{"id":93529,"date":"2019-05-15T16:42:46","date_gmt":"2019-05-15T16:42:46","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=432924"},"modified":"2019-05-15T16:42:46","modified_gmt":"2019-05-15T16:42:46","slug":"star-wars-designer-goes-to-new-galaxies-using-msi-creator-pc","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/15\/star-wars-designer-goes-to-new-galaxies-using-msi-creator-pc\/","title":{"rendered":"\u2018Star Wars\u2019 designer goes to new galaxies using MSI Creator PC"},"content":{"rendered":"<div><img decoding=\"async\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/05\/star-wars-designer-goes-to-new-galaxies-using-msi-creator-pc.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p>He\u2019s still working on films \u2013 including the next iteration of \u201cDune\u201d \u2013 but games are also coming his way. But now, instead of getting concept art from someone else and building models based on sketches, he\u2019s now on the front end doing the concept art.<\/p>\n<p>\u201cI know how to get it done, so while I\u2019m designing it, I\u2019m taking that into consideration because I can take it from idea to completed product,\u201d Wertz says. \u201cI have much more of an appreciation for the front end because of the work I\u2019ve done on the back end, and vice versa.\u201d<\/p>\n<p>Now he hands off to his \u201cold me\u201d who builds the ideas he sketches. One of the most challenging assignments he\u2019s had in his new role was working on the recent \u201cBumblebee\u201d film, building a big, sophisticated Transformer from the ground up. And one of his most satisfying projects was working on \u201cGalaxy Quest\u201d and building a digital version of the ship on his computer, to help out guys he worshipped \u2013 guys who built the intricate physical model ships in the movie. Both of their ships made it into the final cut.<\/p>\n<p>Wertz\u2019s creativity flows a lot from his travels, which include airbases. He takes pictures of the planes\u2019 surfaces and how light behaves on them. He likes to feel them and even smell them \u2013 in order to get the full experience.<\/p>\n<p>\u201cYou never know what you need to pull from,\u201d he says. \u201cWhen I was standing next to this thing, I remember this is what it felt like. And if I\u2019m not feeling that when I look at it on the screen, I gotta get back to that.\u201d<\/p>\n<p>While he looks at his works in progress on his computer and mobile screens, he usually doesn\u2019t watch the movies he\u2019s worked on \u2013 with the exception of the \u201cReturn of the Jedi\u201d re-release, which was the first one he worked on. For him, it\u2019s always about the process, rarely about the finished product.<\/p>\n<p>\u201cBefore, I used to hold a model of an airplane, but I didn\u2019t know who designed it. It was just a shape. Now I can come up with something and give it to someone else, the way I would pick up someone else\u2019s design and I can work with them. We build it together,\u201d he says. \u201cIt\u2019s that same feeling when the hair on the back of your neck stands up because you\u2019re having a really good time.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>He\u2019s still working on films \u2013 including the next iteration of \u201cDune\u201d \u2013 but games are also coming his way. But now, instead of getting concept art from someone else and building models based on sketches, he\u2019s now on the front end doing the concept art. \u201cI know how to get it done, so while [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":93530,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[415,209],"class_list":["post-93529","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-feature-stories","tag-oem"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93529","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93529"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93529\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/93530"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93529"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93529"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93529"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}