{"id":94501,"date":"2019-06-03T20:54:00","date_gmt":"2019-06-03T20:54:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/343901"},"modified":"2019-06-03T20:54:00","modified_gmt":"2019-06-03T20:54:00","slug":"apples-arkit-3-offers-real-time-people-occlusion-and-motion-capture","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/06\/03\/apples-arkit-3-offers-real-time-people-occlusion-and-motion-capture\/","title":{"rendered":"Apple&#8217;s ARKit 3 offers real-time people occlusion and motion capture"},"content":{"rendered":"<p>WWDC 2019 brought with it a handful of new AR developments from Apple, including an updated version of&nbsp;ARKit&nbsp;that includes better real-time tracking of human bodies in AR.<\/p>\n<p>Apple\u2019s augmented reality-focused ARKit&nbsp;3 is introducing&nbsp;two big additions this time around, both of which deal with how well ARKit-powered apps can track human movement.<\/p>\n<p>The first, people occlusion, allows people to walk through a space and have AR-based objects remain stationary in front of or behind them as they do so. The other, motion capture, detects a person\u2019s movements in real time and allows those to be used as input into an AR app or game.<\/p>\n<p>Alongside that, Apple also announced the new, high-level framework RealityKit intended to let devs use photo-realistic rendering, camera effects, animations, physics and more in their AR creations as well as a program called Reality Composer to quickly prototype and create AR experiences. Apple\u2019s developer portal has more info on <a href=\"https:\/\/developer.apple.com\/augmented-reality\/reality-composer\/\">those two additions,<\/a> as well as other <a href=\"https:\/\/developer.apple.com\/augmented-reality\/arkit\/\">features found in ARKit 3<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WWDC 2019 brought with it a handful of new AR developments from Apple, including an updated version of&nbsp;ARKit&nbsp;that includes better real-time tracking of human bodies in AR. Apple\u2019s augmented reality-focused ARKit&nbsp;3 is introducing&nbsp;two big additions this time around, both of which deal with how well ARKit-powered apps can track human movement. The first, people occlusion, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":94502,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-94501","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94501","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=94501"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94501\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/94502"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=94501"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=94501"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=94501"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}