{"id":91071,"date":"2018-11-12T06:30:43","date_gmt":"2018-11-12T06:30:43","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2018\/11\/12\/how-to-create-an-iphone-in-cinema-4d-part-1\/"},"modified":"2018-11-12T06:30:43","modified_gmt":"2018-11-12T06:30:43","slug":"how-to-create-an-iphone-in-cinema-4d-part-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/11\/12\/how-to-create-an-iphone-in-cinema-4d-part-1\/","title":{"rendered":"How to Create an iPhone in Cinema 4D: Part 1"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/final_image\/iphone-cover.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D iPhone model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you how&nbsp;to:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the iPhone<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">1.<\/span>&nbsp;How to Import Reference Images<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the middle mouse button to click anywhere on the viewport. This will display all four views. From there, use the middle mouse button to select the&nbsp;<strong>Right&nbsp;<\/strong>view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Cinema 4D viewports\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-views.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Attributes&nbsp;<\/strong>tab select&nbsp;<strong>Mode &gt; View Settings.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select view settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-view-settings.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In&nbsp;<strong>Viewport [Right]&nbsp;<\/strong>select&nbsp;<strong><\/strong>the&nbsp;<strong>Back&nbsp;<\/strong>button and click on the button next to&nbsp;<strong>Image.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the back tab\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-ref-image.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the reference image from the finder and open it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Reference image displayed in the viewport\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-reference.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 5<\/span><\/h3>\n<p>Once the image is displayed in the background of the viewport, you can change the transparency of the image. This can sometimes make it easier to model from the reference image.<\/p>\n<p>You can also change the position and size of your reference image from here using&nbsp;<strong>Offset X, Offset Y, Size X&nbsp;<\/strong>and&nbsp;<strong>Size Y<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust transparency of the image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-opacity.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">2.<\/span>&nbsp;How to Model the Body of the iPhone<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the body of the iPhone, select the&nbsp;<strong>Cube&nbsp;<\/strong>object from the top menu bar. This will spawn a cube in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select cube object from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-create-cube.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>You can use the reference image of the iPhone in your&nbsp;<strong>Front View<\/strong> to help adjust the cube. Use the&nbsp;<strong>Scale Tool<\/strong> to make the shape of the cube match up with the shape of the iPhone in the image.<\/p>\n<p>Make sure that you use the other views (front, left, right, perspective etc) to check that your shape looks correct from every angle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Resize the cube object using the Scale Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-view-cube.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>With the object still selected, use the mouse to click the&nbsp;<strong>Make Editable&nbsp;<\/strong>button. This enables you to adjust the model further, but disables the options for when you first spawn the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Make Editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-make-editable.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the&nbsp;<strong>Edge Selection Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Edge Selection Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-edges.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Use the&nbsp;<strong>Edge Selection Tool&nbsp;<\/strong>to select all four corners of the object. The selected edges will be highlighted in orange.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the corners of the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-select-edges.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Once the edges have been selected, use the mouse to right click on the selected edges. In the menu that appears, find&nbsp;<strong>Bevel&nbsp;<\/strong>and select it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Bevel Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-click-bevel.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>In the adjustment window (usually located in the bottom right of the screen), play around with the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset:&nbsp;<\/strong>31cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>10<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<p>Feel free to adjust the sliders and values until you are satisfied with the object&#8217;s appearance.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the bevel settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-bevel-settings.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>In the images below you can see how the edges are effected once the values have been changed.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Demonstration of the bevel tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-curve-corners.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Click on the small black arrow in the bottom right corner of the&nbsp;<strong>Bend Tool <\/strong>in the top menu bar. Then select&nbsp;<strong>Bevel<\/strong> from the list.&nbsp;This will create a&nbsp;<strong><\/strong>Bevel tool in the list of objects on the right of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Bevel tool from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-bevel.jpg\"><\/figure>\n<h3>Step 10<\/h3>\n<p>Select the&nbsp;<strong>Bevel<\/strong> tool and drag it into the&nbsp;<strong>Cube&nbsp;<\/strong>object. This will apply the bevel features to the cube.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rearrange the objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-bevel-list.jpg\"><\/figure>\n<h3>Step 11<\/h3>\n<p>Making sure that the <strong>Bevel&nbsp;<\/strong>tool is selected in the object list, use the adjustments window to change the way that the bevel works. For this tutorial, the following will be used:<\/p>\n<ul>\n<li><strong>Use Angle:&nbsp;<\/strong>Tick<\/li>\n<li><strong>Angle Threshold:&nbsp;<\/strong>68 Degrees<\/li>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Radial<\/li>\n<li><strong>Offset:&nbsp;<\/strong>8cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>6<\/li>\n<\/ul>\n<p>Feel free to adjust the sliders and values until you are satisfied with the object&#8217;s appearance.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the bevel tool sliders\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-bevel-deformer-settings.jpg\"><\/figure>\n<h3>Step 12<\/h3>\n<p>In the images below you can see how the cube is effected once the values have been changed. This makes the object appear smoother, which correctly matches the appearance of an iPhone 8.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Smoothing the edges of the iPhone\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-bevel-edges.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 13<\/span><\/h3>\n<p>For a more stylised and graphical approach we can reduce the Bevel Subdivisions to a value of 1.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Reduce the bevel subdivisions\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-chamfer-edges.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 14<\/span><\/h3>\n<p><span class=\"sectionnum\">This will give the iPhone a sharper bevel for a more stylised look.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"3D body of the iPhone\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-body.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">3.<\/span>&nbsp;How to Create the iPhone Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the screen of the iPhone, select the&nbsp;<strong>Cube&nbsp;<\/strong>object from the top menu bar. This will spawn a cube in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select cube object from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-create-cube.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the reference image of the iPhone in your&nbsp;<strong>Front View<\/strong>&nbsp;to help adjust the cube. Use the&nbsp;<strong>Scale Tool<\/strong>&nbsp;to make the shape of the cube match up with the shape of the iPhone screen in the image.<\/p>\n<p>Make sure that you use the other views (front, left, right, perspective etc) to check that your shape looks correct from every angle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Resize the cube object using the Scale Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-cube-screen.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Once the shape and size of the cube has been adjusted correctly, use the&nbsp;<strong>Move Tool<\/strong> to move the screen into position.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the screen object inside the iPhone body\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-screen-placement.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">4.<\/span>&nbsp;How to Create iPhone Home Button<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the home button of the iPhone, select the&nbsp;<strong>Cone&nbsp;<\/strong>object from the top menu bar. This will spawn a cone in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the cone object from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-create-cone.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Rotate Tool<\/strong> to rotate the cone by 90 degrees. Ensure that the pointed tip is pointing towards the iPhone.<\/p>\n<p>You can also reduce the height of the cone and the increase the radius of the tip. This helps make the positioning of the button a little bit easier.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the cone using the rotate tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-rotate-cone.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the reference image and the&nbsp;<strong>Scale Tool<\/strong> to adjust the cone so that it roughly fits the size of the iPhone home button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Resize the cone\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-button-size.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Switch to <strong>Perspective View<\/strong> and use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to place the cone object in the position where the iPhone home button will be.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the cone on the model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-place-cone.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">5.<\/span>&nbsp;How to use Boole<\/h2>\n<h3>Step 1<\/h3>\n<p>Click on the small black arrow in the bottom right corner of the&nbsp;<strong>Array Tool&nbsp;<\/strong>in the top menu bar. Then select&nbsp;<strong>Boole<\/strong>&nbsp;from the list.&nbsp;This will create a&nbsp;<strong><\/strong>Boole tool in the list of objects on the right of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the boole tool from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-boole.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Select the cone and body objects from the list and place them inside the&nbsp;<strong>Boole Tool.<\/strong> Ensure that the cone object is positioned below the iPhone body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rearrange the objects menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-cone-boole.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>This will create a cut out in the shape of the cone object. You can then adjust the position of the cone object using the&nbsp;<strong>Move Tool&nbsp;<\/strong>until you&#8217;re happy with the appearance of the home button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create the iPhone home button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-button-boole.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Ensure that the cone object is selected and select&nbsp;<strong>Phong&nbsp;<\/strong>in the adjustments window. Change the&nbsp;<strong>Phong Angle&nbsp;<\/strong>to <strong>45 Degrees<\/strong>. This will adjust the smoothing groups of the home button so that they appear correctly.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust phong angel\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-phong-angle.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">6.<\/span>&nbsp;How to use Boole to Create the iPhone Details<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the shape object creations tools (cylinder, cone, cube, tube etc) to create the extra details for the iPhone. This will include things like the camera lens and the phone receiver.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create the iPhone details\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-details-shapes.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Select all the new objects (holding shift) and press&nbsp;<strong>Alt-G&nbsp;<\/strong>on the keyboard. This will group the objects into a null group. Make sure that the null group is positioned inside the&nbsp;<strong>Boole&nbsp;<\/strong>and below the body object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rearrange the objects menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-details-groups.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>This will create a cut out in the shape of the objects you initially created. You can then adjust the position of the objects using the&nbsp;<strong>Move Tool&nbsp;<\/strong>until you are happy with the appearance.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use boole to create the details\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-details-boole.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">7.<\/span>&nbsp;How to Create the iPhone Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the shape object creations tools (cylinder, cone, cube, tube etc) to create the extra buttons for the iPhone. This will include things like the volume and power buttons.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the iPhone buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-volume-buttons.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>and the&nbsp;<strong>Rotation Tool&nbsp;<\/strong>to place the buttons in the correct position on the iPhone.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate and place the iPhone buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-duplicate-button.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>You can use the different viewports (left, right, front, perspective) to aid you in positioning the buttons in the correct place.&nbsp;<\/p>\n<p>Don&#8217;t forget that the reference image can be used to guide you at this stage as well.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the move tool to place the buttons on the iPhone\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-power-button.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">8.<\/span>&nbsp;How to Create the iPhone Camera<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the shape creation tools to create shapes for the iPhone camera. The cylinder shapes will be used to create the holes via the Boolean tool. Remember to use the reference image to help measure the size and placement.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create objects for the iPhone camera\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-camera.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Ensure that the viewport is looking at the back of the iPhone model. You can use the <strong>Rotate Tool<\/strong> to rotate the camera shapes 180 degrees if needed. Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to place the shapes correctly on the body of the iPhone.&nbsp;<\/p>\n<p>The shapes must be placed within the body of the iPhone in order for the Boolean to work correctly (for the camera holes).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the rotate and move tool to place the objects on the iPhone\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-lens-placement.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Select both of the camera holes (shown as the cone shapes named 01.1 and 02.1 in the image). In the object list, move them so that they are inside the&nbsp;<strong>Boole&nbsp;<\/strong>group (created for the previous cutouts in section 5 and 6).&nbsp;<\/p>\n<p>All the cutout objects must be placed underneath the iPhone body object in order to work.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rearrange the objects menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-lens-move.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Once the shapes have been placed inside the&nbsp;<strong>Boole&nbsp;<\/strong>group, the holes should appear correctly inside the iPhone body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use boole to create the holes on the iPhone\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-lens-boole.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Use the same techniques as above to create the other holes on the iPhone.<\/p>\n<p>Create two more cones and place them on top of the rounded camera shape.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place the camera objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-camera-lens.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>You&#8217;ll need to create a new boole group for the new holes to appear because we are using a new object to cut holes into (instead of the iPhone body).&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select boole from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-boole.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Create a new boole group by placing the objects inside the boole (the cones must be placed below the shape that you want to cut holes out from).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use boole to cut holes in the camera\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-boole-lens.jpg\"><\/figure>\n<h2>Coming Next&#8230;<\/h2>\n<p>In the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the iPhone<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"The final iPhone 3D model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30527\/image\/iphone-cover.jpg\"><\/figure>\n<\/p>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/30527\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30527\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30527\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30527\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D iPhone model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-91071","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91071","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91071"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91071\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}