{"id":93441,"date":"2019-05-14T01:30:00","date_gmt":"2019-05-14T01:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/05\/random_mario_gets_a_safer_sleep_in_his_original_3d_outing_on_nintendo_64"},"modified":"2019-05-14T01:30:00","modified_gmt":"2019-05-14T01:30:00","slug":"random-mario-gets-a-safer-sleep-in-his-original-3d-outing-on-nintendo-64","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/14\/random-mario-gets-a-safer-sleep-in-his-original-3d-outing-on-nintendo-64\/","title":{"rendered":"Random: Mario Gets A Safer Sleep In His Original 3D Outing On Nintendo 64"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/6b51da1e29d24\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/6b51da1e29d24\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Super Mario 64\" href=\"http:\/\/images.nintendolife.com\/6b51da1e29d24\/super-mario-64.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/6b51da1e29d24\/super-mario-64.900x.jpg\" alt=\"Super Mario 64\"><\/a><\/figure>\n<p>If you&#8217;ve ever taken a break from <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/super_mario_64\">Super Mario 64<\/a><\/strong> or <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\">Super Mario Odyssey<\/a><\/strong> and left either game running, there&#8217;s a good chance you&#8217;ve returned and seen Mario having a nap. In Odyssey, Mario could sleep wherever he liked. He was such a solid sleeper, in fact, he didn&#8217;t even need a proper ledge to fall asleep. It turns out his original 3D outing was a little more sophisticated, though.<\/p>\n<p>As pointed out on the Twitter account, Supper Mario Broth, there was code in Super Mario 64 that made sure there was enough space behind the character before he could take a nap. You can see the differences between the two games in the below tweet:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">In Super Mario Odyssey, Mario is able to fall asleep off edges of platforms, appearing to float. However, in Super Mario 64, code exists that checks whether there is ground behind Mario first. Thus, in a game 21 years older, sleeping is implemented in a more sophisticated manner. <a href=\"https:\/\/t.co\/YLoXgBMwfd\">pic.twitter.com\/YLoXgBMwfd<\/a><\/span>\u2014 Supper Mario Broth (@MarioBrothBlog) <a href=\"https:\/\/twitter.com\/MarioBrothBlog\/status\/1127701458084925448?ref_src=twsrc%5Etfw\">May 12, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<p><em>Did you know this already? Do you appreciate this attention to detail? Which 3D Mario game is your favourite? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;ve ever taken a break from Super Mario 64 or Super Mario Odyssey and left either game running, there&#8217;s a good chance you&#8217;ve returned and seen Mario having a nap. In Odyssey, Mario could sleep wherever he liked. He was such a solid sleeper, in fact, he didn&#8217;t even need a proper ledge to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-93441","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93441"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93441\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}