{"id":92653,"date":"2019-04-28T02:00:00","date_gmt":"2019-04-28T02:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/04\/the_legend_of_zelda_breath_of_the_wild_update_appears_to_have_improved_load_times"},"modified":"2019-04-28T02:00:00","modified_gmt":"2019-04-28T02:00:00","slug":"the-legend-of-zelda-breath-of-the-wild-update-appears-to-have-improved-load-times","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/28\/the-legend-of-zelda-breath-of-the-wild-update-appears-to-have-improved-load-times\/","title":{"rendered":"The Legend Of Zelda: Breath Of The Wild Update Appears To Have Improved Load Times"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/94362e0d57cd5\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/94362e0d57cd5\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"BOTW\" href=\"http:\/\/images.nintendolife.com\/94362e0d57cd5\/botw.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/94362e0d57cd5\/botw.900x.jpg\" alt=\"BOTW\"><\/a><\/figure>\n<p>Earlier this week, Nintendo released a new update for <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">The Legend of Zelda: Breath of the Wild<\/a><\/strong>. Apart from making the Switch game compatible with the Labo VR Goggles, version 1.6.0 fixed \u201csome other issues\u201d to improve the overall experience.<\/p>\n<p>It turns out the load times in the Switch version are now nearly in line with the game on the Wii U. Shrines, for example, take five seconds less to load. YouTuber and speedrunner Alexis de Champris uploaded a before and after comparison video <a class=\"external\" href=\"https:\/\/twitter.com\/Pikastroff\/status\/1121748187864272897\">on Twitter<\/a> to highlight this. See for yourself below:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Oh my. The update DID improve Shrine loading times, pog! <a href=\"https:\/\/t.co\/Mdr3onYudk\">pic.twitter.com\/Mdr3onYudk<\/a><\/span>\u2014 Alexis de Champris (@Pikastroff) <a href=\"https:\/\/twitter.com\/Pikastroff\/status\/1121748187864272897?ref_src=twsrc%5Etfw\">April 26, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Even though the tests were conducted with a physical copy of the game, at this point the speedrunner is confident the Switch and Wii U load times are \u201calmost\u201d even. A fellow speedrunner backed up these claims, saying how there was \u201cnoticeably less overworld lag\u201d when moving about using special glitches and game exploits.<\/p>\n<p>The load times in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\">Super Mario Odyssey<\/a><\/strong> have also reportedly been sped up following its recent update.<\/p>\n<p><em>Have you noticed improved loading in Breath of the Wild? How about Odyssey? Tell us down in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier this week, Nintendo released a new update for The Legend of Zelda: Breath of the Wild. Apart from making the Switch game compatible with the Labo VR Goggles, version 1.6.0 fixed \u201csome other issues\u201d to improve the overall experience. It turns out the load times in the Switch version are now nearly in line [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-92653","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92653","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92653"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92653\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92653"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92653"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92653"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}