{"id":91653,"date":"2019-04-08T14:30:00","date_gmt":"2019-04-08T14:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/04\/feature_egx_rezzed_proved_nintendo_is_winning_the_indie_war"},"modified":"2019-04-08T14:30:00","modified_gmt":"2019-04-08T14:30:00","slug":"feature-egx-rezzed-proved-nintendo-is-winning-the-indie-war","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/08\/feature-egx-rezzed-proved-nintendo-is-winning-the-indie-war\/","title":{"rendered":"Feature: EGX Rezzed Proved Nintendo Is Winning The Indie War"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/bfbad40dc35a6\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/bfbad40dc35a6\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"IMG 1473\" href=\"http:\/\/images.nintendolife.com\/bfbad40dc35a6\/img-1473.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/bfbad40dc35a6\/img-1473.900x.jpg\" alt=\"IMG 1473\"><\/a><\/figure>\n<p>Last week, <a class=\"external\" href=\"https:\/\/www.egx.net\/rezzed\">EGX Rezzed<\/a> \u2013 an indie-flavoured off-shoot of <a class=\"external\" href=\"https:\/\/www.egx.net\/\">Gamer Network&#8217;s EGX show<\/a> \u2013 took place in London. The event&#8217;s aim has always been to celebrate small-scale games and give indie developers a chance to get their titles in front of a receptive audience, and this year&#8217;s show certainly did that. Established names such as <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/cuphead\">Cuphead<\/a><\/strong>, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/messenger\">The Messenger<\/a><\/strong>, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/inmost\">Inmost<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/untitled_goose_game\">Untitled Goose Game<\/a><\/strong> rubbed shoulders with more left-field releases, a great many of which are coming to Switch in the fullness of time.<\/p>\n<p>We know this because, during our time at the show, we feel we may have annoyed a few of the developers present by starting each chat with <em>&#8220;Is it coming to Switch?&#8221;<\/em> The difference this year is that the answer was mostly positive, which shows just how effectively Nintendo has charmed the indie sector with its latest console.<\/p>\n<figure class=\"picture strip\"><a title=\"IMG 1452\" href=\"http:\/\/images.nintendolife.com\/d3562ec73300b\/img-1452.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/d3562ec73300b\/img-1452.900x.jpg\" alt=\"IMG 1452\"><\/a><\/figure>\n<p>If you&#8217;ve not attended one of the recent EGX Rezzed shows, it&#8217;s probably worth explaining the venue. Unlike most shows of this type, which traditionally take place in massive, featureless exhibition halls, Rezzed&#8217;s home is a Grade I listed warehouse in Wapping, East London known as <a class=\"external\" href=\"https:\/\/tobaccodocklondon.com\/\">Tobacco Dock<\/a>. Constructed in 1811 to store \u2013 <em>you guessed it<\/em> \u2013 tobacco, it&#8217;s a totally unique setting for a games show. Set across two floors and crammed into cosy brick-vaulted rooms, EGX Rezzed is a lot more intimate than your typical game show.<\/p>\n<p>The fact that Tobacco Dock is sub-divided into so many different rooms allows the organisers to create focused areas for each platform holder or developer. For example, Microsoft&#8217;s successful <a href=\"http:\/\/www.nintendolife.com\/cdn-cgi\/l\/email-protection\" class=\"__cf_email__\" data-cfemail=\"c58c81859da7aabd\">[email&nbsp;protected]<\/a> indie brand had a sizeable room boasting titles such as Game Freak&#8217;s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/giga_wrecker_alt\">Giga Wrecker Alt.<\/a><\/strong>, Dead Mage&#8217;s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/children_of_morta\">Children of Morta<\/a><\/strong> and Pathea Games&#8217; <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/my_time_at_portia\">My Time at Portia<\/a><\/strong>, all of which are also (haha!) Switch-bound. Sony had a smaller room, but devoted the majority of the space to <strong><a class=\"external\" href=\"http:\/\/www.pushsquare.com\/games\/ps4\/dreams\">Dreams<\/a><\/strong>, Media Molecule&#8217;s upcoming spiritual successor to <strong>LittleBigPlanet<\/strong>. While it&#8217;s not an indie title, this game-building tool was almost terrifying in its scope and potential; we imagine it will create a whole new generation of indie game makers, so we&#8217;ll let it slide.<\/p>\n<p>But we weren&#8217;t at EGX Rezzed to look at things that <em>aren&#8217;t<\/em> coming to Switch \u2013 we were there to pester developers about games that <em>are<\/em>. <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/bloodstained_ritual_of_the_night\">Bloodstained<\/a><\/strong> was playable, and the massive indie room was packed with titles that proudly had Switch listed as one of their target platforms. The mech-based strategy title <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/warborn\">Warborn<\/a><\/strong> caught our eye, as did the utterly adorable <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/cat_quest_ii_the_lupus_empire\">Cat Quest II<\/a><\/strong>. In Devolver Digital&#8217;s room, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/katana_zero\">Katana Zero<\/a><\/strong> certainly impressed, as did the delightfully silly <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/my_friend_pedro\">My Friend Pedro<\/a><\/strong>. However, it was Nintendo&#8217;s stand which predictably drew us in for the longest amount of time.<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"IMG 1470\" href=\"http:\/\/images.nintendolife.com\/5c38ef698b524\/img-1470.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/5c38ef698b524\/img-1470.445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG 1470\"><\/a><a title=\"IMG 1461\" href=\"http:\/\/images.nintendolife.com\/db5b76e195d26\/img-1461.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/db5b76e195d26\/img-1461.445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG 1461\"><\/a><\/div>\n<div class=\"col\"><a title=\"IMG 1471\" href=\"http:\/\/images.nintendolife.com\/297991eaa8c53\/img-1471.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/297991eaa8c53\/img-1471.445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG 1471\"><\/a><a title=\"IMG 1457\" href=\"http:\/\/images.nintendolife.com\/861ca1c7e2166\/img-1457.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/861ca1c7e2166\/img-1457.445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG 1457\"><\/a><\/div>\n<\/aside>\n<p>Rather than taking up one of the snug rooms, Nintendo had opted for a courtyard in the middle of Tobacco Dock, and had arranged a series of Switch demo pods around this central structure. We got some hands-on time with Cuphead, which we&#8217;re happy to report runs absolutely beautifully on the console; it really does feel like a match made in heaven. The long-awaited Untitled Goose Game was present too, and looks better every time we see it in motion. We also got to sample <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/steamworld_quest_hand_of_gilgamech\">SteamWorld Quest<\/a><\/strong>, which looks incredibly polished and <em>very<\/em> interesting indeed. Given the amount of interest in Nintendo&#8217;s stand, it&#8217;s fair to say that its policy of snapping up the finest indie offerings is working.<\/p>\n<p>As a Nintendo-related footnote, we were fortunate enough to have a quick go on the <strong><a class=\"external\" href=\"https:\/\/vimeo.com\/289182327\">Octopad<\/a><\/strong>, a unique creation by Patrick LeMieux. Billed as an &#8216;alternative interface&#8217; for the NES, the Octopad is effectively an eight-player controller where each pad has only one option \u2013 A, B, Up, Down, and so on. We had a go on <strong>Tetris<\/strong> with some complete strangers, and it&#8217;s fascinating to see how a frantic dialogue is fostered when there are falling blocks at stake. Located in Rezzed&#8217;s Sega-sponsored Leftfield Room, Octopad is an intriguing social experiment which we hope we have a life beyond this single demo unit.<\/p>\n<figure class=\"picture strip\"><a title=\"The Octopad proved to be a highlight of the show for us personally\" href=\"http:\/\/images.nintendolife.com\/cb8fce831e988\/the-octopad-proved-to-be-a-highlight-of-the-show-for-us-personally.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/cb8fce831e988\/the-octopad-proved-to-be-a-highlight-of-the-show-for-us-personally.900x.jpg\" alt=\"The Octopad proved to be a highlight of the show for us personally\"><\/a><figcaption class=\"caption\">The Octopad proved to be a highlight of the show for us personally<\/figcaption><\/figure>\n<p>During the event, a series of talks took place covering a wide range of topics, including individual games (<a class=\"external\" href=\"https:\/\/www.youtube.com\/watch?v=R9r_AJdlhGM\">&#8216;Nutshots &amp; Nazis: The Sniper Elite Story&#8217;<\/a> wins the award for best title), pop culture (Nintendo Life contributor Mike Diver&#8217;s &#8216;Video Games Journalists vs The Transformers Movie was a highlight) and more pressing matters in game development (Designing Sex in Games). Many of these sessions overlapped with one another so it wasn&#8217;t physically possible to attend them all, but there was certainly plenty of stuff happening, even if you don&#8217;t include the actual games you could play.<\/p>\n<p>EGX Rezzed certainly presents a much different atmosphere to the &#8216;normal&#8217; EGX event, <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/03\/tickets_for_egx_2019_the_uks_biggest_games_show_are_on_sale_now\">which is due to take place in London this October<\/a>. It&#8217;s less about glitz, glamour and free energy drinks, and more about interacting with the people who actually make these games; the venue is also perfect, offering its own unique character which somehow feels perfectly attuned to the often wacky indie titles on display. There were some odd inclusions (<strong>Borderlands<\/strong> and <strong>Forza 7<\/strong> aren&#8217;t really indie, are they?) but what <em>really<\/em> struck us this year is how good a job Nintendo is doing when it comes to winning the hearts and minds of the independent gaming scene; a far cry from the rather tempestuous relationship the company has had with indies in the past.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last week, EGX Rezzed \u2013 an indie-flavoured off-shoot of Gamer Network&#8217;s EGX show \u2013 took place in London. The event&#8217;s aim has always been to celebrate small-scale games and give indie developers a chance to get their titles in front of a receptive audience, and this year&#8217;s show certainly did that. Established names such as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-91653","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91653","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91653"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91653\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91653"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91653"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91653"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}