{"id":95496,"date":"2019-06-22T03:15:00","date_gmt":"2019-06-22T03:15:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/06\/cuphead_developer_dreams_of_making_a_new_zelda_game"},"modified":"2019-06-22T03:15:00","modified_gmt":"2019-06-22T03:15:00","slug":"cuphead-developer-dreams-of-making-a-new-zelda-game","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/22\/cuphead-developer-dreams-of-making-a-new-zelda-game\/","title":{"rendered":"Cuphead Developer Dreams Of Making A New Zelda Game"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/c7bf498b42563\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/c7bf498b42563\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Cuphead\" href=\"http:\/\/images.nintendolife.com\/c7bf498b42563\/cuphead.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/c7bf498b42563\/cuphead.900x.jpg\" alt=\"Cuphead\"><\/a><\/figure>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/cadence_of_hyrule_crypt_of_the_necrodancer_featuring_the_legend_of_zelda\">Cadence of Hyrule: Crypt of the NecroDancer<\/a><\/strong> has become an instant success on the Switch eShop. It&#8217;s already <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/06\/cadence_of_hyrule_was_the_most_downloaded_game_on_switch_last_week_in_japan\">dominating<\/a> the download charts in multiple regions and has been well received by fans and critics alike. Being an indie-made title, it&#8217;s obviously got a lot of smaller-sized developers thinking about what they would potentially do with Nintendo&#8217;s IP if they were given the opportunity.<\/p>\n<p>In an interview within the upcoming issue of Nintendo Force, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/cuphead\">Cuphead<\/a><\/strong> developer, Studio MDHR, revealed its own dreams to one day make a new Zelda game. Jared Moldenhauer &#8211; the brother and co-founder of the studio &#8211; was more than happy to go into detail about what the team had in mind:<\/p>\n<blockquote>\n<p>&#8220;&#8230;a sprawling <em>Zelda<\/em> title brought to life in a doting 2D hand-animated style&#8230;Think of all the expressiveness and life you could bring to the tribes, people, and enemies of a universe that rich! And much like <em>Cuphead<\/em>, we would get to test our design mettle coming up with screen-filling bosses of an entirely different nature. Of course, backgrounds would be completely hand-painted with nothing re-used! The list just goes on and on. It would be an absolute dream come true.&#8221;<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>Previously, the indie developer Elden Pixels \u2013 a team made up of ex-Zoink and Image &amp; Form employees \u2013 <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/03\/an_indie_dev_has_already_asked_to_work_with_nintendos_ip_after_seeing_cadence_of_hyrule\">revealed<\/a> it would love to do a follow-up to <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/zelda_ii_the_adventure_of_link\">Zelda II: The Adventure of Link<\/a><\/strong> and even went to the extent of tagging Nintendo of America and Europe in a message on Twitter.<\/p>\n<p>Now that Cadence of Hyrule has proven itself, it seems like there&#8217;s a better chance than ever of more Nintendo-indie collaborations happening in the future. Nindie manager Kirk Scott even said Nintendo working with smaller studios worldwide could perhaps become a trend.<\/p>\n<p><em>Based on the above description, would you like to see a Zelda game from the Cuphead studio? How about more indie-developed Nintendo games? Share your thoughts below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cadence of Hyrule: Crypt of the NecroDancer has become an instant success on the Switch eShop. It&#8217;s already dominating the download charts in multiple regions and has been well received by fans and critics alike. Being an indie-made title, it&#8217;s obviously got a lot of smaller-sized developers thinking about what they would potentially do with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-95496","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95496"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95496\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}