{"id":93606,"date":"2019-05-16T20:14:00","date_gmt":"2019-05-16T20:14:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/342836"},"modified":"2019-05-16T20:14:00","modified_gmt":"2019-05-16T20:14:00","slug":"a-peek-at-the-design-process-behind-astro-bot-rescue-mission","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/16\/a-peek-at-the-design-process-behind-astro-bot-rescue-mission\/","title":{"rendered":"A peek at the design process behind Astro Bot Rescue Mission"},"content":{"rendered":"<h2><em><strong>\u201cWe never discard any idea. Because an idea that sounds ridiculous today could be relevant tomorrow, or it could become the springboard of something better.\u201d<\/strong><\/em><\/h2>\n<p><em>&#8211; Nicolas Doucet walks through the studio&#8217;s brainstorming process<\/em><\/p>\n<p>The PlayStation Blog\u2019s latest developer interview offers a look at the creation of the PlayStation VR platformer <em>Astro Bot Rescue Mission.<\/em><\/p>\n<p><a href=\"https:\/\/blog.us.playstation.com\/2019\/05\/16\/how-japan-studio-assembled-astro-bot-rescue-mission\/\">In that post<\/a>,&nbsp;creative director Nicolas Doucet dives into the team\u2019s brainstorming and design process, offering a brief look at how ideas go from sticky notes on a whiteboard to memorable moments in the final game.<\/p>\n<p>It\u2019s a quick rundown, but one that offers a peek at how one of the game\u2019s boss fights formed and evolved throughout development. Doucet\u2019s post explains that this boss in particular was born out of the broad pitch of creating \u201csomething huge that towered above the player and would feel like an epic battle.&#8221;<\/p>\n<p>One of the resulting sticky notes was a battle where players fought inside a massive enemy\u2019s mouth and punched teeth loose to win. The full <a href=\"https:\/\/blog.us.playstation.com\/2019\/05\/16\/how-japan-studio-assembled-astro-bot-rescue-mission\/\">post<\/a> offers a peek at the design document covering the prototype for that boss battle and how that first prototype manifest in game, as well as some advice on making the most of brainstorming sessions.<\/p>\n<p><strong><em>XRDC 2019 is looking for speakers!&nbsp;<a data-auth=\"NotApplicable\" href=\"http:\/\/www.xrdconf.com\/conference\/c4p\/\" rel=\"noopener noreferrer\" target=\"_blank\">Submit your talk here.<\/a>&nbsp;(XRDC and Gamasutra are Informa Tech brands.)<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cWe never discard any idea. Because an idea that sounds ridiculous today could be relevant tomorrow, or it could become the springboard of something better.\u201d &#8211; Nicolas Doucet walks through the studio&#8217;s brainstorming process The PlayStation Blog\u2019s latest developer interview offers a look at the creation of the PlayStation VR platformer Astro Bot Rescue Mission. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":93607,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-93606","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93606","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93606"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93606\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/93607"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93606"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93606"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93606"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}