{"id":89742,"date":"2019-03-21T23:12:00","date_gmt":"2019-03-21T23:12:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/339159"},"modified":"2019-03-21T23:12:00","modified_gmt":"2019-03-21T23:12:00","slug":"overwatch-saw-40-less-disruptive-behavior-with-the-endorsement-system","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/21\/overwatch-saw-40-less-disruptive-behavior-with-the-endorsement-system\/","title":{"rendered":"Overwatch saw 40% less disruptive behavior with the endorsement system"},"content":{"rendered":"<p>Speaking at the Game Developers Conference in San Francisco this afternoon, research developer at Blizzard&nbsp;Natasha Miller shared how the studio&nbsp;implemented social features into <em>Overwatch<\/em> to promote positive behavior among players.&nbsp;&nbsp;<\/p>\n<p>The two social features mentioned above include &#8220;endorsements&#8221;, designed to reward positive behavior (good sportsmanship, supportive teammate, etc.) conveyed&nbsp;through a level system.<\/p>\n<p>&#8220;Looking for group&#8221; gave players the options to link up with players who had a similar play style.&nbsp;<\/p>\n<p>Miller explains that one&nbsp;of the first steps Blizzard took in fostering positive behavior was adding&nbsp;a thank you message to players after they&nbsp;sent a report. On the flip side, they studio began sending out warning messages&nbsp;to players accumulating verified penalties.<\/p>\n<p>\u201cWe wanted to give them a chance to change their behavior after we penalized them,\u201d Miller said. Blizzard decided to focus on prevention first. &#8220;How do we go about preventing these behaviors? We did research in the form of focus groups and surveys.&#8221;&nbsp;<\/p>\n<p>Miller mentioned two key areas that usually encourage disruptive behavior among <em>Overwatch<\/em> players, the first being a lack of social consequence. &#8220;By performing well within society\u2019s expectations, you&#8217;re rewarded. In online communities there aren\u2019t effective consequences,&#8221; she said. Thus, bad behavior.&nbsp;<\/p>\n<p>She added that there also&nbsp;wasn&#8217;t a clear way to reward players either, and it was important to highlight those who did play nice. Implementing endorsements was a way to focus on the lack of social consequences.&nbsp;<\/p>\n<p>In-game positive reinforcement rewarded&nbsp;players for good behavior, and can be given to the&nbsp;enemy team as well. The more endorsements a player acquires, the higher their level becomes. This feature uses positive reinforcement to be a good player, Miller said. It&nbsp;encouraged&nbsp;consistent, positive play and consequence for deviating from that.&nbsp;<\/p>\n<p>\u201cIf you\u2019re not consistently getting endorsements, if you slip up, you\u2019re not going to get endorsements and your level is going to slip,&#8221; She added. If a player does slip up and their level falls, Miller said it was a form of loss aversion.<\/p>\n<p>&#8220;This often causes players to want to get that level back and keep going, which offers a path to redemption.&#8221;<\/p>\n<p>Miller also said that peer recognition was important and endorsements had&nbsp;a positive impact on players after a match. The decision to add loot boxes as a reward after a player&#8217;s endorsement level increased was something Blizzard hesitated with.&nbsp;<\/p>\n<p>\u201cIt was a really big discussion for us. We didn\u2019t want to encourage the wrong behavior either. We&nbsp;wanted most of the push to be good to come intrinsically.&#8221;<\/p>\n<p>So loot boxes as reward operated under a more randomized schedule. &#8220;Even if you slipped you could come back. If players slipped during any randomized checks, they wouldn\u2019t receive rewards.&#8221;<\/p>\n<p>Miller then provided some data as to whether or not the social systems worked (endorsements in particular).&nbsp;There was a 40 percent&nbsp;reduction in matches that contained disruptive behaviors since implementation.<\/p>\n<p>When asked if they saw it as a product of the system, players agreed.&nbsp;\u201cThe system makes people nicer.\u201d Miller explained that players&nbsp;appreciated they were able to show thanks and&nbsp;support for their team. In addition,&nbsp;50 to 70 percent&nbsp;of players have given endorsements.&nbsp;<\/p>\n<p>Miller concluded by saying that the team was happy with the results so far, and planned&nbsp;on improving upon the systems and&nbsp;maybe implementing more in the future.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Speaking at the Game Developers Conference in San Francisco this afternoon, research developer at Blizzard&nbsp;Natasha Miller shared how the studio&nbsp;implemented social features into Overwatch to promote positive behavior among players.&nbsp;&nbsp; The two social features mentioned above include &#8220;endorsements&#8221;, designed to reward positive behavior (good sportsmanship, supportive teammate, etc.) conveyed&nbsp;through a level system. &#8220;Looking for group&#8221; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":89743,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-89742","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/89742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=89742"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/89742\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/89743"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=89742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=89742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=89742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}