{"id":92599,"date":"2019-04-26T16:06:42","date_gmt":"2019-04-26T16:06:42","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=d7e42e1e-0183-4030-8a14-42cf586c1c9a"},"modified":"2019-04-26T16:06:42","modified_gmt":"2019-04-26T16:06:42","slug":"what-to-expect-in-godot-3-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/26\/what-to-expect-in-godot-3-2\/","title":{"rendered":"What To Expect in Godot 3.2"},"content":{"rendered":"<p>Several weeks ago, Godot 3.1 finally shipped after a year of development.&nbsp; Since then, several details and hints about what are coming in the 3.1 release have become available.&nbsp; This post is gathering all of those details together in a single place. <\/p>\n<p>There have been a few posts on the Godot website detailing 3.1 features:<\/p>\n<p align=\"left\">In addition to these announced features, several more have been discussed on Twitter.<\/p>\n<p align=\"center\"><a href=\"https:\/\/twitter.com\/reduzio\/status\/1116451869231067146\"><img loading=\"lazy\" decoding=\"async\" width=\"670\" height=\"595\" title=\"image\" alt=\"image\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/04\/what-to-expect-in-godot-3-2.png\" border=\"0\"><\/a><\/p>\n<p align=\"center\"><a href=\"https:\/\/twitter.com\/mux213\/status\/1083993157983887361\"><img loading=\"lazy\" decoding=\"async\" width=\"670\" height=\"157\" title=\"image\" alt=\"image\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/04\/what-to-expect-in-godot-3-2-1.png\" border=\"0\"><\/a><\/p>\n<p align=\"center\"><a href=\"https:\/\/twitter.com\/reduzio\/status\/1117810720002007040\"><img loading=\"lazy\" decoding=\"async\" width=\"670\" height=\"540\" title=\"image\" alt=\"image\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/04\/what-to-expect-in-godot-3-2-2.png\" border=\"0\"><\/a><\/p>\n<p align=\"center\"><a href=\"https:\/\/twitter.com\/Lupo_Dharkael\/status\/1114557051890491392\"><img loading=\"lazy\" decoding=\"async\" width=\"670\" height=\"343\" title=\"image\" alt=\"image\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/04\/what-to-expect-in-godot-3-2-3.png\" border=\"0\"><\/a><\/p>\n<p>Now what\u2019s not happening in Godot 3.2:<\/p>\n<p><a href=\"https:\/\/twitter.com\/Geequlim\/status\/1117956715335438336\"><img loading=\"lazy\" decoding=\"async\" width=\"670\" height=\"251\" title=\"image\" alt=\"image\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/04\/what-to-expect-in-godot-3-2-4.png\" border=\"0\"><\/a><\/p>\n<p>Godot 4.0 is a release much further down the road and will include the Vulkan renderer and other improvements.&nbsp; For details on the 4.0 release check out <a href=\"https:\/\/www.gamefromscratch.com\/post\/2019\/01\/14\/The-Future-Of-The-Godot-Game-Engine.aspx\">this previous post<\/a>.<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Programming.aspx\">Programming<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/General.aspx\">General<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Godot\" rel=\"tag\">Godot<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>Several weeks ago, Godot 3.1 finally shipped after a year of development.&nbsp; Since then, several details and hints about what are coming in the 3.1 release have become available.&nbsp; This post is gathering all of those details together in a single place. There have been a few posts on the Godot website detailing 3.1 features: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":92600,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,64],"tags":[178,73],"class_list":["post-92599","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-programming","tag-general","tag-programming"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92599"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92599\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/92600"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}