{"id":94007,"date":"2019-05-24T20:25:35","date_gmt":"2019-05-24T20:25:35","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=433092"},"modified":"2019-05-24T20:25:35","modified_gmt":"2019-05-24T20:25:35","slug":"why-a-national-land-cover-map-matters-and-how-processing-200m-images-in-10-minutes-will-help","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/24\/why-a-national-land-cover-map-matters-and-how-processing-200m-images-in-10-minutes-will-help\/","title":{"rendered":"Why a national land cover map matters, and how processing 200M images in 10 minutes will help"},"content":{"rendered":"<div><img decoding=\"async\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/05\/why-a-national-land-cover-map-matters-and-how-processing-200m-images-in-10-minutes-will-help.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>When we started <a href=\"https:\/\/www.microsoft.com\/en-us\/aiforearth\/\">AI for Earth,<\/a> we had one simple but huge ambition \u2013 to fundamentally transform the way we, as a society, monitor, model and manage Earth\u2019s natural resources.<\/p>\n<p>That transformation will ultimately require collecting and processing exceptionally large datasets \u2013 an endeavor that can take a lot of time and money, even with advanced cloud computing and AI tools like deep learning. In part, these barriers have curtailed progress on important tools for conservation, like up to date land cover maps.<\/p>\n<p>I\u2019m excited to share that we\u2019ve made a computing breakthrough that moves the needle towards real-time analysis of land cover data. We first shared the news at <a href=\"https:\/\/channel9.msdn.com\/Events\/Build\/2018\/BRK3207\">Build<\/a>\u2014Microsoft\u2019s annual developer conference\u2014and on Thursday and Friday of this week AI for Earth\u2019s principal engineer <a href=\"https:\/\/blogs.msdn.microsoft.com\/jennifer\/\">Jennifer Marsman<\/a> will be discussing our results in detail at an <a href=\"https:\/\/vivatechnology.com\/speakers\/#jennifer-marsman\">AI event in Paris<\/a>.<\/p>\n<p>Why does land cover mapping matter? There are three big reasons.<\/p>\n<ol>\n<li><strong>Land cover mapping is the foundation of effective conservation and sustainable growth.<\/strong> Data is the lifeblood of conservation efforts; and to protect complex ecosystems, such as watersheds, conservationists need accurate and precise spatial data. Real-time, high resolution land cover maps can guide conservation efforts, but creating these maps using available imagery\u2014and tracking changes over time\u2014requires complex algorithms and computing resources.<\/li>\n<li><strong>This foundation has been in shambles.<\/strong> The best available land cover map in the United States is at 30-meter resolution and eight years out of date. That\u2019s because processing the explosion of satellite, sensor and aerial images is tedious and time-consuming.<\/li>\n<li><strong>This situation is only going to deteriorate.<\/strong> We are now collecting geospatial data at an incredible rate. We need algorithms, and the hardware they run on, to be able to keep pace with the increasing speed of data collection.<\/li>\n<\/ol>\n<p>Because this problem of up-to-date land cover mapping is so basic and so important, it was <a href=\"https:\/\/www.microsoft.com\/en-us\/aiforearth\/land-cover-mapping.aspx\">one of the very first projects<\/a> we took on with AI for Earth, in partnership with <a href=\"http:\/\/www.esri.com\/esri-news\/releases\/17-3qtr\/esri-microsoft-accelerate-conservation-through-enhanced-land-cover-mapping-tech\">Esri<\/a> and the <a href=\"http:\/\/chesapeakeconservancy.org\/conservation-innovation-center\/high-resolution-data\/land-cover-data-project\/\">Chesapeake Conservancy<\/a>. Using algorithms on <a href=\"https:\/\/azure.microsoft.com\/en-us\/\">Microsoft\u2019s Azure<\/a> platform and integrating with <a href=\"https:\/\/www.arcgis.com\/features\/index.html\">Esri\u2019s ArcGIS spatial mapping software<\/a>, the Chesapeake Conservancy and its collaborators in the Chesapeake Bay Partnership created an accurate, current land cover map of the Chesapeake Bay watershed at one-meter resolution\u2014giving conservationists access to data with 900 times the information that was available before.<\/p>\n<p>That\u2019s great for the Chesapeake, but it still left the rest of the country to be mapped, a task that would require processing over 10 trillion pixels of imagery into categories like forests, fields, water, and urban areas. Until today, this would take a huge amount of time and manual resources.<\/p>\n<p>Now, through Project Brainwave, we are capable of processing more than 20 terabytes of aerial imagery into land cover data for the entire United States in much less time, and for much less money, than existing solutions. We are using a new FPGA (field programmable gate array) chip solution in Azure, which can plow through nearly 200 million images in just over 10 minutes for a cost of $42. These results pave the way for organizations to produce new, high resolution land cover maps on infrastructure that can scale up or down for all sorts of problems around the world.<\/p>\n<p>To be clear, algorithms need to be both fast <em>and<\/em> accurate, and there\u2019s still a lot of work and testing to do on that front. Nonetheless, these speedy results are a good first step in empowering people to apply AI at earth scale. And, of course, land cover mapping is just one of over 100 projects in which we have invested \u2013 please check out our website: <a href=\"https:\/\/www.microsoft.com\/en-us\/aiforearth\">https:\/\/www.microsoft.com\/en-us\/aiforearth<\/a> &nbsp;for the latest updates on our grantees, projects and progress.<\/p>\n<p><em><br \/>To learn more: <\/em><\/p>\n<p class=\"tag-list\">Tags: <a aria-label=\"See more stories about AI for Earth\" href=\"https:\/\/blogs.microsoft.com\/green\/tag\/ai-for-earth\/\" rel=\"tag\">AI for Earth<\/a>, <a aria-label=\"See more stories about Azure\" href=\"https:\/\/blogs.microsoft.com\/green\/tag\/azure\/\" rel=\"tag\">Azure<\/a>, <a aria-label=\"See more stories about Environmental Sustainability\" href=\"https:\/\/blogs.microsoft.com\/green\/tag\/environmental-sustainability\/\" rel=\"tag\">Environmental Sustainability<\/a>, <a aria-label=\"See more stories about FPGA\" href=\"https:\/\/blogs.microsoft.com\/green\/tag\/fpga\/\" rel=\"tag\">FPGA<\/a>, <a aria-label=\"See more stories about Microsoft\" href=\"https:\/\/blogs.microsoft.com\/green\/tag\/microsoft\/\" rel=\"tag\">Microsoft<\/a>, <a aria-label=\"See more stories about Project Brainwave\" href=\"https:\/\/blogs.microsoft.com\/green\/tag\/project-brainwave\/\" rel=\"tag\">Project Brainwave<\/a>, <a aria-label=\"See more stories about Sustainability\" href=\"https:\/\/blogs.microsoft.com\/green\/tag\/sustainability\/\" rel=\"tag\">Sustainability<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When we started AI for Earth, we had one simple but huge ambition \u2013 to fundamentally transform the way we, as a society, monitor, model and manage Earth\u2019s natural resources. That transformation will ultimately require collecting and processing exceptionally large datasets \u2013 an endeavor that can take a lot of time and money, even with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":94008,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[137,50],"class_list":["post-94007","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-environment","tag-recent-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94007","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=94007"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/94007\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/94008"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=94007"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=94007"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=94007"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}