{"id":95107,"date":"2019-06-14T19:46:00","date_gmt":"2019-06-14T19:46:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/344791"},"modified":"2019-06-14T19:46:00","modified_gmt":"2019-06-14T19:46:00","slug":"get-a-job-ghost-of-tsushima-dev-sucker-punch-seeks-a-lighting-artist","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/14\/get-a-job-ghost-of-tsushima-dev-sucker-punch-seeks-a-lighting-artist\/","title":{"rendered":"Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: Bellevue, Washington<\/strong><\/p>\n<p>Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5&nbsp;years of experience and a solid understanding of current run-time rendering technologies.<\/p>\n<p>We have a dynamic, creative and friendly atmosphere at our studio where you can have a big impact on a project as an individual and as part of the team.&nbsp;&nbsp;<\/p>\n<p><strong>Responsibilities<\/strong><\/p>\n<ul>\n<li>Lighting tasks on a significant portion of game environment.<\/li>\n<li>Must communicate effectively.<\/li>\n<li>Work closely with Leads and Art direction to achieve art goals.<\/li>\n<li>Master proprietary lighting system, tools and systems.<\/li>\n<li>Must be able to meet milestones and deadlines.<\/li>\n<li>Troubleshooting lighting, art and tech issues, work to solve the issues with Leads, AD or engineers.<\/li>\n<\/ul>\n<p><strong>Qualifications and Skills<\/strong><\/p>\n<ul>\n<li>5-years of experience in video game production with solid understanding of advanced run-time rendering technology, deferred lighting, light maps and baked lighting tech.<\/li>\n<li>Ability to work with minimal direction and desire to take on responsibilities within team-based work environment.<\/li>\n<li>Must have general knowledge of physical based lighting and rendering.<\/li>\n<li>Ability to research or track down real-world reference when needed.<\/li>\n<li>Traditional drawing, painting, photography or sculpture skills a plus.<\/li>\n<li>Excellent Maya skills.<\/li>\n<li>Highly developed eye for color, compostion and detail.<\/li>\n<li>Problem solver with ability to learn new technologies and software on-the-fly.<\/li>\n<li>Previous PlayStation game development a plus.<\/li>\n<\/ul>\n<p><strong>Portfolio and other Requirements<\/strong><\/p>\n<ul>\n<li>A portfolio review is required.&nbsp;<\/li>\n<li>Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/lighting-artist-bellevue-washington-33841\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: Bellevue, Washington Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5&nbsp;years of experience and a solid understanding of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":95108,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-95107","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95107","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95107"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95107\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/95108"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95107"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95107"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}