{"id":93612,"date":"2019-05-17T03:55:00","date_gmt":"2019-05-17T03:55:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/05\/my_time_at_portia_switch_update_improves_performance_and_adds_new_content"},"modified":"2019-05-17T03:55:00","modified_gmt":"2019-05-17T03:55:00","slug":"my-time-at-portia-switch-update-improves-performance-and-adds-new-content","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/17\/my-time-at-portia-switch-update-improves-performance-and-adds-new-content\/","title":{"rendered":"My Time At Portia Switch Update Improves Performance And Adds New Content"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/f237c75376cb5\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/f237c75376cb5\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2019\/05\/my_time_at_portia_switch_update_improves_performance_and_adds_new_content\/large.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=s7KE_uWZ9UY?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>When <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/my_time_at_portia\">My Time at Portia<\/a><\/strong> was first released on the Switch, the loading times were incredibly painful to endure. The game took multiple minutes to boot up, load a file and enter the game world. Exiting and entering houses was even a hassle. Fortunately, Team 17 and its developer Pathea Games have been working around the clock to improve the performance of the Switch version.<\/p>\n<p>While the <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/04\/my_time_at_portia_will_receive_an_early_switch_patch_to_improve_poor_loading_times\">previous update<\/a> sped up the load times and overall performance, the game still struggles and is a tad sluggish at times. In the hope of making the overall experience a little more enjoyable, a new update has now been released. It includes a performance improvement for input lag and sturring, a fix for the &#8220;infinite loading&#8221; issue and various bug and crash fixes.<\/p>\n<p>It&#8217;s not just a bandaid fix, either. There&#8217;s also new story content and side quests to check out. More in-game features have been added as well, including birthdays, family features, new clothing, new character customisation and new ruins to mine.<\/p>\n<p>You can view the long list of patch notes over on the <a class=\"external\" href=\"https:\/\/www.team17.com\/my-time-at-portia-nintendo-switch-update\/my-time-at-portia\/\">official game page<\/a>.<\/p>\n<p><em>Do you own this game on the Switch? How are you finding this latest update? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[youtube https:\/\/www.youtube.com\/watch?v=s7KE_uWZ9UY?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507] When My Time at Portia was first released on the Switch, the loading times were incredibly painful to endure. The game took multiple minutes to boot up, load a file and enter the game world. Exiting and entering houses was even a hassle. Fortunately, Team 17 and its developer Pathea Games have been [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-93612","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93612","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93612"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93612\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93612"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93612"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}