{"id":94255,"date":"2019-05-29T20:53:00","date_gmt":"2019-05-29T20:53:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/343587"},"modified":"2019-05-29T20:53:00","modified_gmt":"2019-05-29T20:53:00","slug":"video-a-dream-daddy-devs-survival-guide-for-terminally-online-indies","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/29\/video-a-dream-daddy-devs-survival-guide-for-terminally-online-indies\/","title":{"rendered":"Video: A Dream Daddy dev&#8217;s survival guide for terminally online indies"},"content":{"rendered":"<p>In this 2019 GDC session, indie dev Leighton Gray talks about how to weather success (and failure) by cultivating a healthier relationship with the internet based on her experience releasing&nbsp;<em>Dream Daddy,&nbsp;<\/em>the charming dad dating sim she co-created and shipped in 2017.<\/p>\n<p>This is a great talk for indies to watch because, as Gray points out, a modern game developer&#8217;s biggest asset and most towering obstacle is probably the internet.<\/p>\n<p>And especially as an indie, you don&#8217;t have the luxury of just logging off when things get overwhelming; in her talk, Gray shares what she learned about how to avoid being overwhelmed, and what to do to stay sane while making games in a post-internet world.&nbsp;<\/p>\n<p>If you didn&#8217;t catch it live at GDC earlier this year, good news: Gray&#8217;s talk is now available to&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=tuZcdhXS770\">watch for free over on the official GDC YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2019 GDC session, indie dev Leighton Gray talks about how to weather success (and failure) by cultivating a healthier relationship with the internet based on her experience releasing&nbsp;Dream Daddy,&nbsp;the charming dad dating sim she co-created and shipped in 2017. This is a great talk for indies to watch because, as Gray points out, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":94256,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-94255","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94255","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=94255"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94255\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/94256"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=94255"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=94255"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=94255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}