{"id":92477,"date":"2019-04-24T21:48:00","date_gmt":"2019-04-24T21:48:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/341373"},"modified":"2019-04-24T21:48:00","modified_gmt":"2019-04-24T21:48:00","slug":"overwatch-lets-players-create-custom-modes-with-in-game-scripting-tools","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/24\/overwatch-lets-players-create-custom-modes-with-in-game-scripting-tools\/","title":{"rendered":"Overwatch lets players create custom modes with in-game scripting tools"},"content":{"rendered":"<p>Blizzard is launching what it calls the <em>Overwatch<\/em> Workshop, a way to make custom game modes for <em>Overwatch<\/em>&nbsp;by using scripting tools to mess around with game logic. It&#8217;s a system lightly based on the scripting tools Blizzard uses to make the game, with a custom interface and additional systems layered on top.&nbsp;<\/p>\n<p>Game director Jeff Kaplan notes that the&nbsp;tool takes&nbsp;some programming or game scripting know-how to use, making it a tool&nbsp;that game developers will no doubt be able to toy around with to create their own interesting game modes and characters inside <em>Overwatch<\/em>.<\/p>\n<p>The feature is live on the PTR right now for the PC version of the game, but will eventually roll out to the full version of the game both on PC and console. Debugging tools, as well as a way for players to easily share the custom modes they make, are included in the Workshop as well.<\/p>\n<p>Kaplan notes that the tool offers <em>Overwatch<\/em> players a way to create game modes like a floor-is-lava-esque &#8220;molten floor&#8221; map, or use the tool to prototype their own <em>Overwatch<\/em> characters and abilities. While the tool does require some prior scripting knowledge to get the hang of, Kaplan also says that he\u2019s hopeful it will help introduce <em>Overwatch<\/em> players to game development as well.<\/p>\n<p>The full announcement is in the video above, but devs curious about the nitty-gritty details of the new tool will want to check out the explainer on how to use the <em>Overwatch<\/em> Workshop up on <a href=\"https:\/\/playoverwatch.com\/en-us\/news\/22938941\/introducing-the-overwatch-workshop\">the game\u2019s website<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"409\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/04\/overwatch-lets-players-create-custom-modes-with-in-game-scripting-tools.png\" width=\"646\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch&nbsp;by using scripting tools to mess around with game logic. It&#8217;s a system lightly based on the scripting tools Blizzard uses to make the game, with a custom interface and additional systems layered on top.&nbsp; Game director Jeff [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":92478,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-92477","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92477","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92477"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92477\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/92478"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92477"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92477"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92477"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}