{"id":92944,"date":"2019-05-03T19:47:00","date_gmt":"2019-05-03T19:47:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/342034"},"modified":"2019-05-03T19:47:00","modified_gmt":"2019-05-03T19:47:00","slug":"dont-miss-how-a-ragtag-band-of-modders-restored-star-wars-kotor-ii","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/03\/dont-miss-how-a-ragtag-band-of-modders-restored-star-wars-kotor-ii\/","title":{"rendered":"Don&#8217;t Miss: How a ragtag band of modders restored Star Wars KOTOR II"},"content":{"rendered":"<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Obsidian\u2019s <\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords\"><em>Knights of the Old Republic II: The Sith Lords<\/em><\/a> holds a strange place in the Star Wars video game canon.<\/p>\n<p dir=\"ltr\"><em>KOTOR II<\/em> was critically acclaimed on its 2004 release, w<span>ith weird and morally ambiguous characters who felt more at home in a Fallout game than the George Lucas-verse.&nbsp;<\/span>But it didn&#8217;t receive the same universal praise as its predecessor.<\/p>\n<p dir=\"ltr\">Firm deadlines led to many bugs,&nbsp;and complaints that the story felt \u201cunfinished.\u201d Its plot wrapped up very quickly and ended on a mysterious cliffhanger; modders later discovered entire&nbsp;storylines that were included on the disc&nbsp;but had not been implemented.&nbsp;Most players assumed that&nbsp;<em>KOTOR II <\/em>would remain an unpolished gem unless Obsidian was able to revisit it and fill in some of the gaps.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Then on July 22nd, all of that changed. Publisher Aspyr Media, responsible for porting <\/span>games to non-Windows platforms including OSX, Linux,&nbsp;iOS and Android, updated <em>KOTOR II <\/em>on Steam for the first time in 10 years, and with it came a crucial patch note: support for Steam Workshop mods, and with that, The Sith Lords Restored content mod.<\/p>\n<p dir=\"ltr\">Now any <em>KOTOR II<\/em> player can install this&nbsp;fabled mod with a simple button push, and play the <a href=\"http:\/\/starwars.wikia.com\/wiki\/Cut_content_from_Star_Wars:_Knights_of_the_Old_Republic_II:_The_Sith_Lords\">storylines that were previously abandoned<\/a>. The work of one dedicated modder community has fleshed out a flawed masterpiece, and their work is sure to bring newfound attention to this game. (It&#8217;s already drawing praise from <span><em>KOTOR II\u2019s<\/em> lead narrative designer, Chris Avellone.)<\/span><\/p>\n<blockquote>\n<h6><span>&#8220;I don\u2019t feel like I ever \u2018own\u2019 a game I work on.&nbsp;It\u2019s something to be shared, improved upon, and whenever possible, seen from a new perspective that gives the title new life. &#8211; Chris Avellone&#8221;<\/span><\/h6>\n<\/blockquote>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">The mod&nbsp;includes <\/span><span>numerous bug fixes,&nbsp;<\/span><span>new areas,&nbsp;and dialogue options that flesh out the story in the main game. It&nbsp;was actually in development since before 2009, when it was first released in open beta by modder Zbigniew Staniewicz, aka Zbyl, with his modding partner Darth Stoney.<\/span><\/p>\n<p dir=\"ltr\"><span>Staniewicz was a big fan of the <\/span><em>KOTOR <\/em>series, and wanted to play the cut content &nbsp;as soon as he heard about it. \u201cI also thought \u2018finishing up\u2019 the game would make me super famous, but I may have overestimated the size and reach of the <em>KOTOR <\/em>community,\u201d he jokes.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Staniewicz and Stoney\u2019s first versions of The Sith Lords Restored, built on the back of research and work done by other modders, added what they believed to be part of a known list of cut content found on the disc. \u201cIt turned out our list didn\u2019t include even half of the trivial stuff left out of the game,&#8221; he says.&nbsp;&#8220;It was always exciting and at times surprising to realize how much more there was buried in there.\u201d<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Staniewicz was joined by modder Hassat Hunter as development on The Sith Lords Restored continued. <\/span><span>Hunter<\/span><span>&nbsp;started out in the mod community bug testing and teaching himself the dialogue editing tools for <\/span><em>KOTOR <\/em>before signing on to work on The Sith Lords Restored.<\/p>\n<p dir=\"ltr\">Hunter\u2019s passion for fixing <em>KOTOR II&#8217;s<\/em> bugs grew into a desire to dig out all the unknown story content and present a \u201ctrue\u201d version of <em>KOTOR II<\/em>&nbsp;to the players.<\/p>\n<p dir=\"ltr\">\u201cWe didn\u2019t just want people to experience the cut content, we wanted to give people the <em>KOTOR 2 <\/em>that should have been,&#8221; Hunter says.&nbsp;&#8220;I don\u2019t think anyone expected to still work on it five years later, or that eventually we\u2019d take up a greater scope, albeit in steps.\u201d<\/p>\n<p dir=\"ltr\"><span>Doing this kind of restorative mod work isn\u2019t just a process of cleaning up bugs and extracting unused models though. A<\/span><span>s Staniewicz and Hunter describe their process, it becomes clear that they wound up doing plenty of design work too, building on Obsidian\u2019s work from a decade prior.<\/span><\/p>\n<blockquote>\n<h6><span>Doing this kind of restorative mod work isn\u2019t just a process of cleaning up bugs and extracting unused models.<\/span><\/h6>\n<\/blockquote>\n<p dir=\"ltr\"><span>\u201cFor example in the very first closed beta of [the mod], you could finish the HK assassin droid factory without firing a single shot,&#8221; says Hunter.&nbsp;&#8220;That<\/span><span>&nbsp;just didn\u2019t fit the story of the HK droids though, not to mention that it was extremely boring. The factory went through a lot of transitions, but I think the current version works very well.\u201d<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Much of the restored content reflects the core of what made&nbsp;<\/span><em>KOTOR II<\/em> so unusual as a Star Wars game. HK-47, a murderous assassin droid from the first <em>KOTOR<\/em>, began his life as a fan-favorite character in the context of a more traditional hero\u2019s story&nbsp;(or villain\u2019s story depending on the player\u2019s choice), but like many other plot points from the first <em>KOTOR &nbsp;<\/em>he and other characters evolved under the moral lenses Obsidian took to the Star Wars universe. <em>KOTOR II<\/em> spends a large amount of its cut and uncut content examining how droids shape the world of Star Wars, and how the way most species treat them leaves them in a perfect position to perform acts of villainy or heroism overlooked by most.<\/p>\n<p dir=\"ltr\"><em>KOTOR II\u2019s<\/em> lead narrative designer, Chris Avellone, has&nbsp;loosely kept up with modder\u2019s progress over the years, with the HK Droid Factory being one of the biggest pieces of content he\u2019s glad players can experience. \u201cWhile we had HK-50 and HK-51 droids in the game, I always&#8230;intended the player and even HK-47 itself to feel offended by their presence,\u201d he says<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">&#8220;This was intended to make the final confrontation with them all the sweeter when HK-47 gets to turn the tables on its upstart \u201csuccessors\u201d by using their programming that they inherited from him as a weakness,&#8221; he adds. &#8220;There\u2019s a \u2018panicked\u2019 sequence in the excised content where the HK-50s figure this out, and I always meant it as a scene to make the player grin.&#8221;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Elsewhere, <a href=\"http:\/\/starwars.wikia.com\/wiki\/Darth_Traya\">Kreia\u2019s<\/a> cut lines reinforce her as a character who possesses traits of both the Jedi and the Sith, constantly judging the player no matter which side of the Force they give in to, and the Sith are shown more to be a complicated, nuanced political group rather than an embodiment of raw evil. All of these ideas are far removed from their film incarnations, and are not even the kind of storytelling that Disney has endorsed in its video game tie-ins realesed&nbsp;after the&nbsp;Lucasfilm acquisition.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Hunter says that Aspyr approached them a month before it planned to push out&nbsp;<\/span><em>KOTOR II<\/em> on Steam&nbsp;(mostly to open up ports for Mac and Linux), but wasn\u2019t able at first to properly say why they were interested in talking to the <em>KOTOR II<\/em> modders.<\/p>\n<p dir=\"ltr\">When they learned of Aspyr\u2019s plans though, Hunter and Stanwiecz dove in to patch the mod to be Steam Workshop ready.<\/p>\n<p dir=\"ltr\">\u201cThey pretty much laid down for us what we had to do to make [the mod] work for the Steam Workshop so everything could go as smooth as possible at release,&#8221; says Hunter. &#8220;And now hopefully we can get rid of all the remaining bugs and annoyances still in this version, and be in the unique position to fix things we couldn\u2019t as modders.&nbsp;<span>I can\u2019t say that we or anyone else expected this to happen at this time or date, so that was a pretty nice surprise.\u201d<\/span><\/p>\n<p dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" alt height=\"560\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/05\/dont-miss-how-a-ragtag-band-of-modders-restored-star-wars-kotor-ii.jpg\" width=\"600\"><\/p>\n<p dir=\"ltr\">For its part, Aspyr Media&#8217;s primary&nbsp;goal was to include Steam Workshop among a large batch of featured updates, including controller support, Steam Achievements, and playability on Linux and other platforms. Product manager Michael Blair explains that they knew the mod would be a huge feature to have on launch, which was why they reached out to&nbsp;<span>Staniewicz and Hunter to get them on board.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span>&#8220;In order for our QA team to test &#8216;live&#8217; content from months of working on this update, we moved our Steam branches from beta to live 2 days before launch,&#8221; Blair says. &#8220;During that time, we allowed the mod team access and instructions on how to get their mod up in the Workshop, and ensured it remained hidden from public view. Our team then tested it before we hit &#8216;go&#8217;&nbsp;on the launch.'&#8221;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">Obsidian\u2019s only involvement in the game\u2019s update seems to be unofficial. Hunter says Obsidian lead programmer Adam Brennecke voices a character on the planet M4-78EP, but that connection came from chatting with him during a <\/span><em>Pillars of Eternity<\/em>&nbsp;(Obsidian&#8217;s latest RPG)&nbsp;promotional stream, not any official endorsement.<\/p>\n<p dir=\"ltr\">Regardless, Hunter and Staniewicz both are floored by the positive feedback that they\u2019ve received for&nbsp;their work, and are glad more players can make their mod a core part of playing <em>KOTOR II<\/em>. For his part, Avellone remains thrilled by the collaborative spirit of the modders pulling his old work out of the shadows.<\/p>\n<p dir=\"ltr\">\u201cI love it, and I have much respect for the Total Restoration mod and any modders willing to experiment with gameplay and narrative aspects to our titles,\u201d he says.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9045d432-ce10-86c1-9828-735efe704023\">\u201cI don\u2019t feel like I ever \u2018own\u2019 a game I work on, it\u2019s something to be shared, improved upon, and whenever possible, seen from a new perspective that gives the title new life.\u201d<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Obsidian\u2019s Knights of the Old Republic II: The Sith Lords holds a strange place in the Star Wars video game canon. KOTOR II was critically acclaimed on its 2004 release, with weird and morally ambiguous characters who felt more at home in a Fallout game than the George Lucas-verse.&nbsp;But it didn&#8217;t receive the same universal [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":92945,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-92944","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92944","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92944"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92944\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/92945"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92944"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92944"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92944"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}