{"id":95356,"date":"2019-06-19T22:02:00","date_gmt":"2019-06-19T22:02:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/345109"},"modified":"2019-06-19T22:02:00","modified_gmt":"2019-06-19T22:02:00","slug":"get-a-job-insomniac-games-is-hiring-a-lead-material-artist","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/19\/get-a-job-insomniac-games-is-hiring-a-lead-material-artist\/","title":{"rendered":"Get a job: Insomniac Games is hiring a Lead Material Artist"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: Burbank, California<\/strong><\/p>\n<p>Insomniac Games is looking for a talented Lead Material Artist; someone who&#8217;s eager to set the quality bar for the creation of textures and meeting the aesthetic target set by the art director\/s for each project. They&#8217;ll oversee a team of Material Artists, who create textures and materials for the environments\/characters and are the main liaison between the environment\/character and material team. They&#8217;ll set the example to team in the creation of art assets, displaying a mastery of current technology and tools pipeline and managing departmental production dependencies.<\/p>\n<p><strong>Essential Duties and Responsibilities<\/strong>:<\/p>\n<ul>\n<li>Works closely with the Art Director\/s to adhere to and set aesthetic standards for materials on each project.<\/li>\n<li>Works closely with the Lead Environment\/Character Artist and Lead Graphics Technical Artist to adhere to and set technical standards for each project.<\/li>\n<li>Collaborates with the Environment\/Character teams to apply physically based or stylized materials on assets that provide the desired look and feel of the art direction of the project<\/li>\n<li>Sets studio standards by creating high quality materials and textures in Substance Designer that are performant and aid in environment artist efficiency<\/li>\n<li>Demonstrates ability to work on both stylized and realistic projects<\/li>\n<li>Demonstrates ability to work on organic and inorganic environment materials.<\/li>\n<li>Provides direction to Material Artists, Environment\/Character Artists, and\/or Outsource Artists for materials and texture considerations<\/li>\n<li>Ensures consistency and quality of all materials and textures created for environments\/characters<\/li>\n<li>Assists in debugging and optimizing existing shaders and textures<\/li>\n<li>Continually pushes aesthetic and technical standards to set the industry standard.<\/li>\n<li>Standardizes and documents processes and pipelines for Material team.<\/li>\n<li>Other duties may be assigned<\/li>\n<\/ul>\n<p><strong>Supervisory Responsibilities:&nbsp;<\/strong>The Lead Material Artist schedules the team, reviews work for quality, and carries out supervisory responsibilities in accordance with the organization&#8217;s policies and applicable laws. Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems.<\/p>\n<p><strong>Education and\/or Experience:<\/strong><\/p>\n<ul>\n<li>Bachelor&#8217;s Degree from a college or university; or seven to ten years related experience and\/or training; or equivalent combination of education and experience.<\/li>\n<li>Multiple titles shipped preferred.<\/li>\n<li>Expert knowledge in Substance Designer, Painter and Zbrush.<\/li>\n<li>Expert knowledge in creating tiling and unique textures representing a variety of material types<strong>.&nbsp;<\/strong><\/li>\n<li>Expert knowledge of Maya and UV mapping<strong>.<\/strong><\/li>\n<li>Expert knowledge of real time rendering, Physically Based Shading, hand painted and stylized material generation techniques, image manipulation and compression techniques<strong>.<\/strong><\/li>\n<li>Understanding of Lighting and Photography and how they apply to modern rendering techniques is a plus.<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/lead-material-artist-burbank-california-33881\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: Burbank, California Insomniac Games is looking for a talented Lead Material Artist; someone who&#8217;s eager to set the quality bar for the creation [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":95357,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-95356","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95356"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95356\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/95357"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}