{"id":94949,"date":"2019-06-11T18:28:41","date_gmt":"2019-06-11T18:28:41","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=3194cd64-74a6-421e-a697-4604fb8b6e66"},"modified":"2019-06-11T18:28:41","modified_gmt":"2019-06-11T18:28:41","slug":"creature-runtime-licenses-changed-to-apache-open-source","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/11\/creature-runtime-licenses-changed-to-apache-open-source\/","title":{"rendered":"Creature Runtime Licenses Changed To Apache Open Source"},"content":{"rendered":"<p>Kestrel Moon just made a change to the licensing of the runtimes powering their Creature 2D animation software.&nbsp; These runtimes enable you to fully utilize animations authored in Creature in your game engine of choice.&nbsp; Runtimes exist for the follow game engines and platforms:<\/p>\n<p>The terms of licensing for the runtimes are now as follows:<\/p>\n<blockquote>\n<p>The <strong>Creature Runtimes<\/strong> operate under 2 License types depending on whether you own a Licensed copy of <a href=\"https:\/\/creature.kestrelmoon.com\">Creature<\/a> or not.<\/p>\n<ul>\n<li>\n<p><strong>People who own a licensed copy of Creature:<\/strong> You use the standard <strong>Creature License<\/strong> included with the runtime code. <strong>TLDR:<\/strong> You are free to publish\/modify\/sell your product with the Creature runtimes without needing to state you are using the runtimes\/put the copyright notice in your code\/app. If you already have been using the Creature runtimes as a licensed owner of Creature, nothing changes \ud83d\ude42<\/p>\n<\/li>\n<li>\n<p><strong>Everyone else:<\/strong> The runtimes are released under the very permissive <a href=\"https:\/\/choosealicense.com\/licenses\/apache-2.0\/\"><strong>Apache License<\/strong><\/a> \ud83d\ude42<\/p>\n<\/li>\n<\/ul>\n<p><em><strong>Both Licenses allow for private use and do not require any disclosure of your source code.<\/strong><\/em><\/p>\n<\/blockquote>\n<p>The previous licensing required developers to have a license to work with a runtime, making integrating Creature runtimes into various game engines and technology impossible if you didn\u2019t already own a license.&nbsp; This change should make it easier for example for a game programmer to work with the runtimes using art generated by an artist, not requiring an additional license in this scenario.<\/p>\n<p>If you are interested in learning more about Creature, be sure to check out our hands-on video <a href=\"https:\/\/www.youtube.com\/watch?v=9uBk5NJJLlo\">available here<\/a> and embedded below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=9uBk5NJJLlo&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Tools\" rel=\"tag\">Tools<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>Kestrel Moon just made a change to the licensing of the runtimes powering their Creature 2D animation software.&nbsp; These runtimes enable you to fully utilize animations authored in Creature in your game engine of choice.&nbsp; Runtimes exist for the follow game engines and platforms: The terms of licensing for the runtimes are now as follows: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[74,72],"class_list":["post-94949","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-art","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94949","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=94949"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94949\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=94949"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=94949"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=94949"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}