{"id":92153,"date":"2019-03-26T09:00:45","date_gmt":"2019-03-26T09:00:45","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2019\/03\/26\/how-to-create-a-smartwatch-in-cinema-4d-part-2\/"},"modified":"2019-03-26T09:00:45","modified_gmt":"2019-03-26T09:00:45","slug":"how-to-create-a-smartwatch-in-cinema-4d-part-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/26\/how-to-create-a-smartwatch-in-cinema-4d-part-2\/","title":{"rendered":"How to Create a Smartwatch in Cinema 4D: Part 2"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/final_image\/smartwatch-colour-cover.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Smartwatch model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In the first part of the two-part tutorial, I showed you how&nbsp;to:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the Smartwatch<\/li>\n<\/ul>\n<p>In this, the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the Smartwatch<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">8.<\/span>&nbsp;How to Create a New Material<\/h2>\n<h3>Step 1<\/h3>\n<p>Located near the bottom of the screen there should be a material selection window. Click on&nbsp;<strong>Create &gt; New Material<\/strong><strong>&nbsp;<\/strong>to create a new material to use that you can edit.&nbsp;<\/p>\n<p>Materials are used to colour in the various objects and parts of the Smartwatch.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a new material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-new-material.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Double click on the new material icon (displayed as a sphere). This brings up the&nbsp;<strong>Material Editor<\/strong>, where you adjust the various properties of the material such as the colour, transparency and reflectance.&nbsp;<\/p>\n<p>For this particular style you&#8217;ll only be interested in flat colour (Luminance).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Luminance\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-default-material.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 3<\/span><\/h3>\n<p><span class=\"sectionnum\">Tick the button for&nbsp;<strong>Luminance&nbsp;<\/strong>and&nbsp;u<\/span>ntick the boxes for&nbsp;<strong>Colour&nbsp;<\/strong>and&nbsp;<strong>Reflectance<\/strong>. This will give us the cel shaded look for our final image of the Smartwatch.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Unticl Color and Reflectance\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-select-luminancel.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 4<\/span><\/h3>\n<p>Colour the Smartwatch, starting with the body, by adding the material to the object. Simply drag and drop the material to the object using the mouse. Drag and drop the material onto the object listed on the right of the screen.&nbsp;<\/p>\n<p>This process is repeated for the other parts of the Smartwatch. The base colour of the Smartwatch is as follows:<\/p>\n<ul>\n<li><strong>R:&nbsp;<\/strong>201<\/li>\n<li><strong>G:&nbsp;<\/strong>197<\/li>\n<li><strong>B:&nbsp;<\/strong>198<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the color\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-base-colour.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Apply this material colour to the Smartwatch buttons as well<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add the material to the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch--colour-buttons.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">9.<\/span>&nbsp;How to Adjust the Material Properties<\/h2>\n<h3>Step 1<\/h3>\n<p>In the Material Editor, click on the arrow button next to&nbsp;<strong>Texture&nbsp;<\/strong>and select&nbsp;<strong>Sketch and Toon &gt; Cel&nbsp;<\/strong>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Sketch and Toon\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-sketchandtoon.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Click on the new&nbsp;<strong>Cel&nbsp;<\/strong>button that appears next to Texture to bring up a new menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Cel button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-cel.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In the new menu, adjust the settings as follows:<\/p>\n<ol>\n<li>Change the Diffuse to match the image at below. It should be grey scale with the colour getting light from left to right.<\/li>\n<li>Untick Camera.<\/li>\n<li>Tick Lights.<\/li>\n<li>Tick Shadows&nbsp;<\/li>\n<li>Select&nbsp;<strong>Multiply&nbsp;<\/strong>from the drop down menu.<\/li>\n<\/ol>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Multiply\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-shader.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p><span class=\"sectionnum\">Select a colour by <strong>double-clicking<\/strong> on the colour option box .&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">The <strong>Material Editor<\/strong> gives you many different options for choosing and picking the colour. These include RGB, HSV etc. Choose whichever option you&#8217;re most familiar with as a flat colour. Because of the&nbsp;<strong><\/strong><strong>Multiply<\/strong> shading mode, the different colour shades also appears in the material.<\/span><\/p>\n<p><span class=\"sectionnum\">If the material has already been applied to the model, the colour of the model is automatically adjusted to the new material colour. This is useful if you change your mind on a certain colour or a certain part of the Smartwatch model.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the Color Picker\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-mat-colour.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Because you&#8217;ve already applied the material to the model, the colour of the Smartwatch is automatically adjusted to the new material colour.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjusted material shown on watch\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-cel-colour.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">10.<\/span>&nbsp;How to Adjust the Shading<\/h2>\n<h3>Step 1<\/h3>\n<p>To get a&nbsp; better idea of the shading and how our render will turn out as you work on it, click and hold on the&nbsp;<strong>Render Button<\/strong>&nbsp;and select&nbsp;<strong>Interactive Render Region&nbsp;<\/strong>from the menu.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Interactive Render Region\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-render-region.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the mouse to adjust the window so that it fits around the Smartwatch model. Look for the very small arrow on the right hand side of the window and use the mouse to drag it to the top right corner of the box (this increases the resolution).&nbsp;<\/p>\n<p>Decrease the resolution by moving the arrow down if you find that the performance is decreasing.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Increase the Resolution\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-interactive-render-region.jpg\"><\/figure>\n<p><\/p>\n<h3>Step 3<\/h3>\n<p>To change the way the light source is facing go to&nbsp;<strong>Options &gt; Default Light<\/strong>.<\/p>\n<p>Add a light object to the scene if you are more comfortable working that way.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Change light source direction\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-default-light.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Change the light source in the <strong>Default Light<\/strong> window. Click where you&#8217;d like the light source to come from on the sphere and it&#8217;ll sync with the view port. Experiment with different lighting positions to come up with a lighting situation that you like.&nbsp;<\/p>\n<p>This is adjusted at anytime so you can change the lighting again if you changed your mind.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Default Light\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-default-light-change.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">11.<\/span>&nbsp;Other Lighting Solutions<\/h2>\n<h3>Step 1<\/h3>\n<p>To set up the basic lighting, go to the&nbsp;<b>Floor&nbsp;<\/b>button located in the top menu bar.&nbsp;<b>Left Click-Hold&nbsp;<\/b>and then select&nbsp;<b>Physical Sky&nbsp;<\/b>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Physical Sky\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-physical-sky.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Ensure that&nbsp;<strong>Physical Sky&nbsp;<\/strong>is selected in the menu on the right, a new menu appears on the bottom right of the screen. Select the&nbsp;<b>Time and Location<\/b>&nbsp;tab and choose a time using the left and right arrow keys.&nbsp;<\/p>\n<p>This changes the lighting of the scene (according to the time of the day). Choose a suitable time to light up the scene. You&#8217;ll see how the lighting affects the scene in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Time and Location\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-time.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>To add a light to the scene, select the&nbsp;<strong>Add Light&nbsp;<\/strong>button in the top menu bar at the top of the screen.<\/p>\n<p>This will create a&nbsp;<strong>Light Object<\/strong>&nbsp;which you can move around the scene. Move the light object using the&nbsp;<strong>Move Tool&nbsp;<\/strong>to a suitable position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Light Object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-add-light.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here you can adjust the&nbsp;<strong>Intensity, Light Type&nbsp;<\/strong>and even&nbsp;<strong>Colour.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the Light Object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-settings-light.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">12.<\/span>&nbsp;How to Colour the Smartwatch Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>To create a new material we can duplicate the material by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard and then using the mouse to click and drag the material to the side.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the Material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-duplicate-material.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Double click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 56<\/strong><\/li>\n<li><strong>G: 47<\/strong><\/li>\n<li><strong>B: 66<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Change the color of the Luminance\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-screen-colour.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Apply the new material to the screen by clicking and dragging it directly onto the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Color the Smartwatch screen\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-apply-screen-material.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">13.<\/span>&nbsp;How to Colour the Smartwatch Wrist Strap<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a new material. Duplicate a previous material in order to keep the settings from before.<\/p>\n<p><strong>Double click <\/strong>on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 70<\/strong><\/li>\n<li><b>G: 69<\/b><\/li>\n<li><b>B: 65<\/b><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose a new color for the wrist strap\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-material-grey.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 2<\/span><\/h3>\n<p><span class=\"sectionnum\">Apply the new material to both of the wrist straps by either clicking on the material and dragging it to the objects via the viewport or via the object list window.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add material to the wrist strap\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-strap-color-applied.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">14.&nbsp;<\/span>How to Render the Smartwatch<\/h2>\n<h3>Step 1<\/h3>\n<p>On the top menu bar, click on the&nbsp;<strong>Render Settings&nbsp;<\/strong>button. This brings up the render settings window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on Render Settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-render-settings.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Render Settings<\/strong>&nbsp;menu, change the options to what you need. First you will need to tick the&nbsp;<strong>Save Settings&nbsp;<\/strong>to select a file location, file format and alpha channel.<\/p>\n<p>Select&nbsp;<strong>Alpha Channel<\/strong>&nbsp;if you wish to keep the background see through. This is useful if you wish to add a background to the image in <strong>Adobe Photoshop<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Enter Save Settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-save.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In the&nbsp;<strong>Output Settings&nbsp;<\/strong>choose the resolution, height and width of the image.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Enter Output Settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-resolution.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>To ensure that the Smartwatch render is nice and sharp, go to the&nbsp;<strong>Anti-Aliasing&nbsp;<\/strong>settings. Select&nbsp;<strong>Cubic (Still Image)&nbsp;<\/strong>which can be found under <strong>Filter<\/strong>.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Cubic Still Image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-anti-aliasing.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>To create the final image of the Smartwatch, click on the&nbsp;<strong>Render&nbsp;<\/strong>button. Remember to make sure that you&#8217;ve selected the right view in your viewport (front, right, left or perspective etc.) and that you&#8217;re happy with the camera angle.&nbsp;<\/p>\n<p>Choose a suitable angle in the viewport by navigating around the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Render button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-render.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>For more control over how the final render looks, create a camera object to help. Find a suitable view using the viewport first and then click on the camera button.&nbsp;<\/p>\n<p>This creates a camera using the current view in the viewport. Check out the camera settings to see how they will affect the final render.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Camera button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-camera.jpg\"><\/figure>\n<h2>The End Result<\/h2>\n<p>Wait for the final render to finish. Once the render is complete, repeat the steps above and change the camera or the view port to create a new image from a different angle.&nbsp;<\/p>\n<p>Throughout the course of the project you&#8217;ve learnt how to:<\/p>\n<ul>\n<li>Import Reference Images<\/li>\n<li>Prepare for Modelling<\/li>\n<li>Model an Smartwatch<\/li>\n<li>Create Coloured Materials<\/li>\n<li>Add Lighting to the Scene<\/li>\n<li>Render the Smartwatch<\/li>\n<\/ul>\n<p>Feel free to share your own creations below. You can also export your image into&nbsp;<strong>Adobe Photoshop<\/strong>&nbsp;to enhance it further or to use it as part of a larger image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final Smartwatch render\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31402\/image\/smartwatch-colour-final.jpg\"><\/figure>\n<\/p>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/31402\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31402\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31402\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31402\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Smartwatch model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-92153","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92153"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92153\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}