{"id":91685,"date":"2019-04-09T16:25:38","date_gmt":"2019-04-09T16:25:38","guid":{"rendered":"http:\/\/BungieNet_ContentItem_47738"},"modified":"2019-04-09T16:25:38","modified_gmt":"2019-04-09T16:25:38","slug":"destiny-2-update-2-2-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/09\/destiny-2-update-2-2-1\/","title":{"rendered":"Destiny 2 Update 2.2.1"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/123\/123004\/Update_Patch_Header.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p><i>Updated 4\/9\/19 with missing notes<\/i><\/p>\n<h2><b>Sandbox<\/b><\/h2>\n<h3><b>TITAN<\/b><\/h3>\n<p><u>Striker\u2014Code of the Juggernaut<\/u><\/p>\n<div>\n<ul>\n<li>Frontal Assault:<\/li>\n<ul>\n<ul>\n<li>Buff duration increased from 10 to 16 seconds&nbsp;<\/li>\n<li>Buff timer is now displayed on the HUD&nbsp;<\/li>\n<li>Buff now increases weapon damage<\/li>\n<ul>\n<ul>\n<li>25% in PvE<\/li>\n<li>20% in PvP<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Knockout:<\/li>\n<ul>\n<ul>\n<li>Buff duration increased from 3 to 5 seconds<\/li>\n<li>Buff is no longer disabled after a melee attack<\/li>\n<li>In addition to breaking a shield, buff now triggers once you deal 60% damage to a target<\/li>\n<ul>\n<ul>\n<li>Any damage dealt after 60% refreshes the timer<\/li>\n<\/ul>\n<\/ul>\n<li>Increased bonus melee damage from 25% to 60%<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>General bug fix<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Titans using Code of the Missile could perform the wrong melee<\/li>\n<\/ul>\n<\/div>\n<h3>HUNTER<\/h3>\n<p><u>Arcstrider\u2014Way of the Warrior<\/u><\/p>\n<div>\n<ul>\n<li>Combination Blow:<\/li>\n<ul>\n<ul>\n<li>Bonus melee damage can now be stacked 3 times<\/li>\n<ul>\n<ul>\n<li>Buff increases melee damage by 60% per stack in PvE&nbsp;<\/li>\n<li>Buff increases melee damage by 22.7% per stack in PvP<\/li>\n<li>This ability was previously 1 stack and increased melee damage by 50%<\/li>\n<\/ul>\n<\/ul>\n<li>Kills with this ability now heal 40 health in addition to starting health regen&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Deadly Reach:<\/li>\n<ul>\n<ul>\n<li>Increased buff duration from 6 to 8 seconds&nbsp;<\/li>\n<li>Buff is no longer consumed by a melee hit<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><u>Arcstrider\u2014Way of the Wind<\/u><\/p>\n<div>\n<ul>\n<li>Disorienting Blow:<\/li>\n<ul>\n<ul>\n<li>Increased the melee disorient distance from 4 meters to 6 meters<\/li>\n<li>Increased duration of disorient on players from 1.5 to 2 seconds<\/li>\n<\/ul>\n<\/ul>\n<li>Focused Breathing:<\/li>\n<ul>\n<ul>\n<li>Increased dodge recharge bonus while sprinting from 50% to 100%<\/li>\n<\/ul>\n<\/ul>\n<li>Combat Meditation:<\/li>\n<ul>\n<ul>\n<li>Increased bonus grenade and melee regeneration while bloodied by 25%<\/li>\n<\/ul>\n<\/ul>\n<li>Lightning Reflexes:<\/li>\n<ul>\n<ul>\n<li>Increased damage resistance while dodging from 25% to 40% in PvP<\/li>\n<li>Increased damage resistance while dodging from 63% to 70% In PvE<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h3>WARLOCK<\/h3>\n<p><b>General Arc Changes<\/b><\/p>\n<div>\n<ul>\n<li>Stormcaller Super<\/li>\n<ul>\n<ul>\n<li>Damage scales up to 150% over 5 seconds of continuous use of the attack<\/li>\n<li>Updated FX and audio to support this functionality<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><u>Stormcaller\u2014Attunement of Conduction<\/u><\/p>\n<div>\n<ul>\n<li>Chain Lightning Melee<\/li>\n<ul>\n<ul>\n<li>Can now chain up to 5 times, up from 1, and each individual target can be hit twice<\/li>\n<li>Chain damage decreased from 50 to 31 damage per hit<\/li>\n<\/ul>\n<\/ul>\n<li>Arc Web<\/li>\n<ul>\n<ul>\n<li>Increase chain range from 10 meters to 12 meters<\/li>\n<li>Can now chain to many more targets, and back and forth between targets<\/li>\n<li>Chaining Arc damage now reduces the cooldown of your grenade<\/li>\n<ul>\n<ul>\n<li>Works with Arc Web chains and chains from Chain Lightning melee<\/li>\n<li>Earn 3% energy per instance of damage in PvE<\/li>\n<li>Earn 10% energy per instance of damage in PvP<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><u>Stormcaller\u2014Attunement of the Elements<\/u><\/p>\n<div>\n<ul>\n<li>Electrostatic Surge:<\/li>\n<ul>\n<ul>\n<li>Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian<\/li>\n<li>Added a UI notification when the buff is active<\/li>\n<li>Now extends Rift duration from 15 to 20 seconds<\/li>\n<\/ul>\n<\/ul>\n<li>Arc Soul:<\/li>\n<ul>\n<ul>\n<li>Extended duration from 8 to 12 seconds.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><u>Voidwalker Nova Warp<\/u><\/p>\n<div>\n<ul>\n<li>Reduced initial charged detonation energy cost by 20%<\/li>\n<li>Reduced energy cost of holding the charged detonation by 7%<\/li>\n<li>Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds<\/li>\n<li>Reduced Dark Blink cost by 20%<\/li>\n<li>Increased base Super duration from 18 seconds to 22 seconds<\/li>\n<\/ul>\n<\/div>\n<p><u>Dawnblade Everlasting Fire<\/u><\/p>\n<div>\n<ul>\n<li>Tuned the amount of Super gained from Everlasting Fire<\/li>\n<ul>\n<ul>\n<li>Initial return increased from 10% to 13%<\/li>\n<li>Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Abilities Bug Fixes<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the Warlock ability \u201cBloom\u201d was not dealing any damage<\/li>\n<li>Improved consistency of Handheld Supernova<\/li>\n<li>Fixed a bug in which canceling Blade Barrage allows players to traverse across the map<\/li>\n<\/ul>\n<\/div>\n<h3>Weapons<\/h3>\n<div><b>Weapon Changes<\/b><\/p>\n<ul>\n<li>The Last Word<\/li>\n<ul>\n<ul>\n<li>Added a timer to the Fan Fire perk<\/li>\n<\/ul>\n<\/ul>\n<li>The Wardcliff Coil<\/li>\n<ul>\n<ul>\n<li>Reduced PvE damage by 25% against bosses and vehicles<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>General Weapon Bug Fixes<\/b><\/p>\n<div>\n<ul>\n<li>Fixed a material on Coldheart that was no longer shiny<\/li>\n<li>Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4<\/li>\n<li>Updated the Meganeura perk&#8217;s description to be more accurate<\/li>\n<li>Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced<\/li>\n<li>Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question&#8217;s ornament socket before it had been obtained<\/li>\n<li>Fixed an issue where Thorn dismantled faster than other Exotic weapons<\/li>\n<li>Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle<\/li>\n<li>The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons<\/li>\n<li>Fixed an issue that caused poor scope behavior on the Prospector&#8217;s ornament &#8220;Caution: Heavy Machinery&#8221;<\/li>\n<li>Fixed an issue where Wish-Ender did not highlight targets while user was invisible<\/li>\n<li>Fixed an issue where J\u00f6tunn was recorded as a Scout Rifle<\/li>\n<li>Fixed an issue where the Vow could not be infused above 650<\/li>\n<li>Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC<\/li>\n<\/ul>\n<\/div>\n<h3>Armor<\/h3>\n<p><b>Armor Bug fixes<\/b><\/p>\n<div>\n<ul>\n<li>Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul<\/li>\n<li>Crown of Tempests once again works with Ball Lightning<\/li>\n<li>Stronghold will no longer drain heavy ammo while guarding with Black Talon<\/li>\n<\/ul>\n<\/div>\n<h2>Investment<\/h2>\n<h3>Rewards<\/h3>\n<div>\n<ul>\n<li>Increased drop rate of items in the Last Wish Raid<\/li>\n<ul>\n<ul>\n<li>One Thousand Voices: 5% \u2192 10%<\/li>\n<li>Glittering Key: 5% \u2192 20%<\/li>\n<ul>\n<ul>\n<li>Used to acquire Last Wish ship &#8220;Ermine TAC-717&#8221;<\/li>\n<\/ul>\n<\/ul>\n<li>Wish-Maker Shell (Last Wish Ghost Shell): 2% \u2192 20%<\/li>\n<li>Cleansing Knife (Last Wish Sparrow): 5% \u2192 20%<\/li>\n<\/ul>\n<\/ul>\n<li>Increased drop rate of items in the Dreaming City<\/li>\n<ul>\n<ul>\n<li>Pallas Galliot (Dreaming City Ship): 2% \u2192 20%<\/li>\n<li>Starlight Shell (Dreaming City Ghost Shell): 2% \u2192 20%<\/li>\n<li>Silver Tercel (Dreaming City Sparrow): 5% \u2192 20%<\/li>\n<\/ul>\n<\/ul>\n<li>Increased drop rate of Lore Books<\/li>\n<ul>\n<ul>\n<li>Cayde&#8217;s Stash Lore<\/li>\n<ul>\n<ul>\n<li>Cayde treasure map chests: 40% \u2192 100%<\/li>\n<li>Planetary chests: 4% \u2192 50%<\/li>\n<\/ul>\n<\/ul>\n<li>Dreaming City Lore<\/li>\n<ul>\n<ul>\n<li>Public event completed: 2.5% \u2192 50%<\/li>\n<li>Ascendant challenge completed: 2.5% \u2192 100%<\/li>\n<li>Blind Well completed (Tier 1\u20133): 5% \u2192 50%<\/li>\n<li>Lost Sector completed: 1.25% \u2192 100%<\/li>\n<li>The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Tangled Shore Lore<\/li>\n<ul>\n<ul>\n<li>While Tangled Shore is the Flashpoint<\/li>\n<li>Public event completed: 6.5% \u2192 50%<\/li>\n<li>Heroic adventure completed: 16% \u2192 50%<\/li>\n<li>Lost Sector completed: 3% \u2192 50%<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Gunsmith reputation packages now only reward Gunsmith Weapons<\/li>\n<li>Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible<\/li>\n<ul>\n<ul>\n<li>Prospector (Nightfall, strikes)<\/li>\n<li>Rat King (Nightfall, strikes)<\/li>\n<li>Hard Light (Nightfall, strikes)<\/li>\n<li>SUROS Regime (Crucible)<\/li>\n<\/ul>\n<\/ul>\n<li>X\u00fbr&#8217;s inventory now offers random rolled perks for armor<\/li>\n<li>Fated Engrams from X\u00fbr now have the chance to reward Forsaken Exotics<\/li>\n<li>Added ability to preview Ghost projections when inspecting Ghosts<\/li>\n<\/ul>\n<\/div>\n<h3>Quests\/Bounties<\/h3>\n<div>\n<ul>\n<li>Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character<\/li>\n<li>Power Surge Bounties now specify &#8220;Requires Annual Pass and Level 50&#8221; if either requirement is not met<\/li>\n<li>Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam<\/li>\n<li>Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step<\/li>\n<li>Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the &#8220;tapes discovered&#8221; count<\/li>\n<li>The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday<\/li>\n<li>Lost Sector Gambit Prime bounty now progresses from all Lost Sectors<\/li>\n<li>All four weekly role bounties for Gambit Prime now grant powerful head rewards<\/li>\n<li>Yes Sir, I&#8217;m A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points<\/li>\n<\/ul>\n<\/div>\n<h3>Pursuits<\/h3>\n<div>\n<ul>\n<li>Ada-1 will now offer all seven weapon frames each week<\/li>\n<li>Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset<\/li>\n<li>Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account<\/li>\n<li>Drifter&#8217;s weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself<\/li>\n<li>Gambit Prime now counts to unlock the weekly Gambit clan engram<\/li>\n<li>When recycling Synths at the Drifter, the error &#8220;Your Glimmer is full&#8221; will now be properly displayed on all four Synths<\/li>\n<li>Fixed an issue with the Sentry emblem where killing Giant Blockers wasn&#8217;t incrementing the &#8220;Blockers killed&#8221; stat<\/li>\n<li>Fixed an issue where the Gambit Prime weekly challenge didn&#8217;t display completion in the UI<\/li>\n<\/ul>\n<\/div>\n<h3>Triumphs<\/h3>\n<div>\n<ul>\n<li>Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season<\/li>\n<li>Fixed an issue where the Triumph &#8220;The Best Offense&#8221; was not giving credit for all orbs generated<\/li>\n<li>The Haul Triumphs &#8220;Greater Powers&#8221; and &#8220;IX&#8221; can now be completed and will initialize for players who have already completed them as soon as they enter Orbit<\/li>\n<\/ul>\n<\/div>\n<h3>General<\/h3>\n<div>\n<ul>\n<li>Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool<\/li>\n<li>Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600<\/li>\n<li>Increased drop rate of Polestar II Ghost Shell from 1% to 4%<\/li>\n<li>Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step<\/li>\n<\/ul>\n<\/div>\n<h2>Activities<\/h2>\n<h3>Reckoning<\/h3>\n<div>\n<ul>\n<li>Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon<\/li>\n<li>Chances for weapon rewards increase each time a boss is killed without a weapon drop<\/li>\n<li>Players near the bank should no longer be able to see waypoints until they jump through the portal<\/li>\n<ul>\n<ul>\n<li>When players jump through the portal, they should be placed in one of three active locations:<\/li>\n<ul>\n<ul>\n<li>Anytime before players begin capturing the bridge: over the horde mode area<\/li>\n<li>Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge<\/li>\n<li>After players fully capture the bridge and begin the boss fight: at the end of the bridge<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts<\/li>\n<\/ul>\n<\/div>\n<h3>Gambit Prime<\/h3>\n<div>\n<ul>\n<li>Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime<\/li>\n<li>Chances increase after each Gambit Prime match without a weapon drop<\/li>\n<li>An invasion kill now heals 8% of the Primeval&#8217;s health, down from 12%<\/li>\n<li>The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds<\/li>\n<li>This cooldown triggers after a player has been killed or successfully returns from an invasion<\/li>\n<li>Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime<\/li>\n<li>Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime<\/li>\n<li>Boss reintroduced to Gambit Prime<\/li>\n<li>Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the &#8220;Well Well Well&#8221; medal<\/li>\n<li>Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn&#8217;t summoning Immunity Blights<\/li>\n<li>The Burrow front on Deep Six had some minor adjustments to reduce combatant\/environment collisions<\/li>\n<\/ul>\n<\/div>\n<h3>Gambit<\/h3>\n<div>\n<ul>\n<li>High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased<\/li>\n<li>Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options<\/li>\n<li>Fixed an issue where the &#8220;Open 24\/7&#8221; medal could be acquired during a Sudden Death round of Gambit<\/li>\n<li>Fixed an issue where the &#8220;Rainmaker&#8221; medal could be acquired during a Sudden Death round of Gambit<\/li>\n<li>Gambit intro cinematics now run at unlocked framerates on PC<\/li>\n<li>Fixed an issue where Scorn Captain&#8217;s immunity totems were not properly shielding combatants<\/li>\n<li>Fixed an issue where Drifter was announcing &#8220;Portal&#8217;s Up&#8221; after the round had ended<\/li>\n<li>Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs<\/li>\n<li>Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs<\/li>\n<li>Fixed an issue where players who are restricted from the Crucible\/Gambit due to poor network quality were unable to launch Gambit Private Matches<\/li>\n<li>Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset<\/li>\n<\/ul>\n<\/div>\n<h3>Strikes<\/h3>\n<div>\n<ul>\n<li>Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike<\/li>\n<li>Nightfall tickets now have min\/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier<\/li>\n<\/ul>\n<\/div>\n<h3>Crucible<\/h3>\n<p><u>Competitive<\/u><\/p>\n<div>\n<ul>\n<li>Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.<\/li>\n<\/ul>\n<\/div>\n<p><u>Iron Banner<\/u><\/p>\n<div>\n<ul>\n<li>The curated roll &#8220;Wizened Rebuke&#8221; Fusion Rifle awarded from completing the &#8220;Atlas, Unbound&#8221; Triumph will now appear in Lord Saladin&#8217;s inventory so that players can inspect it prior to acquisition<\/li>\n<ul>\n<ul>\n<li>Once earned, the weapon may be viewed in Collections<\/li>\n<\/ul>\n<\/ul>\n<li>The curated roll &#8220;Wizened Rebuke&#8221; Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons<\/li>\n<li>The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden<\/li>\n<li>Removed ship &#8220;Volk-CER&#8221; from Collections due to an issue impacting the ship<\/li>\n<ul>\n<ul>\n<li>Expect this to return in a future Season<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h3>Patrols<\/h3>\n<div>\n<ul>\n<li>Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City&nbsp;<\/li>\n<\/ul>\n<\/div>\n<h2>Combatants<\/h2>\n<h3>General<\/h3>\n<div>\n<ul>\n<li>Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins<\/li>\n<li>Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended<\/li>\n<\/ul>\n<\/div>\n<h2>UI<\/h2>\n<h3>General<\/h3>\n<div>\n<ul>\n<li>Player will now always see equipped titles when inspecting another player<\/li>\n<li>The weapon ornament &#8220;Powerful Statement&#8221; is no longer visible in the socket preview for Loaded Question before being obtained<\/li>\n<li>Postmaster &#8220;open bundle confirmation&#8221; dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes<\/li>\n<li>Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material<\/li>\n<li>Fixed the description on some bounties to correctly read &#8221; ability kills&#8221; instead of &#8221; kills&#8221;<\/li>\n<li>Added ability to inspect gear for other classes<\/li>\n<\/ul>\n<\/div>\n<h2>PC<\/h2>\n<h3>General<\/h3>\n<div>\n<ul>\n<li>Fixed an issue where performance on PC would slowly degrade over time<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Updated 4\/9\/19 with missing notes Sandbox TITAN Striker\u2014Code of the Juggernaut Frontal Assault: Buff duration increased from 10 to 16 seconds&nbsp; Buff timer is now displayed on the HUD&nbsp; Buff now increases weapon damage 25% in PvE 20% in PvP Knockout: Buff duration increased from 3 to 5 seconds Buff is no longer disabled after [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":91686,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-91685","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91685","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91685"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91685\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/91686"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91685"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91685"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}