{"id":94630,"date":"2019-06-06T05:30:00","date_gmt":"2019-06-06T05:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/06\/brace_yourself_games_talks_about_the_zelda_lore_and_music_in_cadence_of_hyrule"},"modified":"2019-06-06T05:30:00","modified_gmt":"2019-06-06T05:30:00","slug":"brace-yourself-games-talks-about-the-zelda-lore-and-music-in-cadence-of-hyrule","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/06\/brace-yourself-games-talks-about-the-zelda-lore-and-music-in-cadence-of-hyrule\/","title":{"rendered":"Brace Yourself Games Talks About The Zelda Lore And Music In Cadence Of Hyrule"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/557befc259cf6\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/557befc259cf6\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2019\/06\/brace_yourself_games_talks_about_the_zelda_lore_and_music_in_cadence_of_hyrule\/large.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=Y3fiwIdKhZw?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/cadence_of_hyrule_crypt_of_the_necrodancer\">Cadence of Hyrule: Crypt of the NecroDancer<\/a><\/strong> might be arriving on the Switch eShop later this month, but there\u2019s still a lot we don\u2019t know about the rhythmic action-adventure game.<\/p>\n<p>During an <a href=\"https:\/\/www.4gamer.net\/games\/453\/G045366\/20190603025\/\">interview<\/a> with 4Gamer at Bitsummit 7 Spirits in Japan, Brace Yourself Games revealed more about the development process and what players could expect from the final release. Lead designer Oliver Trujillo explained how Nintendo wanted the Zelda lore to remain intact:<\/p>\n<blockquote>\n<p>\u201cThey had quite a hand in supervising the appearance of story details for the Triforce. They emphasized that they wanted the series\u2019 lore and mysteriousness to stay intact even in this title.\u201d<\/p>\n<\/blockquote>\n<p>When asked about the number of music tracks in the game, apparently there \u201care a lot\u201d and there&#8217;s a strong focus on <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/legend_of_zelda_a_link_to_the_past\">The Legend of Zelda: A Link to the Past<\/a><\/strong>:<\/p>\n<blockquote>\n<p>\u201cI can\u2019t give a specific number, but I\u2019d just like to say that there are a lot. With particular focus on <em>A Link to the Past<\/em>, many songs from across the series will show up.\u201d<\/p>\n<\/blockquote>\n<p><em>Are you excited about Link\u2019s upcoming musical adventure? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[youtube https:\/\/www.youtube.com\/watch?v=Y3fiwIdKhZw?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507] Cadence of Hyrule: Crypt of the NecroDancer might be arriving on the Switch eShop later this month, but there\u2019s still a lot we don\u2019t know about the rhythmic action-adventure game. During an interview with 4Gamer at Bitsummit 7 Spirits in Japan, Brace Yourself Games revealed more about the development process and what players [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-94630","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=94630"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94630\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=94630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=94630"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=94630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}