{"id":8932,"date":"2017-12-27T18:00:00","date_gmt":"2017-12-27T18:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2017\/12\/feature_memorable_games_of_2017_-_doom"},"modified":"2017-12-27T18:00:00","modified_gmt":"2017-12-27T18:00:00","slug":"feature-memorable-games-of-2017-doom","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/27\/feature-memorable-games-of-2017-doom\/","title":{"rendered":"Feature: Memorable Games of 2017 &#8211; DOOM"},"content":{"rendered":"<p><em>In this series of features Nintendo Life contributors will share thoughts on their most memorable games of 2017. This entry by upcoming site editor Dom Roseigh-Lincoln focuses on the high profile port of DOOM to Nintendo Switch.\u00a0<\/em><\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2017\/12\/feature_memorable_games_of_2017_-_doom\/attachment\/0\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/12\/feature_memorable_games_of_2017_-_doom\/attachment\/0\/original.jpg\" alt=\"DOOM Switch.jpg\" \/><\/a><\/div>\n<\/aside>\n<p>If you\u2019d have sidled up to me six months ago and whispered in my ear that one of my favourite games of 2017 would be a port of a 2016 shooter I\u2019d have recoiled at that blatant invasion of my personal space, then cracked a wry smile at your fictitious hot take. <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/doom\"><strong>DOOM<\/strong><\/a>? On Switch? In a port that isn\u2019t just good, but <em>great<\/em>? You\u2019re having a laugh, mate.<\/p>\n<p>Well, let\u2019s just say I\u2019ve put on about a stone of weight with the amount of humble pie I\u2019ve eaten in the last month because Bethesda and Panic Button did something seemingly impossible with that id Software reboot. Not only did they get the entirety of DOOM\u2019s gloriously violent single-player campaign on Switch, they made it look disturbingly good, too. Sure, it\u2019s not going to give PS4 or Xbox One any sleepless nights in the visuals department, but bar a few simplified textures and less dynamic lighting its an impressive feat of developmental alchemy.<\/p>\n<p>It\u2019s hardly been gutted either. Every level, in its full glory, can be enjoyed on Switch, so you snap demon necks and stomp on their heads as Doomguy just as it was originally intended. Sure, not having the map editor does take some of the sheen off an otherwise impressive package, but retaining its two cores modes &#8211; including the latter\u2019s full online functionality &#8211; cements Switch as a fine place for any shooter to call home.<\/p>\n<p>Then there\u2019s the multiplayer. Oh, the <em>multiplayer<\/em>! It\u2019s this mode that takes the biggest hit when it comes to graphics, but we knew this would be the case so it\u2019s hardly a killing blow. Much like the classic, sprint-fast days of Unreal Tournament and Quake III Arena, DOOM\u2019s online deathmatches move at such breakneck speeds that there\u2019s no way Switch\u2019s hardware is going to be able to load textures as fast as you\u2019re running and blowing other players into gore with a Super Shotgun.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content] <\/div>\n<\/aside>\n<p>But here\u2019s the thing: it doesn\u2019t matter. With only the occasional amount of slowdown, that sacrifice is ultimately worth it. Being able to leap into TDM, Warpath or any of its other familiar yet addictive modes from the comfort of your sofa, bed or toilet is a unit-shifting selling point in itself. It\u2019s proof positive that twitch-style shooters can work on Switch without relying on bucket loads of paint and skater boi fashion choices.<\/p>\n<p>Add in a new challenge system for unlocking new armour for your death-dealing avatar &#8211; a setup far superior to the one in place on other platforms &#8211; and you\u2019ve got one of the best ways to mooch about online in Switch\u2019s current lineup of games. Even if you\u2019re terrible at shooters, you\u2019re still not going to struggle for long. This isn\u2019t about precision &#8211; part of DOOM\u2019s grisly charm is its run, gun and run again formula that turns every firefight into a bullet-trading joust.<\/p>\n<p>So yeah, I love this damnable thing a <em>lot<\/em>, that much is obvious, but I guarantee you\u2019ll only need to spend a few minutes in its mad-eyed company to realise you love it too. As a vanguard for the future of FPS on Switch, DOOM is the perfect candidate for the job. Bold, brutal and baptised in buckets of blood. And on a Nintendo console, no less.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this series of features Nintendo Life contributors will share thoughts on their most memorable games of 2017. This entry by upcoming site editor Dom Roseigh-Lincoln focuses on the high profile port of DOOM to Nintendo Switch.\u00a0 If you\u2019d have sidled up to me six months ago and whispered in my ear that one of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-8932","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=8932"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8932\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=8932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=8932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=8932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}