{"id":91433,"date":"2019-04-04T19:00:00","date_gmt":"2019-04-04T19:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/04\/soapbox_i_dont_get_smash_bros_and_i_just_dont_know_why"},"modified":"2019-04-04T19:00:00","modified_gmt":"2019-04-04T19:00:00","slug":"soapbox-i-dont-get-smash-bros-and-i-just-dont-know-why","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/04\/soapbox-i-dont-get-smash-bros-and-i-just-dont-know-why\/","title":{"rendered":"Soapbox: I Don&#8217;t &#8216;Get&#8217; Smash Bros. And I Just Don&#8217;t Know Why"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/097b6ed878f37\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/097b6ed878f37\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"SMASH1\" href=\"http:\/\/images.nintendolife.com\/097b6ed878f37\/smash1.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/097b6ed878f37\/smash1.900x.jpg\" alt=\"SMASH1\"><\/a><\/figure>\n<p><em>Soapbox features enable our individual writers to voice their own opinions on various topics, opinions that may not necessarily be the voice of the site. In this piece, staff writer Gavin looks back on his history with the Smash Bros. series and tells us why he&#8217;s weary of the latest iteration on Switch&#8230;<\/em><\/p>\n<hr>\n<p>We\u2019ve all got different tastes when it comes to video games and, indeed, everything else in this world. We\u2019re all entitled to our opinions, of course, however \u2018wrong\u2019 they may be. People are welcome to believe that <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/legend_of_zelda_skyward_sword\">Skyward Sword<\/a><\/strong> is complete and utter trash, for example, although I remember having a <em>cracking<\/em> time with it over Christmas 2011. Sure it\u2019s a slow starter, but I can\u2019t understand the vitriol it provokes in some corners of the internet. Alternatively, you might enjoy, say, 3D Sonic games; that\u2019s <em>fine<\/em>. You won\u2019t hear any whining from me \u2013 we can still be friends.<\/p>\n<p>However, working for this website has magnified a personal issue I\u2019ve got with one of Nintendo\u2019s crown jewel franchises; something that\u2019s been bugging me for ages and which flared up last year with the launch of Switch\u2019s biggest game since <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\">Super Mario Odyssey<\/a><\/strong>. Yes, it\u2019s confession time \u2013 I just don&#8217;t understand the world\u2019s obsession with <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/super_smash_bros\">Super Smash Bros.<\/a><\/strong><\/p>\n<p>As perplexing as this may be to some readers (and some colleagues \u2013 sorry Alex!), I just <em>cannot<\/em> enjoy Smash in the way legions of fans seem to. I know I\u2019m not entirely alone and that there\u2019s a small band of us who watch from the side-lines with a sense of bemusement as the rest of the world goes Smash crazy. I see sales figures that show it\u2019s now the <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/03\/japanese_charts_smash_bros_ultimate_overtakes_splatoon_2_as_the_best-selling_switch_game\">biggest selling Switch game in Japan<\/a> and I know it must be good \u2013 I <em>know<\/em> I must be missing something, but I simply can\u2019t find a way in.<\/p>\n<p>It\u2019s certainly not for lack of trying \u2013 I\u2019ve been burned before, <em>multiple<\/em> times. I bought (and subsequently sold) the first three games in the series. I picked up the original N64 game back in 1999 because, well, <em>of course<\/em> I did. Just watch the intro for a reminder of how cool this mashup was:<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=Cz79J_3TlBM?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>A fighting game featuring Mario, Link, Fox, Pikachu <em>and<\/em> Captain Falcon?! For an N64 kid, the magnitude of this crossover was impossible to resist, but from the very first moment something didn\u2019t feel quite right.<\/p>\n<p>Specific memories from that period are dim, but I remember using Pikachu a lot and spamming his lightning bolt move. I remember the controls never quite \u2018clicking\u2019 and feeling very odd about Mario\u2019s jump not being on the \u2018A\u2019 button. Perhaps it had something to do with my youthful ignorance; <em>obviously<\/em> Mario\u2019s jump wouldn\u2019t be on the \u2018A\u2019 button in a fighting game. I was imposing my expectations based on <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/super_mario_64\">Mario 64<\/a><\/strong> onto this entirely different genre. Then again, Smash isn\u2019t really like any other fighting game, certainly not anything I\u2019d played to that point. Jumping didn\u2019t feel weird with Link because his jump in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_ocarina_of_time\">Ocarina of Time<\/a><\/strong> was automatic and pushing &#8216;up&#8217; on the stick was generally how you accomplished it, but for whatever reason the inputs never \u2018sunk in\u2019 and I fell into a quagmire where button mashing felt unsatisfying, but I could never muster enthusiasm to really master the controls.<\/p>\n<p>I was also playing predominantly in single-player, which is obviously sub-optimal. I\u2019d rope a sibling into a match whenever I could, but we\u2019d invariably end up quickly returning to <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/goldeneye_007\">GoldenEye<\/a><\/strong> (Licence to Kill, Pistols, Facility) or <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/mario_kart_64\">Mario Kart 64<\/a><\/strong> \u2013 yes, we\u2019d rather fight in that game\u2019s Battle Mode than throw down in Smash! It simply didn\u2019t strike a chord as a two-player experience either and while I procured more controllers later on, the feeling of disappointment had set in and it was too late.<\/p>\n<figure class=\"picture strip\"><a title=\"You know there's a problem when you'd rather be playing this.\" href=\"http:\/\/images.nintendolife.com\/d18b3199cddcb\/you-know-theres-a-problem-when-youd-rather-be-playing-this.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/d18b3199cddcb\/you-know-theres-a-problem-when-youd-rather-be-playing-this.900x.jpg\" alt=\"You know there's a problem when you'd rather be playing this.\"><\/a><figcaption class=\"caption\">You know there&#8217;s a problem when you&#8217;d rather be playing this.<\/figcaption><\/figure>\n<p>So, when <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/super_smash_bros_melee\">Super Smash Bros. Melee<\/a><\/strong> showed up on GameCube, I thought I owed the game another chance. With more than double the amount of playable characters and a massive leap in graphical fidelity, once again I was drawn in. Knowing <em>exactly<\/em> what to expect this time round would help set my expectations accordingly, I thought, so I snapped the game up and hoped to be wowed.<\/p>\n<p>Very quickly, though, that familiar empty feeling returned. Despite the wealth of fan service, familiar faces and all the excellent reviews, I just wasn\u2019t having fun with it. No, that\u2019s not quite right \u2013 I wasn\u2019t having the sort of fun I <em>expected<\/em> after reading all the glowing recommendations. It was moderately enjoyable, yes &#8211; like a cup of tea or a nice walk &#8211; but I wanted the sort of raucous multiplayer mayhem I got from a bout of Mario Kart and Melee never provided that. The Adventure Mode single-player content should have kept me happy, but it felt like an add-on; a side dish with a smattering of platforming which only highlighted what, to me, the game lacked, even though it had Mario and his Mushroom Kingdom cronies.<\/p>\n<figure class=\"picture strip\"><a title=\"MELEE\" href=\"http:\/\/images.nintendolife.com\/5604f69411502\/melee.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/5604f69411502\/melee.900x.jpg\" alt=\"MELEE\"><\/a><\/figure>\n<p>In spite of all my previous experience, a curious mixture of confusion over what I was \u2018missing\u2019 plus the single-player Subspace Emissary mode and the ballooning roster of fighters (including Sonic the Hedgehog and Solid Snake, for crying out loud!) had me eyeing <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/super_smash_bros_brawl\">Super Smash Bros. Brawl<\/a><\/strong> on Wii in 2008. With all those characters and stages, the game felt (from the outside) like an unbridled celebration of video games; a party that <em>everyone<\/em> was attending which I\u2019d be crazy to miss\u2026<\/p>\n<p>So, once again (and against my better judgement) I paid the money, found the cheapest \u2018good\u2019 bottle of wine I could and went to the party. I stood in the corner rocking on my heels, analysing the attendees between swigs of cheap bottled lager before escaping to the kitchen to find another. As I suspected, the party was all pleasant smiles, awkward silences with Prefab Sprout on the stereo. <em>We must do this again some time!<\/em><\/p>\n<p>Nope, it just wasn\u2019t working. Brawl did <em>nothing<\/em> to show me why this game was so incredibly popular and made me feel like more of an outsider than ever. By the time the Wii U iteration released, I\u2019d learned my lesson: <em>it\u2019s just not for me<\/em>, I thought. I&#8217;m not gonna be duped again by&#8230; what&#8217;s that? <em>5<\/em><em>8 playable characters, you say!?<\/em> Despite the slim pickings of the Wii U years, I somehow managed to stay strong and abstain.<\/p>\n<p>Of course, Nintendo got me in a different way. As so many others did, I fell in love with the Smash series amiibo and have dozens sitting on the shelf now, despite never owning the game they were made for. I stayed strong, though, determined to sit out <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_smash_bros_for_wii_u\">Super Smash Bros. for Wii U and 3DS<\/a><\/strong> and I managed to do so, feeling very pleased with myself for avoiding Nintendo\u2019s cunning trap the fourth time around.<\/p>\n<p>So, when <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Super Smash Bros. Ultimate<\/a><\/strong> finally landed on Switch, I was more than happy to sit this one out, too. Smash Ultimate? <em>More like Smash Ulti-meh, amirite?<\/em> That was before Nintendo\u2019s endless barrage of Smash details in 2018\u2019s Direct broadcasts, though. Despite having little interest in actually playing the game, I sat through every last minute of those deep dives and gradually got more and more intrigued. If previous versions were party-like \u2018celebrations\u2019 of video games, Ultimate is the Glastonbury Festival of Smash. <em>Everyone<\/em> is here; characters, players, the lot. Everyone except me, it seems.<\/p>\n<figure class=\"picture strip\"><a title=\"SMASHU\" href=\"http:\/\/images.nintendolife.com\/7576e14121627\/smashu.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/7576e14121627\/smashu.900x.jpg\" alt=\"SMASHU\"><\/a><\/figure>\n<p>With every bit of news about spirit events and upcoming DLC that comes to light, I read and once again doubt myself. <em>Perhaps, I\u2019m missing out \u2013 maybe Daft Punk are playing at the party this time and it&#8217;s going to be amazing and I&#8217;m an idiot!<\/em> The huge roster of fighters and the ample single-player content is potent, sure, but really it\u2019s the sheer number of fans that \u2013 once again \u2013 has me wondering. It looks fun. I like fun, I like video games, I <em>should<\/em> like Smash Ultimate!<\/p>\n<p>How many chances should you give a series? Is it worth me trying <em>one final time<\/em> to see what all the fuss is about? With so many other games to play \u2013 and limited time \u2013 I\u2019m more weary than ever of putting down money only to be disappointed. I would say I\u2019ll wait until it\u2019s cheap, but this is a Nintendo first-party game we\u2019re talking about. I <em>almost<\/em> caved when the Piranha Plant DLC was included (I bought the amiibo the moment it was released and it\u2019s <em>probably<\/em> my favourite) but got distracted by other games on the eShop.<\/p>\n<p>I can\u2019t be alone, I know there are others who just aren\u2019t that into Smash. With any other series I\u2019d shrug my shoulders and mutter \u2018different strokes, different folks\u2019 before moving on without a second thought, but there\u2019s something about the celebratory crossover of the series and the party-like atmosphere which is uniquely appealing. Laboured as those Directs might have been, they showed the blood, sweat and tears that Sakurai and his team pour into these games. I would love to support that sort of dedication. All it would take is an incredible DLC announcement to push me over the edge \u2013 Banjo-Kazooie would do it, however improbable that is. Until then, you\u2019ll find me sitting on the fence feeling lonesome as lines of revellers traipse through sunlit fields to the Smash Festival.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Soapbox features enable our individual writers to voice their own opinions on various topics, opinions that may not necessarily be the voice of the site. In this piece, staff writer Gavin looks back on his history with the Smash Bros. series and tells us why he&#8217;s weary of the latest iteration on Switch&#8230; We\u2019ve all [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-91433","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91433","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91433"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91433\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91433"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91433"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91433"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}