{"id":91352,"date":"2019-04-03T21:26:00","date_gmt":"2019-04-03T21:26:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/340058"},"modified":"2019-04-03T21:26:00","modified_gmt":"2019-04-03T21:26:00","slug":"video-how-media-molecule-took-dreams-from-jam-idea-to-playable-game-engine","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/03\/video-how-media-molecule-took-dreams-from-jam-idea-to-playable-game-engine\/","title":{"rendered":"Video: How Media Molecule took Dreams from jam idea to playable game engine"},"content":{"rendered":"<p>During the big GDC 2019 Main Stage presentation last month, Media Molecule cofounder&nbsp;and studio director Siobhan Reddy stepped onstage to share the story of how the studio&#8217;s upcoming game&nbsp;<em>Dreams&nbsp;<\/em>evolved from game jam idea to&nbsp;full-blown playable game-making engine.<\/p>\n<p>It was a brief but intriguing talk because Reddy talked quite earnestly about the studio&#8217;s goal of making game-making accessible to more people, and how everyone at Media Molecule has contributed to the game&#8217;s toolset to try and make it as useful and approachable as possible.<\/p>\n<p>If you missed out on seeing Reddy&#8217;s talk live at GDC a few weeks ago, you can now&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=fZRyaA1agq4\">watch it completely free<\/a>&nbsp;on the official GDC YouTube channel, which will continue to be updated with new talks every week.<\/p>\n<p>In fact, the entire GDC 2019 Main Stage presentation was fast-tracked and is now online for free viewing via <a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\">the GDC YouTube channel<\/a>, so you can also see Media Molecule&#8217;s&nbsp;remarkable live musical performance (played live using <em>Dreams&nbsp;<\/em>itself) that preceded Reddy&#8217;s talk!<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>During the big GDC 2019 Main Stage presentation last month, Media Molecule cofounder&nbsp;and studio director Siobhan Reddy stepped onstage to share the story of how the studio&#8217;s upcoming game&nbsp;Dreams&nbsp;evolved from game jam idea to&nbsp;full-blown playable game-making engine. It was a brief but intriguing talk because Reddy talked quite earnestly about the studio&#8217;s goal of making [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":91353,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-91352","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91352","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91352"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91352\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/91353"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91352"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}