{"id":92841,"date":"2019-05-01T20:43:00","date_gmt":"2019-05-01T20:43:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/341856"},"modified":"2019-05-01T20:43:00","modified_gmt":"2019-05-01T20:43:00","slug":"video-the-paperboy-classic-game-postmortem","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/05\/01\/video-the-paperboy-classic-game-postmortem\/","title":{"rendered":"Video: The Paperboy Classic Game Postmortem"},"content":{"rendered":"<p>Last month at GDC 2019 veteran game maker John Salwitz (<em>Paperboy,&nbsp;<\/em><em>Rampart<\/em>, <em>Klax<\/em>) delivered a fantastic postmortem of Atari&#8217;s 1985 arcade classic&nbsp;<em>Paperboy<\/em>.&nbsp;<\/p>\n<p>Salwitz&nbsp;helped design&nbsp;<em>Paperboy,&nbsp;<\/em>and in the course of his hour-long talk he walked the audience through the&nbsp;development&nbsp;process that culminated in the creation of a modern classic.<\/p>\n<p>He also shed light on what it was like to work at Atari in the &#8217;80s, and dug into the nuts and bolts of everything from designing the&nbsp;<em>Paperboy&nbsp;<\/em>map screen to setting the arcade cabinets&nbsp;up for manufacturing and distribution.<\/p>\n<p>It&nbsp;was a fantastic talk about the science and art of creating a classic, and now you can <a href=\"https:\/\/www.youtube.com\/watch?v=MREsJsRZqu0\">watch the whole thing for free&nbsp;<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=-LHj7-kROoo\">on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last month at GDC 2019 veteran game maker John Salwitz (Paperboy,&nbsp;Rampart, Klax) delivered a fantastic postmortem of Atari&#8217;s 1985 arcade classic&nbsp;Paperboy.&nbsp; Salwitz&nbsp;helped design&nbsp;Paperboy,&nbsp;and in the course of his hour-long talk he walked the audience through the&nbsp;development&nbsp;process that culminated in the creation of a modern classic. He also shed light on what it was like to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":92842,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-92841","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92841","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92841"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92841\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/92842"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92841"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92841"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}