{"id":93712,"date":"2019-05-17T20:11:00","date_gmt":"2019-05-17T20:11:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/342915"},"modified":"2019-05-17T20:11:00","modified_gmt":"2019-05-17T20:11:00","slug":"video-writing-and-designing-star-trek-bridge-crew-for-vr","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/17\/video-writing-and-designing-star-trek-bridge-crew-for-vr\/","title":{"rendered":"Video: Writing and designing Star Trek: Bridge Crew for VR"},"content":{"rendered":"<p>In this talk from GDC 2017, Red Storm Entertainment&#8217;s Jay Posey shares his experience as lead writer and senior designer developing Ubisoft&#8217;s VR game <em>Star Trek: Bridge Crew<\/em>.<\/p>\n<p>Posey&nbsp;covers how the team drew on 50 years of content to identify and distill the core Star Trek experience, how they developed a narrative framework to support it, and how they tackled telling a story without stealing the focus from the social dynamics at the heart of the gameplay.<\/p>\n<p>It was an intriguing and informative talk, especially for anyone writing for VR, and now you can&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=nJParAVA1TM\">watch it for&nbsp;free over on&nbsp;the official GDC YouTube channel<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=VdqhHKjepiE\">!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this talk from GDC 2017, Red Storm Entertainment&#8217;s Jay Posey shares his experience as lead writer and senior designer developing Ubisoft&#8217;s VR game Star Trek: Bridge Crew. Posey&nbsp;covers how the team drew on 50 years of content to identify and distill the core Star Trek experience, how they developed a narrative framework to support [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":93713,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-93712","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93712","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93712"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93712\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/93713"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93712"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93712"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93712"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}