{"id":93486,"date":"2019-05-14T21:11:00","date_gmt":"2019-05-14T21:11:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/342645"},"modified":"2019-05-14T21:11:00","modified_gmt":"2019-05-14T21:11:00","slug":"video-the-making-of-larian-studios-divinity-original-sin-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/14\/video-the-making-of-larian-studios-divinity-original-sin-2\/","title":{"rendered":"Video: The making of Larian Studios&#8217; Divinity: Original Sin 2"},"content":{"rendered":"<p>In this 2019 GDC talk, Larian Studios&#8217; Swen Vincke takes a look at all the strategies employed to make <em>Divinity: Original Sin 2<\/em> a better game than <em>Divinity: Original Sin<\/em>, and how they worked out.<\/p>\n<p>Vincke is a strong believer in the power of iteration, and in the course of his talk he walked the audience through the ways in which the team tried to&nbsp;iterate on&nbsp;<em>Original Sin&#8217;s <\/em>design&nbsp;at every level, with varying levels of success.<\/p>\n<p>The team learned a lot about how to design and organize for iteration, and Vincke shared some of those lessons alongside&nbsp;plenty of examples of both success and failure.<\/p>\n<p>His talk was a fantastic deep dive into the development process of one of the most critically-acclaimed RPGs of 2017, and now you can&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=uKwi_5nePZg\">watch it (completely free!) over on the official GDC YouTube channel<\/a>.<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2019 GDC talk, Larian Studios&#8217; Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out. Vincke is a strong believer in the power of iteration, and in the course of his talk he walked the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":93487,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-93486","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93486"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93486\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/93487"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93486"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}