{"id":95363,"date":"2019-06-19T21:52:49","date_gmt":"2019-06-19T21:52:49","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=c43ff95a-6a5d-4153-8239-2af0fe20b03d"},"modified":"2019-06-19T21:52:49","modified_gmt":"2019-06-19T21:52:49","slug":"phaser-3-18-0-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/19\/phaser-3-18-0-released\/","title":{"rendered":"Phaser 3.18.0 Released"},"content":{"rendered":"<p>The HTML5 2D game framework Phaser just released version 3.18.0.&nbsp; This release includes large rewrites to the Input API, as well as adding Multitouch support, Mouse Wheel support and more.<\/p>\n<p>Details of the release from the <a href=\"https:\/\/phaser.io\/news\/2019\/06\/phaser-3180-released\">Phaser blog<\/a>:<\/p>\n<blockquote>\n<p>After another month of hard work, we&#8217;re very happy to announce the release of Phaser 3.18. In this release we took the time to rewrite large chunks of the Input API. This allowed us to fix a number of issues that had arisen, as well as optimizing the internal event flow. Native support for complete Multi-Touch support, Mouse Wheels and more advanced Pointer Button handling are now available. The whole API is smaller and tidier after the clean-up, which is always a good thing.<\/p>\n<p>We&#8217;ve also added lots of other features and updates, including better Matter physics constraint handling, Arcade Physics improvements, Audio decoding events, Text justification, new Bounds methods and a lot, lot more. As usual, it doesn&#8217;t end there, though. You&#8217;ll find hundreds of great new features, updates and fixes.<\/p>\n<\/blockquote>\n<p>Phaser is available for <a href=\"https:\/\/github.com\/photonstorm\/phaser\/releases\/tag\/v3.18.0\">download on GitHub<\/a>.&nbsp; Documentation has also been updated to the 3.18.0 standard and is available to <a href=\"https:\/\/photonstorm.github.io\/phaser3-docs\/index.html\">read here<\/a>.&nbsp; There is more to the release than shown here, read the <a href=\"https:\/\/github.com\/photonstorm\/phaser\/blob\/master\/CHANGELOG.md\">full release notes<\/a> for complete details of this release.&nbsp; If you are new to Phaser, be sure to check our introduction <a href=\"https:\/\/www.youtube.com\/watch?v=7cpZ5Y7THmo\">available here<\/a>.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=_t8Ns4_CIbs&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/HTML5\" rel=\"tag\">HTML5<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Phaser\" rel=\"tag\">Phaser<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>The HTML5 2D game framework Phaser just released version 3.18.0.&nbsp; This release includes large rewrites to the Input API, as well as adding Multitouch support, Mouse Wheel support and more. Details of the release from the Phaser blog: After another month of hard work, we&#8217;re very happy to announce the release of Phaser 3.18. In [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-95363","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95363"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95363\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95363"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95363"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}