{"id":91041,"date":"2018-12-17T08:30:22","date_gmt":"2018-12-17T08:30:22","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2018\/12\/17\/how-to-create-an-iphone-in-cinema-4d-part-2\/"},"modified":"2018-12-17T08:30:22","modified_gmt":"2018-12-17T08:30:22","slug":"how-to-create-an-iphone-in-cinema-4d-part-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/17\/how-to-create-an-iphone-in-cinema-4d-part-2\/","title":{"rendered":"How to Create an iPhone in Cinema 4D: Part 2"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/final_image\/iphone-colour-final.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D iPhone model to use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In the first part of the two-part tutorial, I showed you how&nbsp;to:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the iPhone<\/li>\n<\/ul>\n<p>In this, the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the iPhone<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">9.<\/span>&nbsp;How to Create a New Material<\/h2>\n<h3>Step 1<\/h3>\n<p>Located near the bottom of the screen there is a material selection window. Click on&nbsp;<strong>Create &gt; New Material<\/strong><strong>&nbsp;<\/strong>to create a new material to use that you can edit.&nbsp;<\/p>\n<p>Materials are used to colour in the various objects and parts of the iPhone.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select New Material from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-new-material.jpg\"><figcaption>Select New Material from the menu<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Double click on the new material icon (displayed as a sphere). This will bring up the&nbsp;<strong>Material Editor<\/strong>, where you can adjust the various properties of the material such as the colour, transparency and reflectance.&nbsp;<\/p>\n<p>For this particular style we will only be interested in flat colour (Luminance).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Open the Material Editor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-default-material.jpg\"><figcaption>Open the Material Editor<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 3<\/span><\/h3>\n<p><span class=\"sectionnum\">Tick the button for&nbsp;<strong>Luminance <\/strong>and&nbsp;u<\/span>ntick the boxes for&nbsp;<strong>Colour&nbsp;<\/strong>and&nbsp;<strong>Reflectance<\/strong>. This will give the cel shaded look for the final image.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Luminance\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-select-luminancel.jpg\"><figcaption>Select Luminance<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 4<\/span><\/h3>\n<p>Colour the iPhone body by adding the material to the object. Drag and drop the material to the object using the mouse. You can also drag and drop the material onto the object listed on the right of the screen.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Drag new material on to the 3D model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-apply-mat.jpg\"><figcaption>Drag new material on to the 3D model<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">10.<\/span>&nbsp;How to Adjust the Material Properties<\/h2>\n<h3>Step 1<\/h3>\n<p>In the <strong>Material Editor<\/strong>, click on the arrow button next to&nbsp;<strong>Texture&nbsp;<\/strong>and select&nbsp;<strong>Sketch and Toon &gt; Cel&nbsp;<\/strong>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Sketch and Toon and Cel from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-sketchandtoon.jpg\"><figcaption>Select Sketch and Toon and Cel from the menu<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Click on the new&nbsp;<strong>Cel&nbsp;<\/strong>button that appears next to <strong>Texture<\/strong> to bring up a new menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Cel button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-cel.jpg\"><figcaption>Click on the Cel button<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>In this new menu, adjust the settings as follows:<\/p>\n<ol>\n<li>Change the <strong>Diffuse<\/strong> to match the image at below. It should be grey scale with the colour getting light from left to right.<\/li>\n<li>Untick <strong>Camera<\/strong>.<\/li>\n<li>Tick <strong>Lights<\/strong>.<\/li>\n<li>Tick <strong>Shadows<\/strong>&nbsp;<\/li>\n<li>Select&nbsp;<strong>Multiply&nbsp;<\/strong>from the drop down menu.<\/li>\n<\/ol>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the settings in the editor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-shader.jpg\"><figcaption>Adjust the settings in the editor<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p><span class=\"sectionnum\">Select a colour by double-clicking on the colour option box .&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">The <strong>Material Editor<\/strong> gives many different options for choosing and picking colours. These include RGB, HSV and so on. Choose whichever option you are most familiar with as a flat colour. Because of the&nbsp;<strong><\/strong><strong>Multiply<\/strong> shading mode, the different colour shades will also appear in the material.<\/span><\/p>\n<p><span class=\"sectionnum\">If the material has already been applied to the model, the colour of the model will automatically be adjusted to the new material colour. This is useful if you change your mind on a certain colour or a certain part of the iPhone model.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Pick a colour \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-mat-colour.jpg\"><figcaption>Pick a colour&nbsp;<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>Because we&#8217;ve already applied the material to the model, the colour of the iPhone will automatically be adjusted to the new material colour.<\/p>\n<p><img decoding=\"async\" alt=\"The new material is applied \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-apply-newmat.jpg\"><\/p>\n<h2><span class=\"sectionnum\">11.<\/span>&nbsp;How to Adjust the Shading<\/h2>\n<h3>Step 1<\/h3>\n<p>To get a&nbsp; better idea of the shading and how our render will turn out as we work on it, click and hold on the <strong>Render Button<\/strong>&nbsp;and select&nbsp;<strong>Interactive Render Region&nbsp;<\/strong>from the menu.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Interactive Render Region\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-render-region.jpg\"><figcaption>Select Interactive Render Region<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the mouse to adjust the window so that it fits around the iPhone model. Look for the very small arrow on the right hand side of the window and use the mouse to drag it to the top right corner of the box (this increases the resolution).&nbsp;<\/p>\n<p>Decrease the resolution by moving the arrow down if you find that the performance is decreasing.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the resolution\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-increaseres.jpg\"><figcaption>Adjust the resolution<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>To change the way the light source is facing go to&nbsp;<strong>Options &gt; Default Light<\/strong>.<\/p>\n<p>You can also add a light object to the scene if you are more comfortable working that way.&nbsp;&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select default light\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-default-light.jpg\"><figcaption>Select default light<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Change the light source in the <strong>Default Light<\/strong> window. Click where you&#8217;d like the light source to come from on the sphere and it will sync with the view port. Experiment with different lighting positions to come up with a lighting situation that you like.&nbsp;<\/p>\n<p>This can be adjusted at anytime so you can change the lighting again if you changed your mind.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Change the lighting direction\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-adjust-light.jpg\"><figcaption>Change the lighting direction<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 5<\/span><\/h3>\n<p>Secondary-click on the arrow and select&nbsp;<strong>Alpha Mode&nbsp;<\/strong>in order to reveal the rest of the viewport. Some people may find working this way easier.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Alpha Mode\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-alpha.jpg\"><figcaption>Select Alpha Mode<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">12.<\/span>&nbsp;Other Lighting Solutions<\/h2>\n<h3>Step 1<\/h3>\n<p>To set up the basic lighting, go to the&nbsp;<b>Floor&nbsp;<\/b>button located in the top menu bar.&nbsp;<b>Primary-Click-Hold&nbsp;<\/b>and then select&nbsp;<b>Physical Sky&nbsp;<\/b>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Physical Sky\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-physical-sky.jpg\"><figcaption>Select Physical Sky<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>Make sure that&nbsp;<strong>Physical Sky&nbsp;<\/strong>is selected in the menu on the right, a new menu will appear on the bottom right of the screen. Select the&nbsp;<b>Time and Location<\/b>&nbsp;tab and choose a time using the left and right arrow keys.&nbsp;<\/p>\n<p>This will change the lighting of the scene (according to the time of the day). Choose a suitable time to light up the scene. You&#8217;ll see how the lighting affects the scene in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select a Time \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-time.jpg\"><figcaption>Select a Time&nbsp;<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>To add a light to the scene, select the&nbsp;<strong>Add Light&nbsp;<\/strong>button in the top menu bar at the top of the screen.<\/p>\n<p>This creates a&nbsp;<strong>Light Object<\/strong>&nbsp;which you can move around the scene. Move the light object using the&nbsp;<strong>Move Tool&nbsp;<\/strong>to a suitable position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Add Light Button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-add-light.jpg\"><figcaption>Select the Add Light Button<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here you can adjust the&nbsp;<strong>Intensity, Light Type&nbsp;<\/strong>and even&nbsp;<strong>Colour.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Light Object adjustments\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-settings-light.jpg\"><figcaption>Light Object adjustments<\/figcaption><\/figure>\n<p><\/p>\n<h2><span class=\"sectionnum\">13.<\/span>&nbsp;How to Colour the iPhone Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>To create a new material we can duplicate the material by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard and then using the mouse to click and drag the material to the side.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-duplicate-material.jpg\"><figcaption>Duplicate material<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Double-click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there we can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 56<\/strong><\/li>\n<li><strong>G: 47<\/strong><\/li>\n<li><strong>B: 66<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose a new colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-screen-colour.jpg\"><figcaption>Choose a new colour<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>Apply the new material to the screen by clicking and dragging it directly onto the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-colour-screen.jpg\"><figcaption>Apply material to model<\/figcaption><\/figure>\n<h2><span class=\"sectionnum\">14.<\/span>&nbsp;How to Colour the iPhone Details<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a new material. You can also duplicate a previous material in order to keep the settings from before.<\/p>\n<p><strong>Double-click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there we can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 70<\/strong><\/li>\n<li><b>G: 69<\/b><\/li>\n<li><b>B: 65<\/b><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose a new colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-material-grey.jpg\"><figcaption>Choose a new colour<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 2<\/span><\/h3>\n<p><span class=\"sectionnum\">Apply the new material to the button objects inside the cutout group. You can also apply the material by clicking and dragging it to the object in the viewport.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply material to objects in list view\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-apply-grey.jpg\"><figcaption>Apply material to objects in list view<\/figcaption><\/figure>\n<h3><span class=\"sectionnum\">Step 3<\/span><\/h3>\n<p><span class=\"sectionnum\">When the material is applied, the details will change colour to reflect the material.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to iPhone details\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-details-colour.jpg\"><figcaption>Apply new material to iPhone details<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>Repeat the same steps for the side buttons. For the side buttons, use the same colour material which was used for the iPhone body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to iPhone buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-details-home.jpg\"><figcaption>Apply new material to iPhone buttons<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>For the back camera details, use the dark grey colour. Remember that you can change the colour of the material at a later date as well.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to iPhone camera\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-details-lens.jpg\"><figcaption>Apply new material to iPhone camera<\/figcaption><\/figure>\n<p><\/p>\n<h2><span class=\"sectionnum\">15.<\/span>&nbsp;How to Render the iPhone<\/h2>\n<h3>Step 1<\/h3>\n<p>On the top menu bar, click on the&nbsp;<strong>Render Settings&nbsp;<\/strong>button. This brings up the render settings window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Render Settings button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-render-settings.jpg\"><figcaption>Click on the Render Settings button<\/figcaption><\/figure>\n<h3>Step 2<\/h3>\n<p>In the render settings menu, you can change the options to what you need. First, tick the&nbsp;<strong>Save Settings&nbsp;<\/strong>to select a file location, file format and alpha channel.<\/p>\n<p>Select&nbsp;<strong>Alpha Channel<\/strong> if you wish to keep the background see through.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Save settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-save.jpg\"><figcaption>Save settings<\/figcaption><\/figure>\n<h3>Step 3<\/h3>\n<p>In the&nbsp;<strong>Output Settings&nbsp;<\/strong>choose the resolution, height and width of the image.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Output settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-resolution.jpg\"><figcaption>Output settings<\/figcaption><\/figure>\n<h3>Step 4<\/h3>\n<p>To ensure that the render is nice and sharp go to the&nbsp;<strong>Anti-Aliasing&nbsp;<\/strong>settings. Select&nbsp;<strong>Cubic (Still Image)&nbsp;<\/strong>which can be found under Filter.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Anti-Aliasing settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-anti-aliasing.jpg\"><figcaption>Anti-Aliasing settings<\/figcaption><\/figure>\n<h3>Step 5<\/h3>\n<p>To create the final image, click on the&nbsp;<strong>Render&nbsp;<\/strong>button. Remember to select the right view in the viewport (front, right, left or perspective etc.) and that you&#8217;re happy with the camera angle.&nbsp;<\/p>\n<p>Choose a suitable angle in the viewport by navigating around the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Render button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-render.jpg\"><figcaption>Click on the Render button<\/figcaption><\/figure>\n<h3>Step 6<\/h3>\n<p>If you want to have more control over how your final render looks, create a camera object to help. Find a suitable view using the viewport first and then click on the camera button.&nbsp;<\/p>\n<p>This will create a camera using the current view in the viewport. Check out the camera settings to see how they affect the final render.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Camera button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-camera.jpg\"><figcaption>Click on the Camera button<\/figcaption><\/figure>\n<h2>The End Result<\/h2>\n<p>Wait for the final render to finish. Once the render is complete you can repeat the steps above and change the camera or the view port to create a new image from a different angle.&nbsp;<\/p>\n<p>Throughout the course of the project you have successfully learnt how to:<\/p>\n<ul>\n<li>Import Reference Images<\/li>\n<li>Prepare for Modelling<\/li>\n<li>Model an iPhone<\/li>\n<li>Create Materials<\/li>\n<li>Colour the Model<\/li>\n<li>Render the iPhone<\/li>\n<\/ul>\n<p>Feel free to share your own creations below. You can also export your image into&nbsp;<strong>Adobe Photoshop<\/strong>&nbsp;to enhance it further or to use it as part of a larger image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final iPhone render\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30578\/image\/iphone-colour-final.jpg\"><figcaption>Final iPhone render<\/figcaption><\/figure>\n<\/p>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/30578\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30578\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30578\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30578\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D iPhone model to use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques. In the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-91041","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91041","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=91041"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/91041\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=91041"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=91041"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=91041"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}