{"id":91603,"date":"2019-04-07T10:30:00","date_gmt":"2019-04-07T10:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/04\/criterion_games_founder_says_nintendo_never_asked_the_studio_to_make_a_new_f-zero"},"modified":"2019-04-07T10:30:00","modified_gmt":"2019-04-07T10:30:00","slug":"criterion-games-founder-says-nintendo-never-asked-the-studio-to-make-a-new-f-zero","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/07\/criterion-games-founder-says-nintendo-never-asked-the-studio-to-make-a-new-f-zero\/","title":{"rendered":"Criterion Games Founder Says Nintendo Never Asked The Studio To Make A New F-Zero"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/10ee33e3a5672\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/10ee33e3a5672\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"F ZERO GX\" href=\"http:\/\/images.nintendolife.com\/10ee33e3a5672\/f-zero-gx.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/10ee33e3a5672\/f-zero-gx.900x.jpg\" alt=\"F ZERO GX\"><\/a><\/figure>\n<p>You might recall a <a href=\"http:\/\/www.nintendolife.com\/news\/2015\/06\/exclusive_we_almost_got_a_wii_u_f-zero_created_by_burnout_studio_criterion\">story<\/a> during the Wii U generation about how the British-based developer Criterion Games &#8211; best known for its work on the <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/burnout\">Burnout<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/need_for_speed_most_wanted_u\">Need for Speed<\/a><\/strong> series over the years &#8211; was supposedly asked to work on Nintendo&#8217;s futuristic racing game <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/f-zero\">F-Zero<\/a><\/strong>.<\/p>\n<p>In the end, nothing came of it, with Criterion Founder Alex Ward <a href=\"http:\/\/www.nintendolife.com\/news\/2015\/06\/working_on_f-zero_wouldnt_have_been_my_idea_of_fun_says_former_criterion_boss\">explaining<\/a> back in 2015 it was one of many licenses the studio had allegedly been offered over the years. However, during an interview on last week&#8217;s <a class=\"external\" href=\"https:\/\/youtu.be\/2kxTxDDvi4w?t=8139\">Game Informer Show<\/a>, the host Ben Hanson asked again about this opportunity the developer had and Ward responded by saying it was completely false. Here&#8217;s the full transcript (thanks, <a class=\"external\" href=\"https:\/\/nintendoeverything.com\/former-criterion-boss-clarifies-rumors-that-the-studio-was-asked-to-make-an-f-zero-game-for-wii-u\/\">Nintendo Everything<\/a>):<\/p>\n<blockquote>\n<p>&#8220;Once and for all, Nintendo didn&#8217;t come to Criterion and ask us to make F-Zero. Nothing of the sort at all. Complete false. &#8220;<\/p>\n<\/blockquote>\n<blockquote>\n<p>&#8220;Somebody quite junior in Nintendo in Europe, who isn\u2019t there anymore, sent me an email and said, \u2018Hey, some of us were talking.\u2019 Some of us \u2013 what does that mean? That could be the water cooler&#8230; And this guy just sent me an email out of the blue, so then I take that email and I replied and said, \u2018Well, he must have maybe thought we were an independent company and we weren\u2019t.\u2019 We were wholly owned by EA. One we\u2019re owned by EA. Two, if you want to talk to EA \u2013 and those companies have all those discussions all the time \u2013 you have to contact this guy in EA and I gave him the email address. And that\u2019s it.\u201d<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>It wasn&#8217;t as if Shigeru Miyamoto had personally contacted Criterion. Ward went on to explain how this Nintendo representative was &#8220;very junior&#8221; and would have never been able to reach out to a senior staff member at EA. To further clarify. he said it was &#8220;never a formal thing&#8221; and was more of a pipe dream.<\/p>\n<p>Even though Ward now runs his own independent studio Three Fields Entertainment, he&#8217;s &#8220;not really big&#8221; on F-Zero, saying how he would be the &#8220;wrong person&#8221; and it&#8217;s never really been &#8220;his thing&#8221; or goal to leave a corporate company and then work on licensed games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>You might recall a story during the Wii U generation about how the British-based developer Criterion Games &#8211; best known for its work on the Burnout and Need for Speed series over the years &#8211; was supposedly asked to work on Nintendo&#8217;s futuristic racing game F-Zero. In the end, nothing came of it, with Criterion [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-91603","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91603","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91603"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91603\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}