{"id":93397,"date":"2019-05-12T13:30:15","date_gmt":"2019-05-12T13:30:15","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=6c39b504-1224-42e3-ab4a-03a8bdf7bbd3"},"modified":"2019-05-12T13:30:15","modified_gmt":"2019-05-12T13:30:15","slug":"unity-2019-2-beta","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/12\/unity-2019-2-beta\/","title":{"rendered":"Unity 2019.2 Beta"},"content":{"rendered":"<p>Unity have just released their latest beta, Unity 2019.2, now available in the Beta Releases tab in the Unity Hub.&nbsp; So shortly after GDC 2019, there aren\u2019t many surprises in this release.<\/p>\n<p>Highlights from the <a href=\"https:\/\/blogs.unity3d.com\/\">Unity 2019.2 release<\/a>:<\/p>\n<ul>\n<li>Optimized frame pacing on Android<\/li>\n<li>Screen brightness control on iOS and Android<\/li>\n<li>Improved screen cutout support (notches and chins)<\/li>\n<li>Polybrush 1.0.0 package<\/li>\n<li>Several features moved from editor to packages<\/li>\n<li>LWRP improvements with experimental 2D renderer with pixel perfect and lighting<\/li>\n<li>Intel Open Image Denoise support<\/li>\n<li>GPU Lightmapper Improvements<\/li>\n<li>NVIDIA OPTIX Denoiser improvements<\/li>\n<li>New Cloud User Diagnostics<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=zL6bXslyoAI\">Unity Distribution Portal<\/a><\/li>\n<\/ul>\n<p>Learn more about this release in the video below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=_c_Ho75yiF4&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Unity\" rel=\"tag\">Unity<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>Unity have just released their latest beta, Unity 2019.2, now available in the Beta Releases tab in the Unity Hub.&nbsp; So shortly after GDC 2019, there aren\u2019t many surprises in this release. Highlights from the Unity 2019.2 release: Optimized frame pacing on Android Screen brightness control on iOS and Android Improved screen cutout support (notches [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-93397","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93397"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93397\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}