{"id":91750,"date":"2019-04-10T21:40:00","date_gmt":"2019-04-10T21:40:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/340556"},"modified":"2019-04-10T21:40:00","modified_gmt":"2019-04-10T21:40:00","slug":"video-embracing-change-on-the-road-to-reinventing-god-of-war","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/10\/video-embracing-change-on-the-road-to-reinventing-god-of-war\/","title":{"rendered":"Video: Embracing change on the road to reinventing God of War"},"content":{"rendered":"<p>(Alert for photosensitive viewers: Cory&#8217;s presentation includes white flashes on slide transitions. The first one occurs approximately 6 minutes into this talk. Please be aware when watching.)<\/p>\n<p>Sony Santa Monica&#8217;s <em>God of War<\/em> was a departure from previous entries in the series, both in tone and world. But change on any level is never a simple or straightforward&nbsp;thing, especially in game development.<\/p>\n<p>In this talk from GDC 2019, creative director Cory Barlog discusses the journey the team at Sony Santa Monica took to reinvent&nbsp;<em>God of War <\/em>and the special honor and responsibility that creating a different, better, and truly more memorable experience&nbsp;brought with it.&nbsp;<\/p>\n<p>He walks through the development&nbsp;of the game, starting from those earliest moments when the realization struck that&nbsp;changes had to be made to every aspect of the latest game in the long-running series, and through the&nbsp;countless gut-wrenching failures and joyfully sweet successes experienced&nbsp;on the road to release.<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Alert for photosensitive viewers: Cory&#8217;s presentation includes white flashes on slide transitions. The first one occurs approximately 6 minutes into this talk. Please be aware when watching.) Sony Santa Monica&#8217;s God of War was a departure from previous entries in the series, both in tone and world. But change on any level is never a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":91751,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-91750","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91750"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91750\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/91751"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}