{"id":93808,"date":"2019-05-21T00:15:00","date_gmt":"2019-05-21T00:15:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/05\/who_needs_motion_controls_when_you_can_play_resident_evil_4_on_switch_the_classic_way"},"modified":"2019-05-21T00:15:00","modified_gmt":"2019-05-21T00:15:00","slug":"who-needs-motion-controls-when-you-can-play-resident-evil-4-on-switch-the-classic-way","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/21\/who-needs-motion-controls-when-you-can-play-resident-evil-4-on-switch-the-classic-way\/","title":{"rendered":"Who Needs Motion Controls When You Can Play Resident Evil 4 On Switch The Classic Way"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/b7a457862bf80\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b7a457862bf80\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Leon prefers to play the original way\" href=\"http:\/\/images.nintendolife.com\/b7a457862bf80\/leon-prefers-to-play-the-original-way.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b7a457862bf80\/leon-prefers-to-play-the-original-way.900x.jpg\" alt=\"Leon prefers to play the original way\"><\/a><\/figure>\n<p>If you haven&#8217;t already <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/05\/resident_evil_4_on_switch_is_missing_something_pretty_major_for_nintendo_fans\">heard<\/a> the news, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/resident_evil_4\">Resident Evil 4<\/a><\/strong> on the Switch does not factor in motion controls from the 2007 Wii re-release. This newer version of the game is said to be a straight conversion of the PlayStation 4 and Xbox One high-definition update from a while ago.<\/p>\n<p>In saying this, one interesting discovery \u2013 as highlighted over on the <a class=\"external\" href=\"https:\/\/youtu.be\/XrwELExa1qA\">GameXplain YouTube channel<\/a> \u2013 is the inclusion of GameCube controller support, which is <em>arguably<\/em> a more welcome addition. After all, the fourth major entry in the <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/resident_evil\">Resident Evil<\/a><\/strong> series actually started its life out exclusively on the Nintendo GameCube in 2005 and to this day is known as one of the best games available for the platform.<\/p>\n<p>To get the GameCube controller working in Resident Evil 4 on the Switch, you&#8217;ll need the GameCube adapter. You know, the one you use with <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Super Smash Bros. Ultimate<\/a><\/strong>. The controller apparently works &#8220;perfectly&#8221; and runs as it should with the game. Although, there is a bit of a mix-up when it comes to quick-time events. See for yourself in the video below:<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=XrwELExa1qA?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p><em>Will you be playing the Switch release with a GameCube controller? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you haven&#8217;t already heard the news, Resident Evil 4 on the Switch does not factor in motion controls from the 2007 Wii re-release. This newer version of the game is said to be a straight conversion of the PlayStation 4 and Xbox One high-definition update from a while ago. In saying this, one interesting [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-93808","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93808","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93808"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93808\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}