{"id":942,"date":"2017-09-29T23:36:00","date_gmt":"2017-09-29T23:36:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/306811"},"modified":"2017-09-29T23:36:00","modified_gmt":"2017-09-29T23:36:00","slug":"tiny-consoles-for-everyone-now-theres-a-mini-c64-in-development","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/09\/29\/tiny-consoles-for-everyone-now-theres-a-mini-c64-in-development\/","title":{"rendered":"Tiny consoles for everyone: Now there&#8217;s a mini-C64 in development"},"content":{"rendered":"<p>It looks like the remarkable success of Nintendo&#8217;s nostalgic\u00a0plug-and-play mini-consoles has inspired UK-based Retro Games\u00a0to try the same trick with the Commodore 64, as the company has <a href=\"https:\/\/thec64.com\/hello-world\/\">announced<\/a> plans to produce\u00a0an unofficial <a href=\"https:\/\/thec64.com\/\">C64 Mini<\/a>\u00a0console.<\/p>\n<p>These sorts of unofficial plug-and-play retro game consoles are not a new phenomenoon in the game industry, but this one is worth paying attention to because Retro claims that in addition to coming pre-loaded with 64 &#8220;licensed classic pre-installed games&#8221;, the C64 Mini can be used to actually\u00a0create\u00a0new (C64) games.<\/p>\n<p>According to the company, curious devs will be able to plug a USB keyboard into the (already keyboard-shaped) C64 Mini and use it to code new C64 games, presumably in BASIC.<\/p>\n<p>It&#8217;s very similar to functionality advertised for The64, a similar (but smaller) C64 retro console that the same development team <a href=\"https:\/\/www.indiegogo.com\/projects\/the64-computer-and-games-console#\/\">pitched on Indiegogo<\/a> in an (apparently unsuccesful) effort to secure funding.<\/p>\n<p>However, it appears as though they managed to find a retail partner in German firm Koch Media, which owns well-known game\u00a0pubilsher Deep Silver. With the backing of Koch, Retro says it plans to release the C64 Mini in early 2018 for $70.<\/p>\n<p>It&#8217;s worth pointing out that Retro repeatedly refers to the planned mini-console as &#8220;TheC64 Mini&#8221;, presumably because the company hasn&#8217;t licensed the rights to use the Commodore name. While it&#8217;s not made clear what software the C64 Mini uses to emulate the C64, that earlier Indiegogo campaign for <a href=\"https:\/\/the64.computer\/about\/\">The64<\/a> notes that (in that case, at least) Retro licensed the Commodore 64 BIOS, game ROMs, and more from a company called <a href=\"https:\/\/cloanto.com\/\">Cloanto<\/a>.\u00a0<\/p>\n<p>If you want to brush up on the C64 and how it changed the game industry after its 1982 debut, take a moment to look back at Gamasura&#8217;s\u00a0classic\u00a0<a href=\"https:\/\/www.gamasutra.com\/view\/feature\/130406\/a_history_of_gaming_platforms_the_.php?page=2\">historical profile of the Commodore 64<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It looks like the remarkable success of Nintendo&#8217;s nostalgic\u00a0plug-and-play mini-consoles has inspired UK-based Retro Games\u00a0to try the same trick with the Commodore 64, as the company has announced plans to produce\u00a0an unofficial C64 Mini\u00a0console. These sorts of unofficial plug-and-play retro game consoles are not a new phenomenoon in the game industry, but this one is [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":943,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-942","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=942"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/942\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/943"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=942"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}