{"id":92999,"date":"2019-05-04T14:25:12","date_gmt":"2019-05-04T14:25:12","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=38dd54fb-f633-41f1-b02e-cee494fc7037"},"modified":"2019-05-04T14:25:12","modified_gmt":"2019-05-04T14:25:12","slug":"babylonjs-v4-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/04\/babylonjs-v4-released\/","title":{"rendered":"BabylonJS V4 Released"},"content":{"rendered":"<p><a href=\"https:\/\/www.babylonjs.com\/\">BabylonJS<\/a>, an open source browser based game engine, just released a major update in the form of the 4.0 release.&nbsp; In addition to a website makeover and new forums, the 3D game engine gained several improvements including a new Inspector, improved PBR rendering capabilities, physics support via the Ammo.js plugin and much more.&nbsp; If you are interested in learning BabylonJS, be sure to check out our existing tutorial series <a href=\"https:\/\/www.gamefromscratch.com\/page\/BabylonJS-Tutorial-Series.aspx\">available here<\/a>.<\/p>\n<p>Top level features from the <a href=\"https:\/\/doc.babylonjs.com\/whats-new\">release notes<\/a>:<\/p>\n<blockquote><\/blockquote>\n<p>Be sure to check the complete release notes for more details, as there are dozens more improvements as well as several breaking changes for Babylon v3.x developers to be aware of.<\/p>\n<p>BabylonJS is open source and <a href=\"https:\/\/github.com\/BabylonJS\/Babylon.js\">available on GitHub<\/a> under the Apache open source license.&nbsp; It ships with an excellent <a href=\"https:\/\/www.babylonjs-playground.com\">interactive playground<\/a> that makes learning and playing with BabylonJS a breeze.&nbsp; There is also a complete cloud based level editor <a href=\"http:\/\/editor.babylonjs.com\/\">available here<\/a>.&nbsp; Check out the video below to learn more about this release and to see that playground, inspector and editor in action.<\/p>\n<p align=\"center\">Video HERE<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/HTML\" rel=\"tag\">HTML<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/BabylonJS\" rel=\"tag\">BabylonJS<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>BabylonJS, an open source browser based game engine, just released a major update in the form of the 4.0 release.&nbsp; In addition to a website makeover and new forums, the 3D game engine gained several improvements including a new Inspector, improved PBR rendering capabilities, physics support via the Ammo.js plugin and much more.&nbsp; If you [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-92999","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92999","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92999"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92999\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92999"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92999"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92999"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}