{"id":92858,"date":"2019-05-01T18:00:04","date_gmt":"2019-05-01T18:00:04","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=115260"},"modified":"2019-05-01T18:00:04","modified_gmt":"2019-05-01T18:00:04","slug":"borderlands-3-hands-on-with-the-most-borderlands-game-yet","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/01\/borderlands-3-hands-on-with-the-most-borderlands-game-yet\/","title":{"rendered":"Borderlands 3: Hands-on with the Most Borderlands Game Yet"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/BL3RevealHERO-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p>The skyline is decorated with massive buildings and neon lights. Vehicles that look like giant rings roll through darkened city streets. One thing\u2019s for sure: We\u2019re not on Pandora anymore. This is Meridian, on the planet Promethea, and it is one of many new locations in <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/borderlands-3\/c34nb0f1b5wq\"><strong>Borderlands 3<\/strong><\/a>.<\/p>\n<p>The first two primary games in the Borderlands series were set on the scorched and barren surface of the planet Pandora, with players cast as treasure-seeking Vault Hunters. While <em>Borderlands 3<\/em> begins on the same planet\u2019s surface, it soon blasts off for new horizons, with a host of new planets to explore \u2014&nbsp;and a billion possible weapon combinations with which to blow those new locations all to hell. I recently spent about 90 minutes playing <em>Borderlands 3<\/em>; here\u2019s what I learned.<\/p>\n<p><strong>A New Cast of Characters<\/strong><\/p>\n<p>The hands-on event focused on the single-player campaign, which Creative Director Paul Sage estimated would take at least 30 hours to complete. Players choose one of four characters, each of which has three action skills to unlock and equip, and a whole host of augmentations to offer buffs, special attacks, and elemental damage options.<\/p>\n<p>To sketch in the story, we know that Lilith from <strong><em>Borderlands<\/em><\/strong> recruits the player to hunt down a new cult called the Children of the Vault. The CoV, as they\u2019re often called, have a map to hidden vault locations across the galaxy. Lilith wants you to track them all down to smash the CoV recruitment campaign. The upshot is that you get to score a massive load of loot along the way.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-115266\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/BL3RevealInline1.jpg\" alt=\"Borderlands 3 Inline 1\" width=\"620\" height=\"349\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-115266\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/BL3RevealInline1.jpg\" alt=\"Borderlands 3 Inline 1\" width=\"620\" height=\"349\"><\/p>\n<p>Playing as Amara, a Siren, I was dropped into the outskirts of Meridian and told to find the Atlas organization. As in previous games in the series, exploration isn\u2019t exactly the point \u2014&nbsp;waypoints are clearly marked, and are goals stated in a way that is impossible to miss. The idea, ironically for a treasure-happy Vault Hunter, isn\u2019t to feel like a genius for finding some hidden trinket; it\u2019s all about staying alive.<\/p>\n<p><strong>Even More Borderlands Than Before<\/strong><\/p>\n<p>So, about that. At this point, <em>Borderlands 3<\/em> looks like a terrific example of a game that has been energized without changing the core dynamics. The action is still all about shooting a wide variety of guns, with wildly varied behaviors and effects, depending on which in-game company manufactured each one. (More on the guns in a moment.)<\/p>\n<p>In previous games in the series, players were typically Earthbound. (Or, uh, Pandorabound?) This installment features new actions, such as sliding and mantling, which are old hat for other shooters, and which emphasize the option for vertical movement. Or, to put it another way, there\u2019s more climbing than ever before. But just as exploration isn\u2019t the point of the game, breaking new ground isn\u2019t what developer Gearbox Software is here to do. Instead, there\u2019s a clear emphasis on making something that is more <em>Borderlands<\/em> than ever before.<\/p>\n<p><strong>Old Feels New Again<\/strong><\/p>\n<p>My <em>Borderlands<\/em> skills are rusty, and 90 minutes was hardly enough time to master the new game, but moving through these environments, which are well-designed arenas with multiple vertical levels and plenty of cover, was fluid and oddly even graceful.<\/p>\n<p>There\u2019s more interaction with the world, too. Even my relatively short run through Meridian and its outskirts highlighted that these maps have more stuff to destroy, starting with the cover enemies (and players) hide behind. Barrels can be knocked around and thrown \u2014 which, given the action skill powers of several players, especially the melee-focused Amara, should be a constant part of combat \u2014 and environmental options to deal out damage, such as pools of oil and broken pipes that cascade fountains of radioactive material.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-115267\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/BL3RevealInline2.jpg\" alt=\"Borderlands 3 Inline 2\" width=\"620\" height=\"349\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-115267\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/BL3RevealInline2.jpg\" alt=\"Borderlands 3 Inline 2\" width=\"620\" height=\"349\"><\/p>\n<p>Even with some new movement options, <em>Borderlands 3<\/em> relies on strength of its weaponry. In that respect, it probably has nothing to worry about. One thing I noticed immediately is that a lot of the cheap, lousy guns of the first two games are gone. Even the basic weapon loot is usable in a pinch.<\/p>\n<p>There are some aiming assists enabled for all players. Rather than making the game too easy, they ensure that you can do all the running, jumping, and sliding about that you want and not have to practice for 20 hours just to be able to hit an enemy. The aiming systems add to a sense of fluidity, and that\u2019s a pretty good feeling. And the guns made by Atlas have tracking tags which, when attached to targets, will attract smart bullets that will curve around cover to deal damage.<\/p>\n<p><strong>Silly and Chaotic Fun<\/strong><\/p>\n<p>There\u2019s already been a good deal of talk about the evolved Tediore weapons, and for good reason. They\u2019re the bizarro idea that really set <em>Borderlands 3<\/em> apart. Previously, you could throw a Tediore-made gun away and it would act like a grenade. Now these guns have a wide variety of unusual effects. One might set up as a turret when thrown \u2014 which is a lot more useful than weird, especially if you\u2019re not playing a character who has a skill to place turrets \u2014 while another will bounce through the battlefield, firing of its own accord. Silly? A little bit. Chaotic and fun? Very.<\/p>\n<p>Other guns have alt firing modes, and I got a lot of mileage out of a Dahl SMG that could flip between fire and radiation elemental damage. There are probably some enemies which can resist both, but I didn\u2019t find them in this session. As a fan of nailing mobs with elemental damage, then moving on to new targets while the old ones are withered beneath flames, that SMG immediately became a reliable favorite. Also nice was the Hyperion shotgun that deploys a solid shield when I aimed down the barrel sights, thereby allowing me to act like a tank for brief sprints towards enemy mobs.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-115268\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/BL3RevealInline3.jpg\" alt=\"Borderlands 3 Inline 3\" width=\"620\" height=\"349\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-115268\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/BL3RevealInline3.jpg\" alt=\"Borderlands 3 Inline 3\" width=\"620\" height=\"349\"><\/p>\n<p>I hadn\u2019t been on the surface of Promethea long before I got to drive one of those big single-wheel vehicles \u2014 a Cyclone \u2014 through the streets of Meridian. It seems like driving mechanics have changed the least. You\u2019ll still push forward with the left stick and steer with the right. But the collision detection seemed a lot more forgiving than in previous games, and the Cyclone, at least, can turn on a dime.<\/p>\n<p><strong>More Details Yet to Come<\/strong><\/p>\n<p>Because my gameplay session was entirely a solo affair, I didn\u2019t get to see some of the most-anticipated features of <em>Borderlands 3<\/em>. An on-stage demo controlled by developers showed the instanced loot system in action, which will allow players of different levels to play together and receive their own individual loot rewards, but I didn\u2019t get to experience it.<\/p>\n<p>My playthrough also gave only a hint of the depths of the skill tree. I could see all of Amara\u2019s locked skill options but was only able to access a few. And while I got to begin looking at a couple side missions, there wasn\u2019t enough time to delve into that aspect of the single-player story.<\/p>\n<p>There\u2019s a lot more to be revealed about <em>Borderlands 3<\/em>, starting with whatever Gearbox has planned for the multiplayer game, and stretching into all the new bosses, surprise NPC appearances, and literally millions and millions of guns. We\u2019ll know more at E3, and the stream of new information will keep flowing until <em>Borderlands 3<\/em> arrives on September 13.<\/p>\n<p><em>Borderlands 3 launches on Xbox One September 13 and is available for pre-order today on the Microsoft Store. <\/em><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/borderlands-3-pre-order\/c00v2xjcgtmt?activetab=pivot:overviewtab\"><em>Click here for pre-order details<\/em><\/a><em>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The skyline is decorated with massive buildings and neon lights. Vehicles that look like giant rings roll through darkened city streets. One thing\u2019s for sure: We\u2019re not on Pandora anymore. This is Meridian, on the planet Promethea, and it is one of many new locations in Borderlands 3. The first two primary games in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-92858","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92858","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92858"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92858\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92858"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92858"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}