{"id":90927,"date":"2019-03-20T08:30:24","date_gmt":"2019-03-20T08:30:24","guid":{"rendered":"http:\/\/www.sickgaming.net\/blog\/2019\/03\/20\/how-to-create-a-smartwatch-in-cinema-4d-part-1\/"},"modified":"2019-03-20T08:30:24","modified_gmt":"2019-03-20T08:30:24","slug":"how-to-create-a-smartwatch-in-cinema-4d-part-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/20\/how-to-create-a-smartwatch-in-cinema-4d-part-1\/","title":{"rendered":"How to Create a Smartwatch in Cinema 4D: Part 1"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/final_image\/smart-watch-cover.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Smartwatch model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the Smartwatch<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">1.<\/span>&nbsp;How to Import Reference Images<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the <strong>middle mouse button<\/strong> to click anywhere on the viewport. This displays all four views. From there, use the <strong>middle mouse button<\/strong> to select the&nbsp;<strong>Right&nbsp;<\/strong>view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Cinema 4D views\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-views.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Attributes&nbsp;<\/strong>tab select&nbsp;<strong>Mode &gt; View Settings.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"View settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-view-settings.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In&nbsp;<strong>Viewport [Right]&nbsp;<\/strong>select&nbsp;<strong><\/strong>the&nbsp;<strong>Back&nbsp;<\/strong>button and click on the button next to&nbsp;<strong>Image.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose back button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-ref-image.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the reference image from the <strong>finder<\/strong> and open it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Reference image displayed\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_ref_image.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Once the image is displayed in the background of the viewport, change the transparency of the image. This can sometimes make it easier to model from the reference image.<\/p>\n<p>Change the position and size of the reference image from here using&nbsp;<strong>Offset X, Offset Y, Size X&nbsp;<\/strong>and&nbsp;<strong>Size Y<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the transparency\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_ref_transparency.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">2.<\/span>&nbsp;How to Model the Watch Face<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the face of the Smartwatch, select the&nbsp;<strong>Cube&nbsp;<\/strong>object from the top menu bar. This spawns a cube in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Cube from the menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-create-cube.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the reference image of the Smartwatch in the&nbsp;<strong>Front View<\/strong>&nbsp;to help adjust the cube.&nbsp;<\/p>\n<p>Use the&nbsp;<strong>Scale Tool<\/strong>&nbsp;to make the shape of the cube match up with the shape of the Smartwatch in the image.<\/p>\n<p>Ensure that you use the other views (front, left, right, perspective etc) to check that the shape looks correct from every angle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Transform the cube to fit reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_cube_adjust.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>With the object still selected, use the mouse to click the&nbsp;<strong>Make Editable&nbsp;<\/strong>button to allow you to adjust the model further.<\/p>\n<p>Clicking the <strong>Make Editable&nbsp;<\/strong>button disables the options for when you first spawn the object.<\/p>\n<p>Because of this you must make sure that you are happy with the current shape of the cube before clicking this button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Make Editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_editable.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the&nbsp;<strong>Edge Selection Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Edge Selection Tool button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-edges.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Use the&nbsp;<strong>Edge Selection Tool&nbsp;<\/strong>to select all four corners of the object. The selected edges are highlighted in orange.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the edge corners of the cube\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_corner_edge_selection.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Once the edges have been selected, use the mouse to <strong>right click<\/strong> on the selected edges. In the menu that appears, find&nbsp;<strong>Bevel&nbsp;<\/strong>and select it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Bevel Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-click-bevel.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>In the adjustment window (usually located in the bottom right of the screen), play around with the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset: <\/strong>50cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>10<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<p>Feel free to adjust the sliders and values until you are satisfied with the object&#8217;s appearance.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the corners of the cube\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_bevel_corners.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>In the images below you can see how the edges are effected once the values have been changed.<\/p>\n<p>Use the reference image of the Smartwatch in the&nbsp;<strong>Front View<\/strong>&nbsp;to help whilst you adjust the corners.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_ref_corners.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Click on the small black arrow in the bottom right corner of the&nbsp;<strong>Bend Tool&nbsp;<\/strong>in the top menu bar. Select&nbsp;<strong>Bevel<\/strong>&nbsp;from the list.&nbsp;This creates a&nbsp;<strong><\/strong><strong>Bevel tool<\/strong> in the list of objects on the right of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Bevel button from top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-bevel.jpg\"><\/figure>\n<h3>Step 10<\/h3>\n<p>Select the&nbsp;<strong>Bevel<\/strong>&nbsp;tool and drag it into the&nbsp;<strong>Cube&nbsp;<\/strong>object. This will apply the bevel features to the cube.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Bevel in listed view\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-bevel-list.jpg\"><\/figure>\n<h3>Step 11<\/h3>\n<p>Ensuring that the&nbsp;<strong>Bevel&nbsp;<\/strong>tool is selected in the object list, use the adjustments window to change the way that the bevel works.&nbsp;<\/p>\n<p>For this tutorial, the following are used:<\/p>\n<ul>\n<li><strong>Use Angle:&nbsp;<\/strong>Tick<\/li>\n<li><strong>Angle Threshold:&nbsp;<\/strong>68 Degrees<\/li>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Radial<\/li>\n<li><strong>Offset: <\/strong>20cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>6<\/li>\n<\/ul>\n<p>Feel free to adjust the sliders and values until you are satisfied with the object&#8217;s appearance.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the Bevel object settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_chamfer_tool.jpg\"><\/figure>\n<h3>Step 12<\/h3>\n<p>In the images below you can see how the cube is changed once the values have been changed. This makes the object appear smoother, which correctly matches the appearance of the Smartwatch which is being modelled.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curved edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_smooth_edges.jpg\"><\/figure>\n<h3>Step 13<\/h3>\n<p>For a more stylised and graphical approach, reduce the <strong>Bevel Subdivisions<\/strong> to a value of <strong>1<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Simplified edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_sharp_edges.jpg\"><\/figure>\n<h3>Step 14<\/h3>\n<p>This gives the Smartwatch a sharper bevel for a more stylised look. However, if you&#8217;re going for a more realistic look with a smoother bevel, increase the number of <strong>Bevel Subdivisions<\/strong> instead.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Low Poly watch face\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_face_front.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">3.<\/span>&nbsp;How to Create the Smartwatch Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the screen of the Smartwatch, duplicate the current object from the list view. Do this by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard to click and drag a duplicate object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the watch face\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_duplicate.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Remove the&nbsp;<strong>Bevel Modifier&nbsp;<\/strong>from the duplicate object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Remove Bevel \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_remove_modifier.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool<\/strong> to adjust the thickness of the new object.<\/p>\n<p>Ensure that you use the other views (front, left, right, perspective etc) to check that the shape looks correct from every angle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale watch face\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_screen_scale.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Once the shape and size of the cube has been adjusted correctly, use the&nbsp;<strong>Move Tool<\/strong>&nbsp;to move the screen into position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move object into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_face_place.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">4.<\/span>&nbsp;How to Create the Smartwatch Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>Click on the small back arrow on the Cube button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This will spawn a Cylinder in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Cylinder from top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-cylinder.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Adjust the properties of the Cylinder so that it is facing the correct way, has the correct size and has the desired thickness for the button.&nbsp;<\/p>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the button into the correct place using the background image as the reference.&nbsp;<\/p>\n<p>The settings for the <strong>Cylinder<\/strong> are as follows:<\/p>\n<ul>\n<li><strong>Radius:&nbsp;<\/strong>25cm<\/li>\n<li><strong>Height: <\/strong>25cm<\/li>\n<li><strong>Height Segments:&nbsp;<\/strong>1<\/li>\n<li><b>Rotation Segments:&nbsp;<\/b>36<\/li>\n<li><b>Orientation:&nbsp;<\/b>-X<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_button.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Ensure that the cylinder is selected and click on the&nbsp;<strong>Make Editable Button.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Make Editable Button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-make-editable.jpg\"><\/figure>\n<h3><strong>Step 4<\/strong><\/h3>\n<p><strong><\/strong>Duplicate the cylinder. This acts as the second button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_button_duplicate.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Now that the object is editable, edit the points.&nbsp;<strong><\/strong>Ensure the second cylinder object is selected and click on&nbsp;<strong>Points Button.&nbsp;<\/strong><\/p>\n<p>Click on the&nbsp;<strong>Rectangle Selection Tool<\/strong>&nbsp;to select the points to edit. Select the points to then move them using the&nbsp;<strong>Move Tool.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Points Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-points.jpg\"><\/figure>\n<h3><strong>Step 6<\/strong><\/h3>\n<p>Use the&nbsp;<strong>Rectangle Selection Tool&nbsp;<\/strong>to select half of the cylinder. Then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the points down.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust points\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch_button_model.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>To move the two buttons into position, when moving a whole object, select and use the&nbsp;<strong>Model&nbsp;<\/strong>button. If this is not selected, you may find that you&#8217;ll be moving the points, edges or faces instead.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Model button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-model.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>Use the&nbsp;<strong>Move Tool<\/strong>&nbsp;to move the two buttons into position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move new button into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-buttons-placed.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Ensure that you use the other camera views to ensure that the button placement is correct and moved to the right area.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Check all views\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-views.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">5.<\/span>&nbsp;How to Create the Watch Strap<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the wrist strap of the Smartwatch, select the&nbsp;<strong>Cube&nbsp;<\/strong>object from the top menu bar.&nbsp;<\/p>\n<p>This spawns a cube in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Cube object from menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-create-cube.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Adjust the properties of the cube so that it resembles the appearance of a wrist strap. This is usually represented as a very long rectangular shape.&nbsp;<\/p>\n<p>The settings for the strap are as follows:<\/p>\n<ul>\n<li><strong>Size X:&nbsp;<\/strong>230 cm<\/li>\n<li><strong>Size Y: <\/strong>1000 cm<\/li>\n<li><strong>Size Z:&nbsp;<\/strong>45 cm<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust cube to make strap shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In order for the shape to bend correctly, width segments must be added to the object. For a smoother bend more segments should be added (Y).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add segments to watch strap\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap-segments.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">6.<\/span>&nbsp;How to use the Bend Deformer&nbsp;<\/h2>\n<h3>Step 1<\/h3>\n<p>In order to create a suitable bend to the wrist strap you will need to use the&nbsp;<strong>Bend Deformer.&nbsp;<\/strong>Select&nbsp;<strong><\/strong>the&nbsp;<strong>Bend&nbsp;<\/strong>button from the top menu bar.&nbsp;<\/p>\n<p>This spawns a bend deformer object in the list view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Bender deformer from menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-bend-deformer.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the list view move the&nbsp;<strong>Bend Deformer&nbsp;<\/strong>into the watch strap object. This means that the deformer will affect and influence the watch strap object only.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move bend deformer in list menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-bend-cube.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>With the&nbsp;<strong>Bend Deformer&nbsp;<\/strong>selected make sure that&nbsp;<strong>Fit to Parent&nbsp;<\/strong>has been ticked. The ensures that the deformer affects the whole watch strap.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click fit to Parent\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-fit-parent.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>With the <strong>Bend Deformer&nbsp;<\/strong>still selected, go to the&nbsp;parameters box and play around with the <b>Strength<\/b>.&nbsp;<\/p>\n<p>In this tutorial I used the following settings:<\/p>\n<ul>\n<li><strong>Strength:&nbsp;<\/strong>180<\/li>\n<li><strong>Angle:&nbsp;<\/strong>90<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust Bend Derformer parameters\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strength-bend.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>In the list view, select the watch strap object again and use the&nbsp;<strong>Rotate&nbsp;<\/strong>and&nbsp;<strong>Move&nbsp;<\/strong>tools to move it to the correct position on the smart watch.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move and rotate strap into place\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap-top.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">7.<\/span>&nbsp;How to Complete the Watch Strap<\/h2>\n<h3>Step 1<\/h3>\n<p>In order to edit the watch strap further click the&nbsp;<strong>Make Editable&nbsp;<\/strong>button on the top left corner of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Make Editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-make-editable.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Choose the&nbsp;<strong>Polygon Tool&nbsp;<\/strong>and use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to extend the tip of the watch strap.&nbsp;<\/p>\n<p>You&#8217;ll also notice that by going into an edit mode like this disables the&nbsp;<strong>Bend Deformer&nbsp;<\/strong>temporarily.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use Polygon Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap-extend.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Once you return to&nbsp;<strong>Model Mode&nbsp;<\/strong>by clicking on the model button, the strap appears as normal with the extended geometry.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Return to Model Mode\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap-top-model.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Choose the&nbsp;<strong>Edge Tool<\/strong> from the left menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose Edge Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smartwatch-edges.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Use the&nbsp;<strong>Edge Tool&nbsp;<\/strong>and the&nbsp;<strong>Selection Tool&nbsp;<\/strong>to select the edges of the extended strap.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select watch strap edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-select-strap-edges.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>With the edges still selected, use the&nbsp;<strong><\/strong><strong>Bevel Tool&nbsp;<\/strong>to curve the edges.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Bevel Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap-bevel.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>In the edit window, change the settings to the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<strong>&nbsp;<\/strong><\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset:&nbsp;<\/strong>72 cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>30<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Bevel the corners of the watch strap\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap-bevel-settings.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>Return to&nbsp;<strong>Model Mode&nbsp;<\/strong>to see how the watch strap looks and finalise any further adjustments you&#8217;d like to make.&nbsp;<\/p>\n<p>Once you&#8217;re happy with the way it looks, duplicate the watch strap. Do this by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard to click and drag a duplicate object.<\/p>\n<p>Rotate the duplicate strap by 180 degrees and place it on the bottom of the watch.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate watch strap\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/watch-strap-complete.jpg\"><\/figure>\n<h2>Coming Next&#8230;<\/h2>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final smart watch 3D model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31337\/image\/smart-watch-cover.jpg\"><\/figure>\n<p>In the second part of the tutorial series, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the Smartwatch<\/li>\n<\/ul>\n<p><\/p>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/31337\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31337\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31337\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31337\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Smartwatch model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-90927","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/90927","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=90927"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/90927\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=90927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=90927"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=90927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}