{"id":94035,"date":"2019-05-24T16:00:00","date_gmt":"2019-05-24T16:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/nintendo-switch\/resident_evil_origins_collection"},"modified":"2019-05-24T16:00:00","modified_gmt":"2019-05-24T16:00:00","slug":"review-resident-evil-origins-collection-old-school-survival-horror-stands-up-on-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/24\/review-resident-evil-origins-collection-old-school-survival-horror-stands-up-on-switch\/","title":{"rendered":"Review: Resident Evil Origins Collection &#8211; Old-School Survival Horror Stands Up On Switch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/1e1758baf78b7\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/1e1758baf78b7\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id>\n<aside class=\"picture embed\"><a title=\"Resident Evil Origins Collection Review - Screenshot 1 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/96773\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/96773\/900x.jpg\" alt=\"Resident Evil Origins Collection Review - Screenshot 1 of 7\"><\/a><\/aside>\n<p>With the original <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/resident_evil\"><strong>Resident Evil<\/strong><\/a>, its prequel and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/resident_evil_4\">Resident Evil 4<\/a><\/strong> all arriving as separate digital releases on the Switch eShop, survival horror fans have a bumper helping of the seminal series\u2019 back catalogue to enjoy on-the-go. North American and Japanese gamers (tough luck, Europe) also have the option of getting two of those games on a physical cartridge. Well, <em>sort of<\/em>.<\/p>\n<p>While Resident Evil 4 will remain digital-only, <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/resident_evil_origins_collection\"><strong>Resident Evil Origins Collection<\/strong><\/a> brings together the original game (in its HD \u2018REmake\u2019 guise) with the prequel, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/resident_evil_0\">Resident Evil 0<\/a><\/strong> \u2013 the same physical pairing that occurred when these ports were originally released on other platforms a few years back. Putting aside the question of whether two of something is really a \u2018collection\u2019, the immediate issue for anyone purchasing the cart is that it <em>actually<\/em> only contains the prequel \u2013 you\u2019ll need to download all 14.4 gigabytes of Resident Evil using a code in the box.<\/p>\n<aside class=\"picture embed\"><a title=\"Resident Evil Origins Collection Review - Screenshot 2 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/96772\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/96772\/900x.jpg\" alt=\"Resident Evil Origins Collection Review - Screenshot 2 of 7\"><\/a><\/aside>\n<p>That\u2019s right; Capcom\u2019s pulling the same shady trick it did with the <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/resident_evil_revelations_collection\">Revelations Collection<\/a><\/strong>, so 0 and the original <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/resident_evil_revelations\">Revelations<\/a><\/strong> are currently the only Resident Evils with a physical release on Switch in spite of what it says on the box, so bear that in mind if you\u2019re hoping to save system memory space.<\/p>\n<p>If there\u2019s a silver lining to this Capcom-shaped cloud, it\u2019s that you have time to delve into the prequel and \u2013 <em>perhaps<\/em> \u2013 gain a new appreciation for it while the game you probably bought the cart for is downloading. In direct comparison to the original, it is the weaker game, but in the context of the wider series \u2013 with a finite number of \u2018classic-style\u2019 entries before Resident Evil 4 switched the formula \u2013 its reputation as an also-ran requires reassessment.<\/p>\n<p>Resident Evil 0 is an attractive, nail-biting romp that remains interesting even when it\u2019s not quite hitting the high notes of its predecessor(s). With a story that fills gaps that never really needed filling, this probably isn\u2019t the best entry for non-fans to start with, but arguably provides a gentler \u2018onboarding\u2019 than the original game by virtue of its initial setting. Simply put, it\u2019s tough to get lost on a train. Switching out a labyrinthine mansion for the 3:10 to Umbrella Corp. lets you find your feet with combat and inventory management before you\u2019re set loose in the mansion. No, not <em>that<\/em> mansion. That one\u2019s still downloading&#8230;<\/p>\n<aside class=\"picture embed\"><a title=\"Resident Evil Origins Collection Review - Screenshot 3 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/96767\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/96767\/900x.jpg\" alt=\"Resident Evil Origins Collection Review - Screenshot 3 of 7\"><\/a><\/aside>\n<p>Following Resident Evil 0&#8217;s tight train-based opening, the following areas offer solid on-brand gameplay and there\u2019s plenty of traditional puzzling and combat to enjoy, provided you&#8217;re down with its old-school mechanics and a little monotony. Puzzles are suitably nonsensical; the series is built on &#8216;B-movie&#8217; sensibilities and has never been overly concerned with things like \u2018logic\u2019, so criticising it for being silly is missing the point. You should be aware, though, that 0 takes the series&#8217; particular brand of nonsense and really runs with it.<\/p>\n<p>Escaped convict Billy Coen and rookie S.T.A.R.S. member Rebecca Chambers are decent enough company for the ride as they team up to fight through a variety of undead enemies \u2013 some familiar, some new, some undeniably silly. The game was sold on its co-op mechanic, but in practice, it isn\u2019t as revolutionary as you might think. The second character often functions purely as <em>another<\/em> facet of your inventory to manage and switching between characters isn\u2019t radically different from using just one.<\/p>\n<p>REmake still downloading, is it? In that game you stash your gear in trunks for later retrieval \u2013 these don\u2019t exist in Resident Evil 0 but items can be dropped and picked up later. You\u2019ll spend a lot of time in the menu screen managing your resources, just as you do in the original \u2013 exchanging, dropping and combining items. Unfortunately, there\u2019s no touchscreen support in either title on Switch \u2013 a missed quality-of-life enhancement that we hoped to see given the price point of these rereleases.<\/p>\n<aside class=\"picture embed\"><a title=\"Resident Evil Origins Collection Review - Screenshot 4 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/96770\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/96770\/900x.jpg\" alt=\"Resident Evil Origins Collection Review - Screenshot 4 of 7\"><\/a><\/aside>\n<p>Both games share dual &#8216;tank&#8217; and analogue controls. Classic controls feel clunky in a modern context, but non-tank input introduces its own problems. Say the camera is positioned at the start of a corridor; you push up and see Billy\u2019s back as he moves away. Cut to the opposite end of the corridor with Billy now walking towards the camera, but you\u2019re still pushing up. He\u2019ll continue in the same direction until you let go of the stick, at which point it resets to the new perspective, meaning you have to pull back on the stick to continue moving in the same direction.<\/p>\n<p>When areas get more complicated and your view shifts more frequently, it\u2019s easy to find yourself flailing back-and-forth between views, with zombies descending on you. There\u2019s some comedy to the frustration and panic, and the analogue controls let you avoid incoming threats more adeptly than the original tank inputs, but it\u2019s a perfect example of how these games stubbornly refuses modernisation. Finicky item detection gets irritating, too \u2013 you can be standing right next to an object and repeatedly fail to pick it up. New players might feel like they\u2019re fighting \u2018the game\u2019 as much as the undead.<\/p>\n<aside class=\"picture embed\"><a title=\"Resident Evil Origins Collection Review - Screenshot 5 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/96771\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/96771\/900x.jpg\" alt=\"Resident Evil Origins Collection Review - Screenshot 5 of 7\"><\/a><\/aside>\n<p>0 is presented very cleanly and actually looks sharper than its sister game, boasting improved fire effects and other visual enhancements. The motion of the train causes objects to roll in some carriages \u2013 a small detail, but one that stands out in after the usual static environments of the series. Players have the option to play in the original 4:3 mode should they chose \u2013 the aspect ratio of the original remakes.<\/p>\n<p>From a gameplay perspective, Resident Evil 0 is very much more of the same and <em>is<\/em> a less successful take on the template, despite some interesting ideas and fun moments. If you fall into the camp that prefers the pre-RE4 style, though, this is a solid \u2018one of those\u2019 and worth (re)investigating, especially if you\u2019re invested in the lore. The Leech Hunter and Wesker Modes which open up upon completion offer a fun respite after the toil of the main campaign, too.<\/p>\n<p>*Notification pops up* Ah! Resident Evil has <em>finally<\/em> downloaded. Affectionately known as &#8216;REmake&#8217; in its <a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/resident_evil\">GameCube guise<\/a>, this HD version is essentially the same wonderful \u2018paint-over\u2019 we saw seventeen (count \u2018em) years ago following the exploits of Chris Redfield or Jill Valentine as they search for the remnants of S.T.A.R.S. Bravo team in the Arklay Mountains and come across a creepy mansion.<\/p>\n<aside class=\"picture embed\"><a title=\"Resident Evil Origins Collection Review - Screenshot 6 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/96768\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/96768\/900x.jpg\" alt=\"Resident Evil Origins Collection Review - Screenshot 6 of 7\"><\/a><\/aside>\n<p>The game expertly balances your resources to elicit a feeling of dread that you won\u2019t be able to deal with the next menacing threat; that you\u2019re operating at the very edge of your abilities. Key-slot puzzles that might otherwise be elementary turn epic as you traipse around the mansion with limited inventory slots and limited faith in your skills, searching for a crest or clue you\u2019ve overlooked. Horror fiends will love every dreadful minute.<\/p>\n<p>The expectations of series veterans are cleverly subverted at certain points. Preparing yourself for a jump scare you remember from the original (or, perhaps, <a href=\"http:\/\/www.nintendolife.com\/games\/ds\/resident_evil_deadly_silence\">the Nintendo DS version<\/a>), you might find that nothing happens, and just when you relax original director Shinji Mikami throws a curveball to keep you on your toes. The game still looks pretty phenomenal on Switch, with handheld mode again helping to soften and blend all the elements of the image. Character animation is noticeably simpler than you might expect these days, but considering the comical incongruities the controls introduce, those quirks must be accepted as part-and-parcel of the experience. On the whole, Resident Evil is still an extremely effective exercise in survival horror.<\/p>\n<aside class=\"picture embed\"><a title=\"Resident Evil Origins Collection Review - Screenshot 7 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/96774\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/96774\/900x.jpg\" alt=\"Resident Evil Origins Collection Review - Screenshot 7 of 7\"><\/a><\/aside>\n<p>It\u2019s got its foibles, though, and they form the very fabric of both games in this collection. Their mechanics have aged terribly in many respects, but the aged and obtuse bits can&#8217;t be extricated without making a completely different beast. Those systems are integral &#8211; like the verb menu of a classic adventure game &#8211; and can&#8217;t simply be stripped out or streamlined. The way games treat inventory management, movement and aiming has evolved dramatically over the years, and while the old ways aren\u2019t necessarily \u2018bad\u2019, they are certainly unfashionable right now. Give it a decade, though and perhaps they\u2019ll be back in vogue.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>The first Resident Evil remains a classic of the genre. In many ways it is \u2013 and can only ever be \u2013 a product of its time, though. Even when tuned and honed and buffed to perfection, it has its own idiosyncratic personality and ways; change them and you change the game. Series veterans will know what to expect, but new players should prepare themselves for a schooling in game mechanics which have largely fallen out of fashion. The same applies to Resident Evil 0, and while the original game is the obvious draw here, the prequel deserves another look, especially for fans who skipped it. Both games look great on Switch and the ability to play on-the-go helps alleviate some of the frustrations inherent to their old-fashioned systems, giving them the best possible opportunity to win you over in a modern context. Capcom&#8217;s shady cart-based practices aside, there\u2019s ultimately no better way to sample that original survival horror formula in 2019, provided you\u2019ve got the stomach &#8211; and the space on your system memory &#8211; for it.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>With the original Resident Evil, its prequel and Resident Evil 4 all arriving as separate digital releases on the Switch eShop, survival horror fans have a bumper helping of the seminal series\u2019 back catalogue to enjoy on-the-go. North American and Japanese gamers (tough luck, Europe) also have the option of getting two of those games [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-94035","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94035","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=94035"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94035\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=94035"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=94035"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=94035"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}