{"id":92011,"date":"2019-04-15T21:48:00","date_gmt":"2019-04-15T21:48:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/340817"},"modified":"2019-04-15T21:48:00","modified_gmt":"2019-04-15T21:48:00","slug":"video-creating-a-living-open-world-for-assassins-creed-odyssey","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/15\/video-creating-a-living-open-world-for-assassins-creed-odyssey\/","title":{"rendered":"Video: Creating a living open world for Assassin&#8217;s Creed Odyssey"},"content":{"rendered":"<p>Ancient Greece marked the largest world ever created for an <em>Assassin&#8217;s Creed<\/em> game, and one that saw the Ubisoft team behind <em>Assassin&#8217;s Creed Odyssey<\/em> faced with some unique challenges throughout its development.&nbsp;<\/p>\n<p>In this GDC 2019 talk, world director Benjamin Hall and art director Thierry Dansereau&nbsp;share their personal thoughts, perspectives, and challenges faced throughout the creation of <em>Odyssey<\/em>&#8216;s ancient Greece, running through the world-building philosophies&nbsp;that made it possible to create a living, breathing recreation of a place that no longer exists.<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ancient Greece marked the largest world ever created for an Assassin&#8217;s Creed game, and one that saw the Ubisoft team behind Assassin&#8217;s Creed Odyssey faced with some unique challenges throughout its development.&nbsp; In this GDC 2019 talk, world director Benjamin Hall and art director Thierry Dansereau&nbsp;share their personal thoughts, perspectives, and challenges faced throughout the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":92012,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-92011","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92011","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=92011"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/92011\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/92012"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=92011"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=92011"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=92011"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}