the curve so that it almost resembles a circle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the corners and curve them\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_curve.jpg\"><figcaption>Select the corners and curve them<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>Use the&nbsp;<strong>Selection Tool&nbsp;<\/strong>to select half of the object and move it to the left to create the &#8216;-button&#8217;.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select half of the object and adjust\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_move.jpg\"><figcaption>Select half of the object and adjust<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>In the perspective view, use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the &#8216;- button&#8217; into position just above the surface of the Joy-Con.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_placement_axis.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>With all the buttons and the joystick in place, the Joy-Con should resemble the image shown below.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"The Nintendo Joy-Con in 3D\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_joycon.jpg\"><figcaption>The Nintendo Joy-Con in 3D<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">12.<\/span>&nbsp;How to Duplicate Joystick<\/h2>\n<h3>Step 1<\/h3>\n<p>Group the objects that make up the joystick&nbsp;<strong><\/strong>by selecting them and pressing&nbsp;<strong>Alt-G&nbsp;<\/strong>on the keyboard. This will create a new &#8216;Null Object&#8217;.<\/p>\n<p>Then duplicate the new &#8216;Null Object&#8217; but holding the&nbsp;<strong>Ctrl&nbsp;<\/strong>button on the keyboard and click drag with the mouse using the&nbsp;<strong>Move Tool.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate joystick group\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_duplicate.jpg\"><br \/><figcaption>Duplicate joystick group<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Move the new joystick into position using the reference image in the front view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joystick_duplicate_placement.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">13.<\/span>&nbsp;How to Create + Button<\/h2>\n<h3>Step 1<\/h3>\n<p>Duplicate the &#8216;- button&#8217; <strong><\/strong>and move it into position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_button_duplicate.jpg\"><figcaption>Move object into position<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Duplicate the button and use the&nbsp;<strong>Rotate Tool&nbsp;<\/strong>and the&nbsp;<strong>Move Tool&nbsp;<\/strong>to create a cross shape for the &#8216;+ button&#8217;.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create the cross button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_extra_plus.jpg\"><figcaption>Create the cross button<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Unhide the screen object. With all the buttons and both joysticks in place, the Nintendo Switch should finally be taking shape.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a pose\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_joycons.jpg\"><figcaption>Create a pose<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">14.<\/span>&nbsp;How to Create Bottom Screen Details<\/h2>\n<h3>Step 1<\/h3>\n<p>Duplicate the objects on the side of the Joy-Con and rotate it in the z-axis by 90 degrees.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the details\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_details.jpg\"><figcaption>Adjust the details<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Move the group of objects to the bottom of the screen just above the surface. Once the &#8216;Null Object&#8217; is in position, duplicate the group.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add Nintendo Switch details\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_details_duplicate.jpg\"><figcaption>Add Nintendo Switch details<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Select the new group and rotate it 180 degrees.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_details_rotate.jpg\"><figcaption>Rotate the objects<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Group both objects together and position them in the centre of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final Nintendo Switch model in 3D\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_screen_details_final.jpg\"><figcaption>Final Nintendo Switch model in 3D<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">15.<\/span>&nbsp;How to Pose Nintendo Switch<\/h2>\n<h3>Step 1<\/h3>\n<p>Select all the objects associated with each Joy-Con and create separate groups for them. One group for the left Joy-Con and one group for the right Joy-Con.<\/p>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move each Joy-Con away from the screen slightly as shown in the image below.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Spread the Joy-Cons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_pose_group.jpg\"><figcaption>Spread the Joy-Cons<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Move the right Joy-Con up in the y-axis slightly to create an interesting composition. Try out different positions by using the move tool and moving the camera around.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Post the Nintendo Switch\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32491\/image\/switch_switch_pose_final.jpg\"><figcaption>Post the Nintendo Switch<\/figcaption><\/figure>\n<h2>Coming Next&#8230;<\/h2>\n<p>In the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>Create Coloured Materials<\/li>\n<li>Colour in the Nintendo Switch Model<\/li>\n<li>Render the Nintendo Switch Model<\/li>\n<\/ul>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/32491\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32491\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32491\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32491\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Nintendo Switch model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-95658","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95658","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95658"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95658\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95658"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95658"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95658"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}