{"id":89630,"date":"2019-03-21T00:00:46","date_gmt":"2019-03-21T00:00:46","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=112552"},"modified":"2019-03-21T00:00:46","modified_gmt":"2019-03-21T00:00:46","slug":"gaming-disability-community-reception-2019-recap","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/21\/gaming-disability-community-reception-2019-recap\/","title":{"rendered":"Gaming &amp; Disability Community Reception 2019 Recap\u00a0"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_1-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p>It\u2019s March in the gaming industry and that means we have come to another Game Developer\u2019s Conference (GDC). We have already kicked off the week with the 2nd&nbsp;annual Gaming &amp; Disability Community Reception! Hosted in partnership with Games Accessibility Conference, a one day series of talks on accessible game design from the IGDA Gaming Accessibility Special Interest Group, the crowd was bigger than ever&nbsp;with over 250 attendees&nbsp;and the conversations about how to bring gaming to more players through inclusive design were inspiring.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-112571\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_5.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-112571\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_5.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p>Held this year at the&nbsp;Children\u2019s Creativity Museum in San Francisco, an innovative art and technology experience for children ages 2-12 and their families, is located just steps away from the Moscone Convention Center and GDC 2019. A few of the guests and topics that were shared at this year\u2019s event were \u201cMaking Forza More Accessible\u201d from Turn 10 Design Director Jon Knowles, \u201cMore Inclusive Communication With PlayFab Party\u201d from PlayFab Program Manager Chris Palmer, and \u201cThe Xbox Adaptive Controller Story \u2013 GAconf Edition\u201d from&nbsp;Microsoft Devices&nbsp;Inclusive Lead&nbsp;Bryce Johnson.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-112569\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_3.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-112569\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_3.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p>One of the missions of&nbsp;IGDA is to raise awareness that disability is a mismatch between a person and their environment, resulting in barriers performing day-to-day tasks, including gaming. Accessibility is a means to avoiding those unnecessary barriers, that often means to reinforce how information is communicated, and offering players some flexibility, both of which often translate into a better experience for all players.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-112570\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_4.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-112570\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_4.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p>Understanding and implementation of these principles has been growing at an exponential rate, with every year seeing many more developers making their first forays into the field and may more consolidating and building upon past experiences \u2014 this has made GDC 2019 a perfect opportunity to take stock and exchange experiences and expertise.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-112582\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_8.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-112582\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/gdc-2019_gd_reception_8.jpg\" alt=\"GDC 2019 Gaming for Everyone\" width=\"960\" height=\"640\"><\/p>\n<p>At Xbox, we believe that <strong><a href=\"https:\/\/www.youtube.com\/watch?v=_YISTzpLXCY\">when everybody plays, we all win<\/a><\/strong> and we were proud to continue this new tradition of bringing together the community of people who work to make that a reality for players everywhere, and we look forward to the next time we\u2019re able to share ideas to make gaming a better place for everyone.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s March in the gaming industry and that means we have come to another Game Developer\u2019s Conference (GDC). We have already kicked off the week with the 2nd&nbsp;annual Gaming &amp; Disability Community Reception! Hosted in partnership with Games Accessibility Conference, a one day series of talks on accessible game design from the IGDA Gaming Accessibility [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-89630","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/89630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=89630"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/89630\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=89630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=89630"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=89630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}