{"id":93134,"date":"2019-05-07T22:16:00","date_gmt":"2019-05-07T22:16:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/342219"},"modified":"2019-05-07T22:16:00","modified_gmt":"2019-05-07T22:16:00","slug":"get-a-job-foxnext-games-is-looking-for-a-senior-character-artist","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/07\/get-a-job-foxnext-games-is-looking-for-a-senior-character-artist\/","title":{"rendered":"Get a job: FoxNext Games is looking for a Senior Character Artist"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location:&nbsp;San Jose,&nbsp;California<\/strong><\/p>\n<p><strong>Responsibilities:<\/strong><\/p>\n<ul>\n<li>Create models, textures, and materials for characters, armor, and weapons<\/li>\n<li>Translate concept art and design ideas into 3D<\/li>\n<li>Collaborate with Animators and FX artists to breathe life into your characters<\/li>\n<li>Help drive the art vision for the game<\/li>\n<li>Assist in establishing pipelines for the best results in a given amount of time<\/li>\n<li>Help define and drive a character customization system<\/li>\n<li>Help set and maintain the high quality bar for the game<\/li>\n<li>Assist in scoping work for on time milestone deliveries<\/li>\n<li>Guide and mentor other team members<\/li>\n<\/ul>\n<p><strong>Qualifications:<\/strong><\/p>\n<ul>\n<li>Portfolio of work demonstrating strong proficiency as a Character Artist<\/li>\n<li>Professional experience working on current generation games<\/li>\n<li>Passion for playing and creating games<\/li>\n<li>Self driven with strong communication skills<\/li>\n<li>Ability to tackle challenges and problem solve with a strong sense of ownership<\/li>\n<li>Ability to work closely with many other disciplines and be a team player<\/li>\n<li>Advanced understanding of proportion, silhouette, color theory, and anatomy<\/li>\n<li>Advanced understanding of model topology and skinning<\/li>\n<li>Experience creating hard surface and organic assets<\/li>\n<li>Skilled in creating and understanding PBR materials<\/li>\n<li>Advanced understanding of Maya\/Max, Photoshop, ZBrush<\/li>\n<li>Advanced understanding of current game art pipelines and methodologies<\/li>\n<\/ul>\n<p><strong>Would Love to See:<\/strong><\/p>\n<ul>\n<li>&nbsp;Experience creating 2D rough concepts and\/or illustrations<\/li>\n<li>Experience with character customization systems<\/li>\n<li>Experience with Substance, Topogun, SpeedTree, or other additional 3D tools<\/li>\n<li>Experience with multiplayer games and\/or shooters<\/li>\n<li>Experience with Unreal Engine<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/job\/senior-character-artist-san-jose-california-33815\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location:&nbsp;San Jose,&nbsp;California Responsibilities: Create models, textures, and materials for characters, armor, and weapons Translate concept art and design ideas into 3D Collaborate with Animators [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":93135,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-93134","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93134","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=93134"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/93134\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/93135"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=93134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=93134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=93134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}