{"id":93915,"date":"2019-05-22T21:20:00","date_gmt":"2019-05-22T21:20:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/343195"},"modified":"2019-05-22T21:20:00","modified_gmt":"2019-05-22T21:20:00","slug":"video-the-care-and-feeding-of-live-narrative-game-fallen-london","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/22\/video-the-care-and-feeding-of-live-narrative-game-fallen-london\/","title":{"rendered":"Video: The care and feeding of live narrative game Fallen London"},"content":{"rendered":"<p>In this 2019 GDC session, Failbetter Games&#8217; Olivia Wood looks at the difficulties of maintaining a live narrative game like <em>Fallen London<\/em> and how Failbetter has adapted to surmount them.<\/p>\n<p>She explains how these adaptations have created a supportive fanbase, benefited the company financially and fostered an environment that supports employee well-being.<\/p>\n<p>It&#8217;s a great talk with some fascinating perspective (Wood has served&nbsp;as&nbsp;writer, editor and content manager at Failbetter, and as such is involved in several of the disciplines required to maintain a live narrative game), so don&#8217;t miss your chance to <a href=\"https:\/\/www.youtube.com\/watch?v=pZp9g7Iumj8\">watch it for free<\/a> now that it&#8217;s been made available on&nbsp;the <a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/featured\">official GDC YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2019 GDC session, Failbetter Games&#8217; Olivia Wood looks at the difficulties of maintaining a live narrative game like Fallen London and how Failbetter has adapted to surmount them. She explains how these adaptations have created a supportive fanbase, benefited the company financially and fostered an environment that supports employee well-being. It&#8217;s a great [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":93916,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-93915","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93915","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93915"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93915\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/93916"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93915"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93915"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93915"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}