{"id":91233,"date":"2019-04-01T23:15:00","date_gmt":"2019-04-01T23:15:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/339867"},"modified":"2019-04-01T23:15:00","modified_gmt":"2019-04-01T23:15:00","slug":"video-sean-murray-reflects-on-no-mans-sky-and-grit-in-game-dev","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/04\/01\/video-sean-murray-reflects-on-no-mans-sky-and-grit-in-game-dev\/","title":{"rendered":"Video: Sean Murray reflects on No Man&#8217;s Sky and grit in game dev"},"content":{"rendered":"<p>A small and unlikely team was behind one of the most ambitious and anticipated games of 2016:&nbsp;<em>No Man&#8217;s Sky<\/em>.<\/p>\n<p>As part of the special three-part GDC 2019 Main Stage event,&nbsp;Hello Games&#8217; Sean Murray took the stage to discuss the value of grit in game development, and what the <em>No Man&#8217;s Sky&nbsp;<\/em>team learned in the process of weathering criticism while building and improving the game.<\/p>\n<p>It was a candid behind-the-scenes look at the realities of modern game dev that&nbsp;showcased&nbsp;the power of focusing on what you do, rather than what you say, in the face of adversity. If you missed seeing it live at GDC last month, good news: you can now watch it completely free&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=C3GaHQybtoU\">via the official GDC YouTube channel!<\/a><\/p>\n<p>Murray&#8217;s talk was actually preceded on the Main Stage by a live musical performance from Media Molecule using its innovative game&nbsp;<em>Dreams<\/em>, which you can also <a href=\"https:\/\/www.youtube.com\/watch?v=vi0-S0BM7tI\">watch now on the GDC YouTube channel<\/a>.&nbsp;<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A small and unlikely team was behind one of the most ambitious and anticipated games of 2016:&nbsp;No Man&#8217;s Sky. As part of the special three-part GDC 2019 Main Stage event,&nbsp;Hello Games&#8217; Sean Murray took the stage to discuss the value of grit in game development, and what the No Man&#8217;s Sky&nbsp;team learned in the process [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":91234,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-91233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91233","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91233"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91233\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/91234"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}