{"id":93346,"date":"2019-05-10T18:53:00","date_gmt":"2019-05-10T18:53:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/342462"},"modified":"2019-05-10T18:53:00","modified_gmt":"2019-05-10T18:53:00","slug":"video-a-behind-the-scenes-look-at-how-subnautica-was-made","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/10\/video-a-behind-the-scenes-look-at-how-subnautica-was-made\/","title":{"rendered":"Video: A behind-the-scenes look at how Subnautica was made"},"content":{"rendered":"<p>In this insightful GDC 2019&nbsp;talk Unknown Worlds Entertainment&#8217;s Jonas Boetel explains how open development saved the studio&#8217;s hit underwater survival game&nbsp;<em>Subnautica.<\/em><\/p>\n<p>It was a great presentation about the value of listening to your game, iterating on feedback, growing communities, and finding customers along the way; in short,&nbsp;how to thrive on Early Access.<\/p>\n<p>Boetel&#8217;s&nbsp;learnings about what went right and wrong in the course of making <em>Subnautica&nbsp;<\/em>are intriguing, especially if you&#8217;re a fellow game developer hoping to find success on Steam&#8217;s Early Access platform.<\/p>\n<p>If you didn&#8217;t catch his talk live at GDC this year, no worries &#8212; it&#8217;s already available for you to <a href=\"https:\/\/www.youtube.com\/watch?v=fkjY_R7zQsM\">watch on the official GDC YouTube channel, completely free!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this insightful GDC 2019&nbsp;talk Unknown Worlds Entertainment&#8217;s Jonas Boetel explains how open development saved the studio&#8217;s hit underwater survival game&nbsp;Subnautica. It was a great presentation about the value of listening to your game, iterating on feedback, growing communities, and finding customers along the way; in short,&nbsp;how to thrive on Early Access. Boetel&#8217;s&nbsp;learnings about what [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":93347,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-93346","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93346","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93346"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93346\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/93347"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93346"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93346"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}