{"id":94810,"date":"2019-06-07T10:06:50","date_gmt":"2019-06-07T10:06:50","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/google-stadia-mobile-release-date\/"},"modified":"2019-06-07T10:06:50","modified_gmt":"2019-06-07T10:06:50","slug":"google-stadia-will-launch-this-november-but-its-mobile-application-will-be-limited","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/07\/google-stadia-will-launch-this-november-but-its-mobile-application-will-be-limited\/","title":{"rendered":"Google Stadia will launch this November, but its&#8217; mobile application will be limited"},"content":{"rendered":"<p> <span class=\"author\">By Joe Robinson<\/span> <span class=\"date\">07 Jun 2019<\/span> <\/p>\n<div id=\"content-container\">\n<p>A couple of months ago you may remember I talked about <a href=\"https:\/\/www.pockettactics.com\/articles\/google-stadia-mobile-gaming\/\" target=\"_blank\" rel=\"noopener noreferrer\">Google\u2019s new gaming initiative, Stadia<\/a>. Using the power of Google\u2019s infrastructure, the search giant wants to offer a new streaming service that will allow players to access games on any device, provided your internet is good enough.<\/p>\n<p>Last night Google ran their first \u2018Stadia Connect\u2019 Stream which revealed details on pricing, release date and some technical specs. You can watch it here:<\/p>\n<p>[youtube https:\/\/www.youtube.com\/watch?v=k-BbW6zAjL0?controls=0]<\/p>\n<p>What was interesting about the Stadia proposition is that it included tablet and mobile devices. With internet infrastructure and device specifications getting better year-by-year, certain demographics of mobile gamers stand to benefit quite a lot from Stadia\u2019s mobile application. If the only extra bit of kit you need is a wireless controller, there\u2019d be few reasons why you wouldn\u2019t fire up, say, <em>Assassins\u2019 Creed: Origins<\/em> or <em>XCOM 2<\/em> on your handheld device as opposed to mobile-specific games like <em>Demon\u2019s Rise 2<\/em> or the recently released <em>Mystic Vale<\/em>. Assuming barriers for entry and performance etc. are the same.<\/p>\n<p>Judging from the recent Stadia info-dump however, the initial mobile usage will be disappointingly limited: While anyone using a tablet device will be able to access Stadia via the Chrome browser, smartphone options aren\u2019t as flexible.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"center\" title src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/06\/google-stadia-will-launch-this-november-but-its-mobile-application-will-be-limited.jpg\" alt=\"pixel 3a\" width=\"820\" height=\"461\"><\/p>\n<p>At launch, only people with a Google Pixel 3 or the recently announced Pixel 3a will be able to access the service via a bespoke Stadia app. This implies that they will be disabling accessing the service via phones on phones, which is a bit odd, but in the same stream Harrison also confirmed that more smartphones will be brought on board in the future.<\/p>\n<p>Still it\u2019s not the end of the world, and there were plenty of other interesting tid-bits to come out of the show. For example, the recommended minimum download speed is 10MBS, which will still allow you to stream in 720p HD. On top of that, there will be a wide range of controllers that Stadia will support, not just their own bespoke controller. For iOS users, this pairs well with the fact that Apple recently announced that iOS 13 (and Apple TVs) will be getting official support for PS4 and Xbox One controllers.<\/p>\n<p>In terms of games, there\u2019s 31 titles confirmed for Stadia\u2019s initial launcher in November. We\u2019ve posted the highlight video below, but you should check out <a href=\"https:\/\/www.pcgamesn.com\/stadia\/google-stadia-release-date-price-performance\" target=\"_blank\" rel=\"noopener noreferrer\">our friends over at PCGamesN<\/a> for the full breakdown. Highlights include <em>Baldur\u2019s Gate 3<\/em> (which was announced during the stream), <em>Football Manager 2020<\/em> and<em> Destiny 2<\/em>:<\/p>\n<p>[youtube https:\/\/www.youtube.com\/watch?v=nx21mOYsb2k?controls=0]<\/p>\n<p>Some important clarifications: While Stadia will be launching in November, the only way you can get involved is by purchasing the $129 Founder\u2019s Pack. This comes with some goodies and three months\u2019 worth of \u2018Stadia Pro\u2019, which will be the service\u2019s premium subscription option at $10\/\u00a310 a month. The main draws of this subscription is that you can stream games up to 4K\/60FPS (internet dependant) and will have access to an as-yet-unconfirmed set of Stadia&#8217;s game catalogue for free.<\/p>\n<p>For anyone who doesn\u2019t want to subscribe, \u2018Stadia Base\u2019 will be rolled out sometime in 2020. With this, you\u2019re limited to streaming at 1080p, and you have to buy any games you want to play individually.<\/p>\n<p>Stadia is raising a lot more questions than it\u2019s answering at the moment, but the mobile potential is still clear. It\u2019s just a shame more phones won\u2019t be supported at launch. Might finally be time to invest in that tablet I\u2019ve been toying with getting.<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>By Joe Robinson 07 Jun 2019 A couple of months ago you may remember I talked about Google\u2019s new gaming initiative, Stadia. Using the power of Google\u2019s infrastructure, the search giant wants to offer a new streaming service that will allow players to access games on any device, provided your internet is good enough. Last [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":94811,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-94810","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94810","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=94810"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94810\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/94811"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=94810"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=94810"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=94810"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}