{"id":91151,"date":"2018-09-11T08:30:10","date_gmt":"2018-09-11T08:30:10","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2018\/09\/11\/how-to-create-a-retro-game-boy-in-3d-part-1\/"},"modified":"2018-09-11T08:30:10","modified_gmt":"2018-09-11T08:30:10","slug":"how-to-create-a-retro-game-boy-in-3d-part-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/11\/how-to-create-a-retro-game-boy-in-3d-part-1\/","title":{"rendered":"How to Create a Retro Game Boy in 3D: Part 1"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/final_image\/game-boy-3d.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in&nbsp;<strong>Cinema 4D<\/strong>.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the retro Game Boy<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">1.<\/span>&nbsp;How to Import Reference Images<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the middle mouse button to click anywhere on the viewport. This will display all four views. From there, use the middle mouse button to select the&nbsp;<strong>Front&nbsp;<\/strong>view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Four different camera angles to choose from\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/gameboy-4-views.jpg\"><figcaption>Four different camera angles to choose from<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Attributes&nbsp;<\/strong>tab select&nbsp;<strong>Mode &gt; View Settings.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select View Settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/gameboy-view-settings.jpg\"><figcaption>Select View Settings<\/figcaption><\/figure>\n<h3><strong>Step 3<\/strong><\/h3>\n<p>In&nbsp;<strong>Viewport [Right]&nbsp;<\/strong>select&nbsp;<strong><\/strong>the&nbsp;<strong>Back&nbsp;<\/strong>button and click on the button next to&nbsp;<strong>Image.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Back button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/gameboy-ref-image.jpg\"><figcaption>Select the Back button<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Select your reference image from the finder and open it. In this tutorial I&#8217;ll use the front view of a retro Nintendo Game Boy to help me.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Reference image of a Nintendo Game Boy\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-reference.jpg\"><figcaption>Reference image of a Nintendo Game Boy<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Adjust the image size and transparency to your liking in the properties window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust size in the properties window\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-background-settings.jpg\"><figcaption>Adjust size in the properties window<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">2.<\/span>&nbsp;How to Adjust the Cube Shape<\/h2>\n<h3>Step 1<\/h3>\n<p>In the top menu bar select&nbsp;<strong><\/strong>the&nbsp;<strong>Cube&nbsp;<\/strong>to spawn a cube into the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Spawn a cube into the scene\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cube.jpg\"><figcaption>Spawn a cube into the scene<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>In the properties window, adjust the size so that the shape of the cube fits the shape of the Game Boy background image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the size of the cube\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cube-parameters.jpg\"><figcaption>Adjust the size of the cube<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>The shape of the cube should roughly fit the shape of the Game Boy background image at this stage.&nbsp;<\/p>\n<p>Ensure that you check the shape using the other camera views as well (perspective, side and top etc).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"The cube should fit the size of the reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cube-shape.jpg\"><figcaption>The cube should fit the size of the reference image<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Ensure that you check the shape using the other camera views as well (perspective, side and top etc). The size of the shape in the Z axis should be roughly half of what the Game Boy should be.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"View in perspective\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-shape-adjust.jpg\"><figcaption>View in perspective<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 5<\/span><\/h3>\n<p><span class=\"sectionnum\">Select the&nbsp;<strong>Make Editable<\/strong> button to make the shape editable. Next select the&nbsp;<strong>Edge Selection&nbsp;<\/strong>button.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Make Editable and Edge Selection buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-edges.jpg\"><figcaption>Select Make Editable and Edge Selection buttons<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 6<\/span><\/h3>\n<p><span class=\"sectionnum\">Select the bottom right corner of the shape. This is highlighted in orange.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the right corner of the shape with Edge Selection\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-corner.jpg\"><figcaption>Select the right corner of the shape with Edge Selection<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>Once selected choose the&nbsp;<strong>Bevel Tool&nbsp;<\/strong>by using the mouse to&nbsp;<strong>Right Click &gt; Bevel.&nbsp;<\/strong>Adjust the bevel by changing the settings in the properties window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the Bevel Tool to curve the corner\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-bevel.jpg\"><figcaption>Use the Bevel Tool to curve the corner<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>Select the remaining three corners of the shape. This is highlighted in orange. Use the&nbsp;<strong>Bevel Tool<\/strong> to curve the corners slightly. The curvature of the remaining three corners should be less than the bottom right corner.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the remaining corners using Edge Selection\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-corners.jpg\"><figcaption>Adjust the remaining corners using Edge Selection<\/figcaption><\/figure>\n<p><\/p>\n<h2><span class=\"sectionnum\">3.<\/span>&nbsp;How to Create the Game Boy Shape<\/h2>\n<h3>Step 1<\/h3>\n<p>Select the <strong>Move Tool. <\/strong>To duplicate this shape you will need to hold <strong>CTRL <\/strong>button on the keyboard and then click and drag the <strong>Blue<\/strong><strong>&nbsp;Arrow<\/strong> using the mouse. Leave a small gap in between both shapes.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-duplicate-cube.jpg\"><figcaption>Duplicate the shape<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Duplicate the shape again and place the new shape in in between the other two (in the middle). With the middle shape still selected, use the <strong>Scale Tool&nbsp;<\/strong>and shrink the middle shape by about <strong>95%.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate and scale the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-middle-cube.jpg\"><figcaption>Duplicate and scale the object<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Click on the small back arrow on the <strong>Cube<\/strong> button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This will spawn a <strong>Cylinder<\/strong> in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cylinder.jpg\"><figcaption>Select Cylinder<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Adjust the properties of the size and orientation of the cylinder using the properties window. The thickness of the cylinder should be roughly the same as the small gap created between the two larger shapes.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the Cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cylinder-parameters.jpg\"><figcaption>Adjust the Cylinder<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Once you&#8217;re happy with the size and shape of the cylinder, place it in between the two shapes in the gap.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the Cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cylinder-placement.jpg\"><figcaption>Place the Cylinder<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">4.<\/span>&nbsp;How to Create the Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>Duplicate one of the larger shapes and then use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the thickness of the shape so that it becomes quite thin.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate and scale the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-screen-border-thin.jpg\"><figcaption>Duplicate and scale the object<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>and combine it with the&nbsp;<strong>Points Selection Tool<\/strong> to move the rounded corners of the shape so that it fits the size of the screen border (as shown in the background reference image).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Combine the points button with the move and selection tools\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-tools.jpg\"><figcaption>Combine the points button with the move and selection tools<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Select the points you want to move and then move them into place using the&nbsp;<strong>Move Tool.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the points of the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-screen-border-size.jpg\"><figcaption>Adjust the points of the object<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Create a new cube and change the shape of it so that it fits the main screen of the Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a new cube object and fit it to the screen\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cube-screen.jpg\"><figcaption>Create a new cube object and fit it to the screen<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Once you&#8217;re happy with the size of the shapes, use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to place them on to the body of the Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the new objects to the Game Boy\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-screen-final.jpg\"><figcaption>Place the new objects to the Game Boy<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">5.<\/span>&nbsp;How to Create the Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>Click on the small back arrow on the Cube button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This will spawn a cylinder in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Cylinder button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cylinder.jpg\"><figcaption>Select the Cylinder button<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Adjust the properties of the cylinder so that it is facing the correct way, has the correct size and has the desired thickness for the button. Then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the button into the correct place using the background image as your reference.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the cylinder and place it correctly\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-button.jpg\"><figcaption>Scale the cylinder and place it correctly<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Duplicate the button and use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to increase the size slightly. You will want to increase the size uniformly so that the centre point of each object is the same (seen from the front view).&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate and scale new cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-second-cylinder.jpg\"><figcaption>Duplicate and scale new cylinder<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Make sure that the duplicate cylinder is selected and click on the&nbsp;<strong>Make Editable Button.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Make Editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-make-editable.jpg\"><figcaption>Select the Make Editable button<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Now that the object is editable, we can&nbsp;<strong><\/strong>edit the points.&nbsp;<strong><\/strong>Make sure that the cylinder object is selected and click on&nbsp;<strong>Points Button.&nbsp;<\/strong><\/p>\n<p>Click on the&nbsp;<strong>Rectangle Selection Tool<\/strong> so that we can select the points you wish to edit. Once you&#8217;ve selected the points you can move them using the&nbsp;<strong>Move Tool.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Combine the points button with the move and selection tools\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-tools.jpg\"><figcaption>Combine the points button with the move and selection tools<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>Use the&nbsp;<strong>Rectangle Selection Tool&nbsp;<\/strong>to select half of the cylinder. Then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the points to the right.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the points of the shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-button-border-extend.jpg\"><figcaption>Adjust the points of the shape<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>Duplicate the button and use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the button to the right.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate and place buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-second-button.jpg\"><figcaption>Duplicate and place buttons<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>When moving a whole object, select and use the&nbsp;<strong>Model&nbsp;<\/strong>button. If this is not selected, you may find that you will be moving the points, edges or faces instead.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Model button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-model.jpg\"><figcaption>Select the Model button<\/figcaption><\/figure>\n<h3>Step 9<\/h3>\n<p>Making sure that you have the&nbsp;<strong>Model&nbsp;<\/strong>button turned on, select all three cylinder shapes which now make up your Game Boy buttons.&nbsp;<\/p>\n<p>Once all three have been selected, press&nbsp;<strong>Alt-G&nbsp;<\/strong>on the keyboard to group them up. You can then rename the <strong>Null<\/strong> by <strong>double clicking<\/strong> on it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Group the cylinders\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/gameboy-group-objects.jpg\"><figcaption>Group the cylinders<\/figcaption><\/figure>\n<h3>Step 10<\/h3>\n<p>Select the whole group and use the&nbsp;<strong>Rotate Tool&nbsp;<\/strong>to rotate the buttons so that it matches the reference image in the front view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-buttons-rotate.jpg\"><figcaption>Rotate the buttons<\/figcaption><\/figure>\n<h3>Step 11<\/h3>\n<p>Ensure that you use the other camera views to ensure that the button placement is correct and moved to the right area.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the buttons on to the Game Boy\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-final-buttons.jpg\"><figcaption>Place the buttons on to the Game Boy<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">6.<\/span>&nbsp;How to Create the D-Pad<\/h2>\n<h3>Step 1<\/h3>\n<p>To create the D-Pad, use a similar technique to creating the Game Boy buttons.&nbsp;<\/p>\n<p>First, create the background cylinder. To do this click on the small back arrow on the Cube button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This will spawn a cylinder in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Cylinder button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-cylinder.jpg\"><figcaption>Select the Cylinder button<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Resize the cylinder using the shape parameters window so that it fits roughly around the size of the D-Pad. Then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the cylinder shape in place.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place cylinder correctly onto Game Boy\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-dpad-cylinder.jpg\"><figcaption>Place cylinder correctly onto Game Boy<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>With the cylinder shape selected you can use the parameters window to adjust the radius, height and rotation segments of the cylinder.&nbsp;<\/p>\n<p>The more segments you create, the smoother the circle will become. We also want to make sure that the height is not too large, as this shape will only be used on the surface of the Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Ajdust the cylinder\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-dpad-cylinder-size.jpg\"><figcaption>Ajdust the cylinder<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Create a cube and use the parameters window again to adjust the shape so that it is roughly the same shape as half of the D-Pad.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a new Cube and adjust it\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-dpad-rectangle.jpg\"><figcaption>Create a new Cube and adjust it<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>With the new cube shape selected you can use the parameters window to adjust the size or the D-Pad. This object will need to be duplicated in order to create the second half of the D-Pad.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the new object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-dpad-properties.jpg\"><figcaption>Adjust the new object<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>To duplicate this shape, select the cube from the object list. Press the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and click and drag the cube object.&nbsp;<\/p>\n<p>Place the duplicate cube object on the list. This way of duplicating an object means that both objects are exactly the same in exactly the same position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplcate the new cube\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-dpad-duplicate.jpg\"><figcaption>Duplcate the new cube<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>Rotate the new D-Pad object using the&nbsp;<strong>Rotate Tool<\/strong> and rotate it by exactly 90 degrees.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the object 90 degrees\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-dpad-rotate.jpg\"><figcaption>Rotate the object 90 degrees<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>Make sure that you use the other camera views to ensure that the D-Pad placement is correct and moved to the right area.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the D-Pad onto the surface of the Game Boy\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-dpad-placement.jpg\"><figcaption>Place the D-Pad onto the surface of the Game Boy<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">7.<\/span>&nbsp;How to Create the Start &amp; Select Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>Because the start and select buttons have a very similar shape to the shape that was created for the background for the buttons, duplicate the same shape.&nbsp;<\/p>\n<p>Do this by pressing and holding the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and clicking and dragging the object using the&nbsp;<strong>Move Tool.<\/strong>&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-start-duplicate.jpg\"><figcaption>Duplicate shape<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>With the new object selected, use the&nbsp;<strong>Scale Tool<\/strong> to make the shape around the same size as the start and select buttons in the reference image.&nbsp;<\/p>\n<p>Ensure that you click on the background instead of the coloured icons when using the tool if you want to scale uniformly.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-start-scale.jpg\"><figcaption>Scale shape<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>and combine it with the&nbsp;<strong>Points Selection Tool<\/strong>&nbsp;to move the rounded corners of the shape so that it fits the length of the start and select button (as shown in the background reference image).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Combine the points button with the move and selection tools\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-tools.jpg\"><figcaption>Combine the points button with the move and selection tools<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Ensure the you have the object and <strong>Move Tool&nbsp;<\/strong>selected. Hold the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and click and drag the button to duplicate it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate and space the shapes out\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-select-duplicate.jpg\"><figcaption>Duplicate and space the shapes out<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Ensure that you use the other camera views to ensure that the start and select button placement is correct and moved to the right area.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place buttons on to the surface of the Game Boy\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-start-select.jpg\"><figcaption>Place buttons on to the surface of the Game Boy<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">8.<\/span>&nbsp;How to Create the Speakers<\/h2>\n<h3>Step 1<\/h3>\n<p>Because the speakers have a very similar shape to the shape that was created for the start and select buttons, we will be duplicating the same shape.&nbsp;<\/p>\n<p>Do this by pressing and holding the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and clicking and dragging the object using the&nbsp;<strong>Move Tool.<\/strong>&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-speakers-duplicate.jpg\"><figcaption>Duplicate button<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Rotate Tool&nbsp;<\/strong>to rotate the shape so that it fits the angle shown in the reference image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-speakers-rotate.jpg\"><figcaption>Rotate button<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool<\/strong> so that the size roughly fits that of the speakers in the reference image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-speakers-scale.jpg\"><figcaption>Scale button<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>and combine it with the&nbsp;<strong>Points Selection Tool<\/strong>&nbsp;to move the rounded corners of the shape so that it fits the length of the speakers (as shown in the background reference image).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Combine the points button with the move and selection tools\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-tools.jpg\"><figcaption>Combine the points button with the move and selection tools<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Ensure that the length of the shape roughly fits that of the speakers in the reference image.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Lengthen the button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-speakers-points.jpg\"><figcaption>Lengthen the button<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>Ensure the you have the object and&nbsp;<strong>Move Tool&nbsp;<\/strong>selected. Hold the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and click and drag the button to duplicate it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-speakers-duplicated.jpg\"><figcaption>Duplicate the shape<\/figcaption><\/figure>\n<h3>Step 7<\/h3>\n<p>Duplicate the object several times until looks roughly the same as the shape of the Game Boy speakers.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the shape many times until you are satisfied\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-speakers.jpg\"><figcaption>Duplicate the shape many times until you are satisfied<\/figcaption><\/figure>\n<h3>Step 8<\/h3>\n<p>Ensure that you use the other camera views to ensure that the placement is correct and moved to the right area.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place shapes onto the surface of the Game Boy\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-speakers-placement.jpg\"><figcaption>Place shapes onto the surface of the Game Boy<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">9.<\/span>&nbsp;How to use Boole<\/h2>\n<h3>Step 1<\/h3>\n<p>Select&nbsp;<strong>Boole&nbsp;<\/strong>by clicking on the small arrow on the bottom right of the&nbsp;<strong>Array&nbsp;<\/strong>button at the top of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Boole from menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-boole.jpg\"><figcaption>Select Boole from menu<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Select the objects that you want the Boole to effect. This will be the front part of the Game Boy and the speakers (which have been grouped together using&nbsp;<strong>Alt-G<\/strong>).&nbsp;<\/p>\n<p>Put both objects into the&nbsp;<strong>Boole&nbsp;<\/strong>and make sure that the speakers group is placed below the Game Boy body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Group objects under Boole\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-boole-objects.jpg\"><figcaption>Group objects under Boole<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>By using the&nbsp;<strong>Boole<\/strong>&nbsp;create <em>cut outs&nbsp;<\/em>using the shapes created.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Cut out the speakers\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy-boole-cut.jpg\"><figcaption>Cut out the speakers<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the different camera angles to double check the Game Boy model to make sure that it looks correct.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final Game Boy model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30400\/image\/game-boy.jpg\"><figcaption>Final Game Boy model<\/figcaption><\/figure>\n<h2>Coming Next<\/h2>\n<p>In the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>Create Materials<\/li>\n<li>Colour in the Game Boy Model<\/li>\n<li>Render the Game Boy Model<\/li>\n<\/ul>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/30400\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30400\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30400\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30400\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in&nbsp;Cinema 4D.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-91151","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91151"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91151\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}