{"id":95074,"date":"2019-06-13T21:00:27","date_gmt":"2019-06-13T21:00:27","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=119973"},"modified":"2019-06-13T21:00:27","modified_gmt":"2019-06-13T21:00:27","slug":"spiritfarer-debuts-at-xbox-e3-2019-briefing","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/13\/spiritfarer-debuts-at-xbox-e3-2019-briefing\/","title":{"rendered":"Spiritfarer Debuts at Xbox E3 2019 Briefing"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/Spiritfarer_KeyArt_4k-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p>\u201cWelcome to the big show.\u201d<\/p>\n<p>These were the first words I heard when I walked into rehearsals. We were about to announce our studio\u2019s third game, <a href=\"https:\/\/www.xbox.com\/en-US\/games\/spiritfarer\"><strong><em>Spiritfarer<\/em><\/strong><\/a>, on the biggest stage in the world: E3.<\/p>\n<p>My name is Will Dub\u00e9, and I\u2019m the founder of Thunder Lotus Games. Five years ago, I quit my job to put an indie game on Kickstarter. Today, I\u2019m writing to you from beautiful Los Angeles as we introduce our new game, <em>Spiritfarer<\/em>, to the world on the biggest stage in gaming.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-119974\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/Spiritfarer-Thumbnail-1080p.jpg\" alt=\"Spiritfarer\" width=\"1920\" height=\"1080\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-119974\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/Spiritfarer-Thumbnail-1080p.jpg\" alt=\"Spiritfarer\" width=\"1920\" height=\"1080\"><\/p>\n<p><em>Spiritfarer<\/em> is a cozy management game about dying. It\u2019s a game about heritage and what you leave behind. It\u2019s about relationships you create and care for, and the bitter-sweetness of saying goodbye. We\u2019ve all grieved the passing of a loved one. We know that with time, the sadness will pass, and the good times remembered. A laugh, a smile, a thought. This is what the game strives for and why we think it needs to exist. These universal experiences tie us together and make us fundamentally human. They are important emotions that are often held back, or pushed aside in this crazy world we live in.<\/p>\n<p><em>Spiritfarer<\/em> holds a special place in my heart. It\u2019s the polar opposite of our previous game, Sundered, and a huge creative risk for our studio. There is no violence in the game, no fail states. You can progress faster or more slowly. I like to joke that the game is rated C for cozy. Its focus is on the Spirits and your relationship to them. What are their final requests? How can you accomplish them? What does it mean to you? To them? How to you choose to build your boat and embark on this adventure? What will you leave behind?<\/p>\n<p>We hope that you\u2019re as excited as we are to bring <a href=\"https:\/\/www.xbox.com\/en-US\/games\/spiritfarer\"><strong><em>Spiritfarer<\/em><\/strong><\/a> into the world. If you\u2019d like to find out more about the game, please visit our website: <a href=\"https:\/\/thunderlotusgames.com\/\">thunderlotusgames.com.<\/a><\/p>\n<p>I wish you all the best and look forward to seeing you in person at conventions and shows around the world.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cWelcome to the big show.\u201d These were the first words I heard when I walked into rehearsals. We were about to announce our studio\u2019s third game, Spiritfarer, on the biggest stage in the world: E3. My name is Will Dub\u00e9, and I\u2019m the founder of Thunder Lotus Games. Five years ago, I quit my job [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-95074","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95074","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95074"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95074\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95074"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95074"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95074"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}